Player Matchup

Horus
Horus
CombatGeorge
Horus
Level 60
God Stats
2W - 3L
1,500 SR
Queue Stats
81W - 93L
1,467 Elo+
Party 2
The Morrigan
The Morrigan
Hantelis
The Morrigan
Level 152
God Stats
3W - 0L
1,787 SR
Queue Stats
148W - 144L
1,445 Elo+
Solo
Cabrakan
Cabrakan
Winhy
Cabrakan
Level 60
God Stats
9W - 8L
1,624 SR
Queue Stats
54W - 50L
1,532 Elo+
Solo
Izanami
Izanami
ghostishigh
Izanami
Level 72
God Stats
74W - 49L
1,458 SR
Queue Stats
194W - 187L
1,423 Elo+
Party 2
Tyr
Tyr
scout926
Tyr
Level 70
God Stats
3W - 2L
1,500 SR
Queue Stats
221W - 214L
1,527 Elo+
Solo
Team Averages
Level 83
1,574 SR
1,479 Elo+

VS

Team Averages
Level 91
1,423 SR
1,443 Elo+
Neith
Neith
Déphérie
Neith
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
SantaOnHolidays
Nu Wa
Level 149
God Stats
1W - 5L
1,500 SR
Queue Stats
534W - 525L
1,521 Elo+
Solo
Amaterasu
Amaterasu
TH3G0DF47H3R
Amaterasu
Level 84
God Stats
1W - 3L
1,525 SR
Queue Stats
140W - 144L
1,561 Elo+
Solo
Athena
Athena
ZabøJca
Athena
Level 41
God Stats
0W - 1L
1,321 SR
Queue Stats
23W - 32L
1,113 Elo+
Party 1
Da Ji
Da Ji
natgaming12
Da Ji
Level 109
God Stats
0W - 1L
1,271 SR
Queue Stats
24W - 17L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 10
8,404
525
5,038
12,751
9,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Morrigan
Hantelis
The Morrigan
16
8 / 3 / 5
9,821
614
8,298
7,223
2,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cabrakan
Winhy
Cabrakan
14
9 / 3 / 3
9,331
583
9,455
12,103
7,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
ghostishigh
Izanami
14
5 / 1 / 5
8,396
525
9,130
10,203
3,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
2 / 2 / 4
8,521
533
7,677
13,521
9,963
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
0 / 6 / 1
6,532
408
3,440
7,994
1,964
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
3 / 5 / 3
8,484
530
11,821
9,520
3,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Amaterasu
TH3G0DF47H3R
Amaterasu
14
3 / 4 / 0
8,137
509
6,151
12,032
7,994
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Athena
ZabøJca
Athena
10
2 / 3 / 0
7,094
443
6,411
11,085
7,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
1 / 8 / 0
7,311
457
4,059
13,083
4,676
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
13
26
Kills
9
9
Deaths
26
27
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
0
10
7
L
Neith
0
6
1
0.08
W
The Morrigan
Hantelis
The Morrigan
8
3
5
3.5
L
3
5
3
0.9
L
Amaterasu
TH3G0DF47H3R
Amaterasu
3
4
0
0.75
W
Cabrakan
Winhy
Cabrakan
9
3
3
3.5
L
Athena
ZabøJca
Athena
2
3
0
0.67
W
Izanami
ghostishigh
Izanami
5
1
5
7.5
L
1
8
0
0.13
W
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,598
Damage
31,882
55,801
Taken
53,714
33,143
Mitigated
24,941
21,218
Healing
8,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,038
2,395
1,020
6,068
12,751
9,461
52
3,178
9,339
0
25,117
L
Neith
3,440
1,434
0
949
7,994
1,964
344
1,621
6,345
0
32,712
W
The Morrigan
Hantelis
The Morrigan
8,298
1,992
0
2,307
7,223
2,323
966
4,261
2,675
52,977
2,843
L
11,821
1,773
0
2,081
9,520
3,209
666
5,929
3,421
47,783
0
L
Amaterasu
TH3G0DF47H3R
Amaterasu
6,151
2,524
0
3,057
12,032
7,994
0
2,814
9,176
0
37,510
W
Cabrakan
Winhy
Cabrakan
9,455
1,806
0
3,789
12,103
7,631
0
3,385
8,355
49,357
0
L
Athena
ZabøJca
Athena
6,411
1,998
0
1,052
11,085
7,098
127
715
10,348
24,422
0
W
Izanami
ghostishigh
Izanami
9,130
6,309
0
4,307
10,203
3,765
552
4,965
5,058
0
71,296
L
4,059
1,008
0
864
13,083
4,676
0
4,123
8,870
0
49,382
W
7,677
1,346
0
3,727
13,521
9,963
212
1,215
12,142
0
42,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,473
Gold Earned
37,558
433
Minions Killed
346
0
Camps Cleared
0
1,407,050
Distance Traveled
1,450,724
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,404
525
30
2
0
322,351
4
L
Neith
6,532
408
65
4
0
273,380
4
W
The Morrigan
9,821
614
120
8
0
270,183
5
L
Nu Wa
8,484
530
90
6
0
269,961
0
L
Amaterasu
8,137
509
71
4
0
312,004
2
W
Cabrakan
9,331
583
84
5
0
246,022
0
L
Athena
7,094
443
39
2
0
324,437
7
W
Izanami
8,396
525
123
8
0
286,933
5
L
Da Ji
7,311
457
81
5
0
270,942
0
W
Tyr
8,521
533
76
5
0
281,561
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role