Player Matchup

Discordia
Discordia
FIERCELULA
Discordia
Level 18
God Stats
12W - 22L
1,396 SR
Queue Stats
55W - 95L
1,236 Elo+
Solo
Chaac
Chaac
Krasopotiros
Chaac
Level 16
God Stats
10W - 10L
1,508 SR
Queue Stats
36W - 32L
1,403 Elo+
Solo
Fenrir
Fenrir
MaduroHop
Fenrir
Level 27
God Stats
5W - 0L
1,219 SR
Queue Stats
12W - 9L
1,271 Elo+
Party 1
Neith
Neith
Venqu2k
Neith
Level 32
God Stats
4W - 1L
1,308 SR
Queue Stats
11W - 9L
1,271 Elo+
Party 1
Hercules
Hercules
ponk11
Hercules
Level 16
God Stats
3W - 4L
1,150 SR
Queue Stats
12W - 9L
1,271 Elo+
Party 1
Team Averages
Level 22
1,316 SR
1,291 Elo+

VS

Team Averages
Level 19
1,514 SR
1,331 Elo+
Cabrakan
Cabrakan
AMGLEJOKER
Cabrakan
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 52L
1,456 Elo+
Solo
Scylla
Scylla
Fedem
Scylla
Level 28
God Stats
7W - 7L
1,521 SR
Queue Stats
75W - 106L
1,446 Elo+
Solo
Loki
Loki
GET_RECT_BY_D
Loki
Level 21
God Stats
5W - 11L
1,337 SR
Queue Stats
19W - 36L
1,259 Elo+
Party 2
Nemesis
Nemesis
GayPartyOnline
Nemesis
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 15L
1,106 Elo+
Party 2
Sol
Sol
Pytho15
Sol
Level 26
God Stats
0W - 2L
1,715 SR
Queue Stats
23W - 23L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
FIERCELULA
Discordia
14
0 / 5 / 3
8,770
516
3,658
7,162
2,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
2 / 3 / 0
9,822
578
6,622
8,950
6,898
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
MaduroHop
Fenrir
15
8 / 2 / 3
9,635
567
5,548
11,097
3,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
Venqu2k
Neith
16
17 / 1 / 3
10,455
615
20,247
11,163
4,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
ponk11
Hercules
14
3 / 1 / 14
8,278
487
5,534
12,972
9,103
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
AMGLEJOKER
Cabrakan
10
0 / 8 / 2
6,112
360
2,545
14,772
13,882
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
Fedem
Scylla
14
4 / 3 / 0
8,536
502
3,205
7,831
2,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
3 / 5 / 1
7,475
440
4,953
8,892
2,772
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 4 / 5
8,629
508
9,354
12,060
6,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sol
10
1 / 10 / 0
6,702
394
11,401
11,148
4,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
19
30
Kills
11
12
Deaths
30
23
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
AMGLEJOKER
Cabrakan
0
8
2
0.13
W
Discordia
FIERCELULA
Discordia
0
5
3
0.3
L
Scylla
Fedem
Scylla
4
3
0
1.33
L
3
5
1
0.7
L
3
4
5
1.38
W
2
3
0
0.67
W
Fenrir
MaduroHop
Fenrir
8
2
3
4.75
L
Sol
1
10
0
0.1
W
Neith
Venqu2k
Neith
17
1
3
18.5
W
Hercules
ponk11
Hercules
3
1
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,609
Damage
31,458
51,344
Taken
54,703
26,411
Mitigated
29,582
14,307
Healing
7,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
AMGLEJOKER
Cabrakan
2,545
399
0
0
14,772
13,882
0
0
14,772
8,481
0
W
Discordia
FIERCELULA
Discordia
3,658
418
0
0
7,162
2,217
842
2,925
3,957
41,864
0
L
Scylla
Fedem
Scylla
3,205
396
0
1,869
7,831
2,342
204
2,833
4,642
41,999
0
L
4,953
1,917
0
1,050
8,892
2,772
372
331
8,085
0
27,779
L
9,354
4,992
0
2,580
12,060
6,420
447
76
11,912
0
45,759
W
6,622
1,018
0
1,864
8,950
6,898
1,008
0
8,950
0
57,730
W
Fenrir
MaduroHop
Fenrir
5,548
1,234
0
5,355
11,097
3,733
0
193
10,904
0
55,293
L
Sol
11,401
4,158
0
1,813
11,148
4,166
0
0
11,148
38,338
1,921
W
Neith
Venqu2k
Neith
20,247
12,904
0
3,080
11,163
4,460
1,840
6,726
4,437
0
69,811
W
Hercules
ponk11
Hercules
5,534
2,395
543
3,465
12,972
9,103
483
6,345
6,627
0
14,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,960
Gold Earned
37,454
416
Minions Killed
324
0
Camps Cleared
0
1,377,298
Distance Traveled
1,418,375
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
6,112
360
19
1
0
240,889
0
W
Discordia
8,770
516
90
5
0
248,173
1
L
Scylla
8,536
502
89
5
0
289,143
5
L
Loki
7,475
440
58
3
0
300,090
0
L
Nemesis
8,629
508
82
5
0
329,070
0
W
Chaac
9,822
578
122
7
0
269,182
2
W
Fenrir
9,635
567
75
4
0
287,333
2
L
Sol
6,702
394
76
4
0
259,183
1
W
Neith
10,455
615
113
7
0
270,071
1
W
Hercules
8,278
487
16
1
0
302,539
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role