Player Matchup

Set
Set
DarkRebellionXYZ
Set
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 15L
1,509 Elo+
Solo
Neith
Neith
EnzoSebad
Neith
Level 19
God Stats
9W - 8L
1,536 SR
Queue Stats
335W - 401L
1,305 Elo+
Party 2
Artio
Artio
Fabri_2005Py
Artio
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
177W - 224L
1,381 Elo+
Party 2
Anubis
Anubis
MEB-NOSE07
Anubis
Level 11
God Stats
25W - 23L
1,487 SR
Queue Stats
112W - 137L
1,349 Elo+
Party 2
Tyr
Tyr
PrroLokoJOe
Tyr
Level 29
God Stats
19W - 21L
1,676 SR
Queue Stats
176W - 136L
1,512 Elo+
Solo
Team Averages
Level 21
1,540 SR
1,411 Elo+

VS

Team Averages
Level 18
1,500 SR
1,423 Elo+
Kukulkan
Kukulkan
BombeiroW
Kukulkan
Level 20
God Stats
24W - 25L
1,476 SR
Queue Stats
121W - 122L
1,383 Elo+
Party 1
Bastet
Bastet
C3ltaPr3to
Bastet
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 12L
1,722 Elo+
Party 1
Apollo
Apollo
jereneitor3000
Apollo
Level 13
God Stats
6W - 4L
1,699 SR
Queue Stats
22W - 25L
1,433 Elo+
Party 1
Bellona
Bellona
luffycouti
Bellona
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 22L
1,284 Elo+
Solo
Cerberus
Cerberus
sz_LORD_sz
Cerberus
Level 9
God Stats
1W - 1L
1,327 SR
Queue Stats
6W - 6L
1,296 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 5 / 2
13,584
591
12,865
15,875
10,045
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Neith
EnzoSebad
Neith
17
4 / 5 / 5
11,701
509
8,208
16,466
5,643
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 2 / 2
8,769
381
436
9,451
8,817
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Anubis
MEB-NOSE07
Anubis
17
2 / 9 / 8
11,289
491
9,657
17,405
7,462
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
23 / 1 / 6
15,150
659
38,883
30,282
39,048
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BombeiroW
Kukulkan
14
1 / 7 / 5
9,239
402
11,528
14,608
5,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bastet
C3ltaPr3to
Bastet
14
8 / 9 / 0
9,961
433
13,182
18,574
6,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

18
5 / 8 / 1
11,792
513
10,871
18,235
7,509
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
luffycouti
Bellona
15
1 / 11 / 6
9,978
434
6,457
18,505
15,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cerberus
sz_LORD_sz
Cerberus
15
4 / 8 / 2
10,295
448
8,341
20,721
17,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
33
41
Kills
19
22
Deaths
43
23
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
BombeiroW
Kukulkan
1
7
5
0.5
W
Bastet
C3ltaPr3to
Bastet
8
9
0
0.89
L
12
5
2
2.6
L
Neith
EnzoSebad
Neith
4
5
5
1.3
L
0
2
2
0.5
L
Anubis
MEB-NOSE07
Anubis
2
9
8
0.67
L
23
1
6
26
W
5
8
1
0.69
W
Bellona
luffycouti
Bellona
1
11
6
0.36
W
Cerberus
sz_LORD_sz
Cerberus
4
8
2
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,049
Damage
50,379
89,479
Taken
90,643
71,015
Mitigated
52,394
29,677
Healing
10,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
BombeiroW
Kukulkan
11,528
552
0
960
14,608
5,401
258
2,528
12,080
49,785
0
W
Bastet
C3ltaPr3to
Bastet
13,182
4,384
0
3,102
18,574
6,617
0
1,845
16,729
0
49,780
L
12,865
7,292
0
1,655
15,875
10,045
5,199
2,532
13,231
0
96,767
L
Neith
EnzoSebad
Neith
8,208
3,295
0
4,472
16,466
5,643
5,691
4,079
12,099
0
62,938
L
436
0
159
1,803
9,451
8,817
94
621
8,830
25,248
0
L
Anubis
MEB-NOSE07
Anubis
9,657
817
151
5,863
17,405
7,462
1,300
4,740
12,221
66,755
0
L
38,883
7,136
154
15,420
30,282
39,048
1,832
6,911
23,229
0
110,084
W
10,871
6,844
0
1,057
18,235
7,509
1,824
2,095
16,140
0
56,558
W
Bellona
luffycouti
Bellona
6,457
2,165
0
948
18,505
15,320
285
1,243
17,262
0
39,418
W
Cerberus
sz_LORD_sz
Cerberus
8,341
1,308
0
4,710
20,721
17,547
0
2,382
18,339
38,614
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,493
Gold Earned
51,265
566
Minions Killed
456
0
Camps Cleared
0
1,713,206
Distance Traveled
1,803,225
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,239
402
102
4
0
363,073
1
W
Bastet
9,961
433
75
3
0
303,806
0
L
Set
13,584
591
152
7
0
322,032
0
L
Neith
11,701
509
119
5
0
404,692
0
L
Artio
8,769
381
34
1
0
155,781
1
L
Anubis
11,289
491
92
4
0
351,842
2
L
Tyr
15,150
659
169
7
0
478,859
0
W
Apollo
11,792
513
106
5
0
340,185
3
W
Bellona
9,978
434
75
3
0
374,009
5
W
Cerberus
10,295
448
98
4
0
422,152
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role