Player Matchup

Fenrir
Fenrir
AlexandrasEntrls
Fenrir
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 7L
1,626 Elo+
Solo
Chaac
Chaac
LordLeakyPanda
Chaac
Level 24
God Stats
2W - 6L
1,278 SR
Queue Stats
177W - 195L
1,518 Elo+
Party 1
Danzaburou
Danzaburou
UnSungHero75
Danzaburou
Level 29
God Stats
8W - 13L
1,853 SR
Queue Stats
522W - 456L
1,612 Elo+
Solo
Sun Wukong
Sun Wukong
Zombieslayer2225
Sun Wukong
Level 36
God Stats
26W - 22L
1,566 SR
Queue Stats
295W - 286L
1,527 Elo+
Party 1
Kukulkan
Kukulkan
jaggergusti890
Kukulkan
Level 29
God Stats
3W - 3L
1,539 SR
Queue Stats
249W - 293L
1,438 Elo+
Solo
Team Averages
Level 24
1,547 SR
1,544 Elo+

VS

Team Averages
Level 26
1,558 SR
1,488 Elo+
Xbalanque
Xbalanque
KremeFiII
Xbalanque
Level 28
God Stats
8W - 8L
1,453 SR
Queue Stats
86W - 90L
1,477 Elo+
Solo
Izanami
Izanami
MeiFn
Izanami
Level 27
God Stats
100W - 82L
1,598 SR
Queue Stats
341W - 343L
1,572 Elo+
Solo
Pele
Pele
SleepinSpirit
Pele
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 20L
1,365 Elo+
Solo
Thor
Thor
Zethzus
Thor
Level 27
God Stats
1W - 0L
1,719 SR
Queue Stats
24W - 19L
1,632 Elo+
Solo
Cerberus
Cerberus
crystiamob28
Cerberus
Level 25
God Stats
39W - 33L
1,519 SR
Queue Stats
100W - 97L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 2 / 0
3,917
356
749
2,449
522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
0 / 3 / 3
5,108
464
4,069
9,001
5,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Danzaburou
UnSungHero75
Danzaburou
11
4 / 2 / 0
6,308
573
6,039
6,727
1,881
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sun Wukong
Zombieslayer2225
Sun Wukong
10
2 / 3 / 0
6,131
557
7,060
9,279
3,951
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Kukulkan
10
0 / 4 / 0
5,049
459
1,022
6,327
1,849
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
KremeFiII
Xbalanque
9
0 / 4 / 2
5,449
495
3,033
7,355
1,952
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Izanami
MeiFn
Izanami
13
6 / 0 / 2
7,900
718
6,729
6,278
2,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
2 / 0 / 2
6,647
604
2,020
7,092
2,187
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thor
Zethzus
Thor
11
2 / 2 / 1
6,390
581
4,402
6,266
3,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
crystiamob28
Cerberus
11
4 / 0 / 1
6,260
569
4,903
6,658
4,072
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
6
Kills
14
14
Deaths
6
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Xbalanque
KremeFiII
Xbalanque
0
4
2
0.25
L
0
3
3
0.5
W
Izanami
MeiFn
Izanami
6
0
2
7
W
2
0
2
3
L
Danzaburou
UnSungHero75
Danzaburou
4
2
0
2
W
Thor
Zethzus
Thor
2
2
1
1.25
L
Sun Wukong
Zombieslayer2225
Sun Wukong
2
3
0
0.67
W
Cerberus
crystiamob28
Cerberus
4
0
1
4.5
L
Kukulkan
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,939
Damage
21,087
33,783
Taken
33,649
13,309
Mitigated
14,011
12,643
Healing
13,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
749
127
0
347
2,449
522
0
0
2,449
0
4,314
W
Xbalanque
KremeFiII
Xbalanque
3,033
1,277
0
1,920
7,355
1,952
0
0
7,155
0
28,187
L
4,069
295
0
3,319
9,001
5,106
0
2,724
6,052
0
18,244
W
Izanami
MeiFn
Izanami
6,729
4,648
0
2,564
6,278
2,744
144
608
5,670
0
52,116
W
2,020
700
0
4,276
7,092
2,187
0
414
6,678
0
35,188
L
Danzaburou
UnSungHero75
Danzaburou
6,039
3,759
0
3,351
6,727
1,881
288
1,829
4,773
0
38,772
W
Thor
Zethzus
Thor
4,402
829
0
1,427
6,266
3,056
0
0
6,266
0
27,819
L
Sun Wukong
Zombieslayer2225
Sun Wukong
7,060
2,561
0
3,976
9,279
3,951
496
0
9,279
0
30,993
W
Cerberus
crystiamob28
Cerberus
4,903
440
0
3,616
6,658
4,072
134
0
6,508
19,988
0
L
Kukulkan
1,022
198
0
1,650
6,327
1,849
310
0
6,327
20,126
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,513
Gold Earned
32,646
226
Minions Killed
331
0
Camps Cleared
0
821,346
Distance Traveled
1,028,244
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,917
356
14
1
0
64,450
0
W
Xbalanque
5,449
495
55
5
0
161,712
1
L
Chaac
5,108
464
33
3
0
198,756
3
W
Izanami
7,900
718
105
10
0
211,477
3
W
Pele
6,647
604
69
6
0
258,356
5
L
Danzaburou
6,308
573
76
7
0
181,102
2
W
Thor
6,390
581
55
5
0
194,008
2
L
Sun Wukong
6,131
557
68
6
0
198,989
1
W
Cerberus
6,260
569
47
4
0
202,691
4
L
Kukulkan
5,049
459
35
3
0
178,049
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role