Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Artagorn
Tsukuyomi
Level 160
God Stats
17W - 25L
1,357 SR
Queue Stats
996W - 906L
1,526 Elo+
Party 1
Artemis
Artemis
Hipstah2076
Artemis
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Kikegolas
Hera
Level 123
God Stats
153W - 74L
1,686 SR
Queue Stats
946W - 843L
1,530 Elo+
Party 1
Ah Puch
Ah Puch
Stark
Ah Puch
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 110
1,509 SR
1,511 Elo+

VS

Team Averages
Level 71
1,506 SR
1,517 Elo+
Guan Yu
Guan Yu
Deidalos8
Guan Yu
Level 34
God Stats
3W - 1L
1,585 SR
Queue Stats
160W - 183L
1,402 Elo+
Party 3
Zeus
Zeus
JoeyBluntz
Zeus
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 21L
1,626 Elo+
Party 2
Artemis
Artemis
Sekyriut
Artemis
Level 59
God Stats
1W - 1L
1,273 SR
Queue Stats
247W - 229L
1,436 Elo+
Party 3
Arachne
Arachne
StormyWeatherTV
Arachne
Level 120
God Stats
44W - 28L
1,579 SR
Queue Stats
812W - 756L
1,524 Elo+
Solo
Cthulhu
Cthulhu
Trilliotto
Cthulhu
Level 25
God Stats
3W - 3L
1,592 SR
Queue Stats
47W - 38L
1,595 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
6
0 / 0 / 1
3,738
748
873
2,709
781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tsukuyomi
Artagorn
Tsukuyomi
7
1 / 0 / 1
3,874
775
804
2,224
563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Artemis
Hipstah2076
Artemis
6
0 / 0 / 1
3,366
673
1,415
1,307
383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hera
7
1 / 0 / 1
3,876
775
1,042
1,441
404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ah Puch
Stark
Ah Puch
7
2 / 0 / 0
4,468
894
2,119
448
94
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Deidalos8
Guan Yu
4
0 / 2 / 0
2,950
590
144
2,559
788
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
0 / 1 / 0
3,720
744
1,907
2,508
615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Artemis
Sekyriut
Artemis
1
0 / 0 / 0
2,556
511
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

5
0 / 0 / 0
3,289
658
276
2,262
466
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
Trilliotto
Cthulhu
5
0 / 1 / 0
3,138
628
1,218
3,144
1,490
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
0
4
Kills
0
0
Deaths
4
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
0
0
1
0.5
W
Tsukuyomi
Artagorn
Tsukuyomi
1
0
1
1.5
L
Guan Yu
Deidalos8
Guan Yu
0
2
0
0
W
Artemis
Hipstah2076
Artemis
0
0
1
0.5
L
0
1
0
0
W
Hera
1
0
1
1.5
L
Artemis
Sekyriut
Artemis
0
0
0
0
W
Ah Puch
Stark
Ah Puch
2
0
0
2
L
0
0
0
0
L
Cthulhu
Trilliotto
Cthulhu
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,253
Damage
3,545
8,129
Taken
10,473
2,225
Mitigated
3,359
4,293
Healing
2,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
873
62
0
1,061
2,709
781
0
961
1,633
0
7,469
W
Tsukuyomi
Artagorn
Tsukuyomi
804
132
0
1,437
2,224
563
0
194
1,962
0
13,786
L
Guan Yu
Deidalos8
Guan Yu
144
0
0
455
2,559
788
0
1,897
440
0
4,779
W
Artemis
Hipstah2076
Artemis
1,415
111
0
839
1,307
383
0
909
283
0
13,934
L
1,907
177
0
750
2,508
615
124
765
1,699
17,513
0
W
Hera
1,042
350
0
731
1,441
404
76
645
678
16,270
0
L
Artemis
Sekyriut
Artemis
0
0
0
0
0
0
0
0
0
0
0
W
Ah Puch
Stark
Ah Puch
2,119
36
0
225
448
94
240
0
448
18,690
0
L
276
276
0
465
2,262
466
0
0
2,262
0
9,318
L
Cthulhu
Trilliotto
Cthulhu
1,218
0
0
879
3,144
1,490
0
193
2,911
9,380
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,322
Gold Earned
15,653
161
Minions Killed
98
0
Camps Cleared
0
556,653
Distance Traveled
406,192
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
3,738
748
10
2
0
114,195
1
W
Tsukuyomi
3,874
775
36
7
0
134,254
1
L
Guan Yu
2,950
590
11
2
0
70,935
2
W
Artemis
3,366
673
28
6
0
98,196
2
L
Zeus
3,720
744
45
9
0
107,530
2
W
Hera
3,876
775
42
8
0
112,394
2
L
Artemis
2,556
511
0
0
0
0
0
W
Ah Puch
4,468
894
45
9
0
97,614
2
L
Arachne
3,289
658
25
5
0
123,679
2
L
Cthulhu
3,138
628
17
3
0
104,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role