Player Matchup

King Arthur
King Arthur
Leorrik
King Arthur
Level 26
God Stats
18W - 14L
1,532 SR
Queue Stats
74W - 53L
1,511 Elo+
Solo
Ullr
Ullr
Magota886
Ullr
Level 29
God Stats
9W - 9L
1,470 SR
Queue Stats
524W - 608L
1,424 Elo+
Solo
Serqet
Serqet
OBUDA_DA_MARCONE
Serqet
Level 27
God Stats
4W - 5L
1,452 SR
Queue Stats
60W - 64L
1,377 Elo+
Solo
Merlin
Merlin
SergioHater
Merlin
Level 29
God Stats
17W - 14L
1,639 SR
Queue Stats
304W - 354L
1,346 Elo+
Solo
He Bo
He Bo
cdorfl
He Bo
Level 25
God Stats
7W - 3L
1,280 SR
Queue Stats
91W - 80L
1,427 Elo+
Solo
Team Averages
Level 27
1,475 SR
1,417 Elo+

VS

Team Averages
Level 15
1,591 SR
1,476 Elo+
Fenrir
Fenrir
FLakoMuñoz
Fenrir
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 42L
1,290 Elo+
Party 1
Bastet
Bastet
KAIO12277
Bastet
Level 5
God Stats
1W - 1L
1,709 SR
Queue Stats
17W - 22L
1,666 Elo+
Solo
Camazotz
Camazotz
MrBrotherNiggy
Camazotz
Level 25
God Stats
9W - 9L
1,475 SR
Queue Stats
27W - 39L
1,302 Elo+
Party 1
Yemoja
Yemoja
NicolasPinotti
Yemoja
Level 17
God Stats
20W - 21L
1,563 SR
Queue Stats
105W - 128L
1,454 Elo+
Solo
Neith
Neith
Odppp
Neith
Level 4
God Stats
2W - 1L
1,709 SR
Queue Stats
4W - 5L
1,666 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Leorrik
King Arthur
17
8 / 3 / 5
11,514
523
14,994
15,053
13,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ullr
17
6 / 1 / 12
11,511
523
10,561
10,628
4,146
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
11 / 2 / 8
11,580
526
12,598
14,872
6,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
17
6 / 1 / 9
11,292
513
12,316
8,219
3,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

He Bo
cdorfl
He Bo
19
6 / 2 / 5
11,884
540
8,431
8,340
2,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
1 / 7 / 2
8,340
379
5,022
15,728
7,456
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bastet
KAIO12277
Bastet
15
3 / 6 / 2
10,452
475
5,840
15,274
5,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Camazotz
15
4 / 10 / 2
10,213
464
7,389
19,370
6,973
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

13
0 / 4 / 2
8,741
397
5,088
13,213
12,293
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Neith
Odppp
Neith
14
1 / 10 / 3
8,864
403
7,425
13,834
4,884
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
20
37
Kills
9
9
Deaths
37
39
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
7
2
0.29
L
Bastet
KAIO12277
Bastet
3
6
2
0.67
W
King Arthur
Leorrik
King Arthur
8
3
5
3.5
W
Ullr
6
1
12
12
L
Camazotz
4
10
2
0.5
L
0
4
2
0.25
W
11
2
8
7.5
L
Neith
Odppp
Neith
1
10
3
0.25
W
Merlin
6
1
9
10.5
W
He Bo
cdorfl
He Bo
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,900
Damage
30,764
57,112
Taken
77,419
29,854
Mitigated
36,682
15,986
Healing
17,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
5,022
1,836
0
3,458
15,728
7,456
548
3,180
11,974
0
30,106
L
Bastet
KAIO12277
Bastet
5,840
1,785
0
3,049
15,274
5,076
437
2,690
12,031
0
44,769
W
King Arthur
Leorrik
King Arthur
14,994
2,232
0
3,583
15,053
13,212
572
1,434
13,619
0
55,501
W
Ullr
10,561
5,418
0
3,471
10,628
4,146
779
1,776
8,852
0
62,445
L
Camazotz
7,389
1,656
0
5,051
19,370
6,973
300
5,956
12,882
0
34,728
L
5,088
676
689
3,418
13,213
12,293
168
3,960
7,868
34,825
0
W
12,598
3,774
0
4,992
14,872
6,469
248
900
13,972
0
67,709
L
Neith
Odppp
Neith
7,425
3,866
0
1,650
13,834
4,884
504
3,520
9,840
0
48,009
W
Merlin
12,316
103
900
1,967
8,219
3,104
2,862
880
7,339
56,237
0
W
He Bo
cdorfl
He Bo
8,431
1,268
0
1,073
8,340
2,923
804
98
8,242
86,990
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,781
Gold Earned
46,610
572
Minions Killed
318
0
Camps Cleared
0
1,944,588
Distance Traveled
1,792,226
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,340
379
49
2
0
329,693
0
L
Bastet
10,452
475
69
3
0
412,062
4
W
King Arthur
11,514
523
108
5
0
387,650
1
W
Ullr
11,511
523
117
5
0
385,368
2
L
Camazotz
10,213
464
66
3
0
365,523
3
L
Yemoja
8,741
397
56
3
0
336,718
2
W
Serqet
11,580
526
100
5
0
455,616
1
L
Neith
8,864
403
78
4
0
348,230
0
W
Merlin
11,292
513
103
5
0
350,142
6
W
He Bo
11,884
540
144
7
0
365,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role