Player Matchup

Odin
Odin
PatternedChaos
Odin
Level 68
God Stats
5W - 10L
1,500 SR
Queue Stats
371W - 402L
1,463 Elo+
Solo
Sobek
Sobek
Prolapsed
Sobek
Level 116
God Stats
2W - 2L
1,536 SR
Queue Stats
120W - 141L
1,444 Elo+
Solo
Merlin
Merlin
alvaronunez
Merlin
Level 47
God Stats
4W - 7L
1,443 SR
Queue Stats
310W - 347L
1,415 Elo+
Solo
Neith
Neith
houurly
Neith
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 17L
1,440 Elo+
Solo
Da Ji
Da Ji
itsNecrozma
Da Ji
Level 53
God Stats
1W - 2L
1,597 SR
Queue Stats
80W - 98L
1,422 Elo+
Solo
Team Averages
Level 66
1,515 SR
1,437 Elo+

VS

Team Averages
Level 58
1,463 SR
1,455 Elo+
Janus
Janus
CRouseXD
Janus
Level 47
God Stats
1W - 1L
1,238 SR
Queue Stats
46W - 54L
1,368 Elo+
Party 1
Nemesis
Nemesis
CaesarGreen
Nemesis
Level 66
God Stats
4W - 6L
1,365 SR
Queue Stats
210W - 242L
1,496 Elo+
Party 1
Osiris
Osiris
For loud
Osiris
Level 57
God Stats
2W - 6L
1,372 SR
Queue Stats
39W - 47L
1,468 Elo+
Solo
Ymir
Ymir
Ryokas
Ymir
Level 60
God Stats
8W - 3L
1,650 SR
Queue Stats
220W - 235L
1,452 Elo+
Party 1
Heimdallr
Heimdallr
Wellsey06
Heimdallr
Level 62
God Stats
19W - 7L
1,688 SR
Queue Stats
153W - 135L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 0
6,107
555
3,127
8,669
5,241
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sobek
Prolapsed
Sobek
8
0 / 4 / 1
5,036
458
1,922
9,667
5,528
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
10
0 / 2 / 1
5,767
524
2,197
4,170
1,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
houurly
Neith
8
2 / 2 / 1
5,206
473
6,328
5,722
1,341
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
2 / 2 / 2
5,914
538
3,298
8,160
2,554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
CRouseXD
Janus
10
1 / 2 / 1
5,718
520
2,742
3,485
952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
CaesarGreen
Nemesis
11
7 / 0 / 1
6,832
621
5,142
6,004
1,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Osiris
For loud
Osiris
12
0 / 1 / 3
6,789
617
4,470
7,246
5,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ymir
Ryokas
Ymir
10
1 / 0 / 7
5,819
529
1,619
6,353
2,265
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
Wellsey06
Heimdallr
11
4 / 2 / 3
6,525
593
8,455
7,368
2,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
5
Kills
13
13
Deaths
5
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Janus
CRouseXD
Janus
1
2
1
0.75
W
Nemesis
CaesarGreen
Nemesis
7
0
1
7.5
W
Osiris
For loud
Osiris
0
1
3
1.5
L
1
3
0
0.33
L
Sobek
Prolapsed
Sobek
0
4
1
0.13
W
Ymir
Ryokas
Ymir
1
0
7
4.5
W
Heimdallr
Wellsey06
Heimdallr
4
2
3
2.75
L
Merlin
0
2
1
0.25
L
Neith
houurly
Neith
2
2
1
1.25
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,872
Damage
22,428
36,388
Taken
30,456
15,892
Mitigated
13,112
11,299
Healing
10,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
CRouseXD
Janus
2,742
389
0
0
3,485
952
0
884
2,275
25,326
0
W
Nemesis
CaesarGreen
Nemesis
5,142
2,137
0
2,424
6,004
1,859
302
282
5,704
0
26,855
W
Osiris
For loud
Osiris
4,470
1,568
0
2,849
7,246
5,853
448
0
7,246
0
40,321
L
3,127
892
0
1,455
8,669
5,241
0
0
8,669
0
25,770
L
Sobek
Prolapsed
Sobek
1,922
68
0
3,661
9,667
5,528
0
1,532
8,093
13,654
0
W
Ymir
Ryokas
Ymir
1,619
244
674
2,011
6,353
2,265
0
1,198
5,043
16,129
0
W
Heimdallr
Wellsey06
Heimdallr
8,455
5,936
0
2,939
7,368
2,183
0
1,259
6,069
0
34,737
L
Merlin
2,197
0
0
320
4,170
1,228
0
369
3,763
28,268
0
L
Neith
houurly
Neith
6,328
1,999
0
1,977
5,722
1,341
0
663
5,019
0
27,106
L
3,298
687
0
3,886
8,160
2,554
0
1,577
6,483
0
25,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,030
Gold Earned
31,683
232
Minions Killed
284
0
Camps Cleared
0
1,055,714
Distance Traveled
1,107,688
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
5,718
520
54
5
0
211,296
2
W
Nemesis
6,832
621
45
4
0
258,995
3
W
Osiris
6,789
617
93
8
0
218,215
1
L
Odin
6,107
555
62
6
0
150,029
0
L
Sobek
5,036
458
27
2
0
266,595
3
W
Ymir
5,819
529
28
3
0
213,415
3
W
Heimdallr
6,525
593
64
6
0
205,767
8
L
Merlin
5,767
524
53
5
0
207,585
4
L
Neith
5,206
473
37
3
0
234,638
1
L
Da Ji
5,914
538
53
5
0
196,867
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role