Player Matchup

Vulcan
Vulcan
GrimesyB
Vulcan
Level 125
God Stats
1W - 3L
1,555 SR
Queue Stats
107W - 102L
1,605 Elo+
Party 2
Fenrir
Fenrir
TheLazyDuck90
Fenrir
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
71W - 69L
1,541 Elo+
Party 2
Cthulhu
Cthulhu
WSNL
Cthulhu
Level 46
God Stats
2W - 3L
1,576 SR
Queue Stats
74W - 54L
1,770 Elo+
Solo
Chang'e
Chang'e
gamerboy94Cris
Chang'e
Level 29
God Stats
0W - 3L
1,243 SR
Queue Stats
197W - 235L
1,417 Elo+
Solo
Artemis
Artemis
zhykiller
Artemis
Level 25
God Stats
0W - 1L
1,751 SR
Queue Stats
3W - 3L
1,580 Elo+
Solo
Team Averages
Level 51
1,525 SR
1,583 Elo+

VS

Team Averages
Level 63
1,588 SR
1,537 Elo+
Cerberus
Cerberus
Dom735
Cerberus
Level 49
God Stats
2W - 0L
1,715 SR
Queue Stats
235W - 197L
1,654 Elo+
Party 1
Hera
Hera
IAMTHESEN8
Hera
Level 63
God Stats
5W - 8L
1,497 SR
Queue Stats
62W - 74L
1,459 Elo+
Solo
Chaac
Chaac
KotaVI
Chaac
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
130W - 107L
1,577 Elo+
Party 3
Thanatos
Thanatos
Meechie203
Thanatos
Level 27
God Stats
4W - 0L
1,820 SR
Queue Stats
28W - 6L
1,313 Elo+
Party 3
Jing Wei
Jing Wei
iEatcho
Jing Wei
Level 54
God Stats
2W - 1L
1,406 SR
Queue Stats
213W - 143L
1,680 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
GrimesyB
Vulcan
17
2 / 8 / 2
10,615
663
16,122
17,761
10,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

18
6 / 9 / 0
11,981
749
7,230
20,960
9,173
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
WSNL
Cthulhu
18
1 / 3 / 3
11,926
745
13,914
27,577
36,672
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
0 / 3 / 1
8,501
531
5,850
11,409
7,326
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artemis
zhykiller
Artemis
17
0 / 4 / 3
10,097
631
12,842
15,609
6,925
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Dom735
Cerberus
18
4 / 0 / 14
13,249
828
13,834
17,356
16,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
3 / 5 / 9
11,354
710
9,540
13,685
5,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
KotaVI
Chaac
18
7 / 3 / 18
13,345
834
20,395
25,493
29,074
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Thanatos
Meechie203
Thanatos
17
1 / 0 / 0
10,964
685
1,717
7,607
3,235
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
iEatcho
Jing Wei
20
12 / 1 / 7
15,911
994
36,192
20,958
9,738
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
75
9
Kills
27
27
Deaths
9
9
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Dom735
Cerberus
4
0
14
11
L
Vulcan
GrimesyB
Vulcan
2
8
2
0.38
W
3
5
9
1.5
W
Chaac
KotaVI
Chaac
7
3
18
5.33
W
Thanatos
Meechie203
Thanatos
1
0
0
1
L
6
9
0
0.67
L
Cthulhu
WSNL
Cthulhu
1
3
3
0.83
L
0
3
1
0.17
W
Jing Wei
iEatcho
Jing Wei
12
1
7
15.5
L
Artemis
zhykiller
Artemis
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,958
Damage
81,678
93,316
Taken
85,099
70,337
Mitigated
64,274
17,607
Healing
40,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Dom735
Cerberus
13,834
789
0
10,407
17,356
16,762
291
6,277
10,977
44,215
0
L
Vulcan
GrimesyB
Vulcan
16,122
5,626
0
1,939
17,761
10,241
0
5,251
12,086
42,544
0
W
9,540
2,463
354
3,399
13,685
5,465
223
4,575
8,880
24,232
0
W
Chaac
KotaVI
Chaac
20,395
2,190
0
8,339
25,493
29,074
490
11,736
13,402
0
33,901
W
Thanatos
Meechie203
Thanatos
1,717
646
0
6,360
7,607
3,235
1,503
2,847
4,670
0
31,626
L
7,230
2,293
0
2,591
20,960
9,173
0
6,502
14,060
0
23,714
L
Cthulhu
WSNL
Cthulhu
13,914
984
1,502
4,158
27,577
36,672
0
4,615
22,430
40,783
0
L
5,850
791
4,294
2,291
11,409
7,326
1
2,545
8,702
16,994
0
W
Jing Wei
iEatcho
Jing Wei
36,192
33,508
0
11,633
20,958
9,738
5,559
10,132
10,576
0
115,338
L
Artemis
zhykiller
Artemis
12,842
6,313
0
832
15,609
6,925
0
3,872
11,591
0
44,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,120
Gold Earned
64,823
279
Minions Killed
414
4
Camps Cleared
11
1,424,698
Distance Traveled
1,582,075
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
13,249
828
77
5
3
323,885
3
L
Vulcan
10,615
663
79
5
3
279,102
1
W
Hera
11,354
710
26
2
1
310,798
4
W
Chaac
13,345
834
32
2
0
316,035
0
W
Thanatos
10,964
685
84
5
0
320,038
0
L
Fenrir
11,981
749
31
2
0
261,898
3
L
Cthulhu
11,926
745
60
4
0
340,696
1
L
Chang'e
8,501
531
28
2
0
266,119
2
W
Jing Wei
15,911
994
195
12
7
311,319
3
L
Artemis
10,097
631
81
5
1
276,883
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role