Player Matchup

Nemesis
Nemesis
Dborg
Nemesis
Level 103
God Stats
2W - 3L
1,586 SR
Queue Stats
510W - 434L
1,640 Elo+
Party 2
Medusa
Medusa
Ediin
Medusa
Level 22
God Stats
4W - 1L
1,879 SR
Queue Stats
9W - 4L
1,738 Elo+
Party 2
Guan Yu
Guan Yu
HYDROTHUNDER48
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,367 Elo+
Solo
Cthulhu
Cthulhu
MarkPeters
Cthulhu
Level 16
God Stats
1W - 1L
1,821 SR
Queue Stats
10W - 6L
1,885 Elo+
Party 2
Izanami
Izanami
PeppaKekka
Izanami
Level 22
God Stats
18W - 13L
1,638 SR
Queue Stats
43W - 42L
1,631 Elo+
Solo
Team Averages
Level 33
1,685 SR
1,652 Elo+

VS

Team Averages
Level 22
1,603 SR
1,571 Elo+
Apollo
Apollo
Armani658
Apollo
Level 20
God Stats
8W - 11L
1,495 SR
Queue Stats
192W - 182L
1,683 Elo+
Party 1
Danzaburou
Danzaburou
Talouss
Danzaburou
Level 22
God Stats
11W - 7L
1,537 SR
Queue Stats
88W - 99L
1,376 Elo+
Solo
Susano
Susano
UnholyAmbush
Susano
Level 25
God Stats
4W - 2L
1,818 SR
Queue Stats
165W - 97L
1,743 Elo+
Solo
Ymir
Ymir
simpPTSd1
Ymir
Level 18
God Stats
6W - 6L
1,529 SR
Queue Stats
80W - 68L
1,602 Elo+
Solo
Merlin
Merlin
ungodlyLegacy
Merlin
Level 24
God Stats
5W - 4L
1,636 SR
Queue Stats
91W - 83L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Dborg
Nemesis
17
4 / 5 / 5
10,343
517
9,043
15,112
7,573
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Medusa
Ediin
Medusa
16
7 / 6 / 3
9,647
482
10,922
15,049
5,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
2 / 4 / 2
7,877
394
4,144
9,723
6,009
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
MarkPeters
Cthulhu
15
2 / 2 / 10
9,854
493
12,188
12,668
11,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Izanami
PeppaKekka
Izanami
16
5 / 8 / 3
10,733
537
11,942
14,931
6,073
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Armani658
Apollo
16
1 / 5 / 5
9,979
499
5,079
10,846
4,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Danzaburou
Talouss
Danzaburou
15
0 / 3 / 3
9,083
454
6,715
14,216
5,541
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Susano
20
13 / 2 / 5
13,146
657
19,380
14,371
6,494
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Ymir
16
7 / 6 / 7
10,284
514
10,285
20,080
14,419
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
4 / 4 / 5
10,188
509
7,537
11,510
4,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
50
20
Kills
25
25
Deaths
20
23
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Apollo
Armani658
Apollo
1
5
5
0.7
L
Nemesis
Dborg
Nemesis
4
5
5
1.3
L
Medusa
Ediin
Medusa
7
6
3
1.42
L
2
4
2
0.75
L
Cthulhu
MarkPeters
Cthulhu
2
2
10
3.5
L
Izanami
PeppaKekka
Izanami
5
8
3
0.81
W
Danzaburou
Talouss
Danzaburou
0
3
3
0.5
W
Susano
13
2
5
7.75
W
Ymir
7
6
7
1.75
W
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,239
Damage
48,996
67,483
Taken
71,023
36,659
Mitigated
34,870
11,340
Healing
14,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Armani658
Apollo
5,079
2,754
0
1,577
10,846
4,058
3,152
1,134
9,712
0
54,362
L
Nemesis
Dborg
Nemesis
9,043
4,453
0
1,963
15,112
7,573
0
2,726
12,120
0
77,742
L
Medusa
Ediin
Medusa
10,922
4,632
0
2,388
15,049
5,884
477
5,487
9,480
0
52,189
L
4,144
308
0
2,386
9,723
6,009
260
500
9,223
0
27,476
L
Cthulhu
MarkPeters
Cthulhu
12,188
665
455
2,723
12,668
11,120
244
4,149
8,260
42,556
0
L
Izanami
PeppaKekka
Izanami
11,942
6,374
0
1,425
14,931
6,073
725
4,373
10,114
0
67,399
W
Danzaburou
Talouss
Danzaburou
6,715
2,823
0
3,937
14,216
5,541
2,482
2,773
11,443
0
63,678
W
Susano
19,380
6,896
0
5,408
14,371
6,494
0
402
13,969
0
93,580
W
Ymir
10,285
2,346
324
3,002
20,080
14,419
108
6,464
13,616
32,163
0
W
7,537
554
0
500
11,510
4,358
0
1,415
10,095
45,669
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,454
Gold Earned
52,680
460
Minions Killed
504
0
Camps Cleared
0
1,737,087
Distance Traveled
1,886,014
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
9,979
499
119
6
0
334,567
0
L
Nemesis
10,343
517
115
6
0
426,419
5
L
Medusa
9,647
482
84
4
0
359,202
0
L
Guan Yu
7,877
394
56
3
0
210,313
1
L
Cthulhu
9,854
493
75
4
0
404,681
1
L
Izanami
10,733
537
130
7
0
336,472
7
W
Danzaburou
9,083
454
88
4
0
362,797
2
W
Susano
13,146
657
155
8
0
467,225
3
W
Ymir
10,284
514
48
2
0
361,990
6
W
Merlin
10,188
509
94
5
0
359,435
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role