Player Matchup

Zhong Kui
Zhong Kui
FloW_Gecho
Zhong Kui
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 25L
1,548 Elo+
Party 1
Ymir
Ymir
Javichuu_21
Ymir
Level 20
God Stats
2W - 1L
1,557 SR
Queue Stats
29W - 21L
1,514 Elo+
Party 1
Cernunnos
Cernunnos
KokkinoSkoufis
Cernunnos
Level 47
God Stats
25W - 24L
1,474 SR
Queue Stats
103W - 118L
1,391 Elo+
Solo
Arachne
Arachne
Legend Sandmann
Arachne
Level 71
God Stats
29W - 23L
1,357 SR
Queue Stats
134W - 149L
1,380 Elo+
Solo
Ares
Ares
MASTERKILL369
Ares
Level 87
God Stats
4W - 11L
1,266 SR
Queue Stats
201W - 235L
1,396 Elo+
Solo
Team Averages
Level 61
1,431 SR
1,446 Elo+

VS

Team Averages
Level 79
1,496 SR
1,425 Elo+
Fenrir
Fenrir
AnyWayS_1
Fenrir
Level 51
God Stats
5W - 4L
1,591 SR
Queue Stats
48W - 47L
1,440 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Judianer94
Cu Chulainn
Level 125
God Stats
5W - 9L
1,312 SR
Queue Stats
335W - 345L
1,413 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
JusTensho
Ah Muzen Cab
Level 67
God Stats
9W - 8L
1,637 SR
Queue Stats
300W - 267L
1,398 Elo+
Party 2
Ao Kuang
Ao Kuang
SrPottiTo
Ao Kuang
Level 33
God Stats
0W - 2L
1,384 SR
Queue Stats
61W - 58L
1,461 Elo+
Solo
Ra
Ra
am2709
Ra
Level 118
God Stats
6W - 7L
1,555 SR
Queue Stats
477W - 471L
1,415 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
FloW_Gecho
Zhong Kui
18
10 / 0 / 0
11,044
650
11,535
8,467
6,958
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 3 / 3
7,768
457
3,049
9,954
5,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cernunnos
KokkinoSkoufis
Cernunnos
12
2 / 3 / 3
7,663
451
5,680
7,755
2,590
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
2 / 2 / 5
8,481
499
8,453
9,947
4,067
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

14
2 / 5 / 2
8,535
502
4,106
12,023
10,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AnyWayS_1
Fenrir
12
2 / 3 / 3
7,332
431
3,431
11,472
4,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cu Chulainn
Judianer94
Cu Chulainn
14
3 / 3 / 3
8,489
499
10,597
13,689
7,928
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Muzen Cab
JusTensho
Ah Muzen Cab
13
2 / 1 / 3
7,567
445
6,893
7,274
2,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ao Kuang
SrPottiTo
Ao Kuang
14
3 / 4 / 1
8,206
483
3,234
14,255
5,537
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ra
14
2 / 5 / 0
8,321
489
4,341
10,194
3,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
22
16
Kills
12
13
Deaths
16
13
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fenrir
AnyWayS_1
Fenrir
2
3
3
1.17
W
Zhong Kui
FloW_Gecho
Zhong Kui
10
0
0
10
W
0
3
3
0.5
L
Cu Chulainn
Judianer94
Cu Chulainn
3
3
3
1.5
L
Ah Muzen Cab
JusTensho
Ah Muzen Cab
2
1
3
3.5
W
Cernunnos
KokkinoSkoufis
Cernunnos
2
3
3
1.17
W
2
2
5
2.25
W
2
5
2
0.6
L
Ao Kuang
SrPottiTo
Ao Kuang
3
4
1
0.88
L
Ra
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,823
Damage
28,496
48,146
Taken
56,884
28,776
Mitigated
23,782
13,843
Healing
19,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
AnyWayS_1
Fenrir
3,431
636
318
4,521
11,472
4,296
182
3,996
7,476
0
13,756
W
Zhong Kui
FloW_Gecho
Zhong Kui
11,535
1,085
0
6,869
8,467
6,958
1,159
1,723
6,540
76,604
0
W
3,049
336
0
2,476
9,954
5,089
290
729
9,189
28,150
0
L
Cu Chulainn
Judianer94
Cu Chulainn
10,597
2,464
0
2,622
13,689
7,928
0
4,525
9,164
191
55,289
L
Ah Muzen Cab
JusTensho
Ah Muzen Cab
6,893
2,871
0
3,237
7,274
2,220
473
939
6,335
0
53,679
W
Cernunnos
KokkinoSkoufis
Cernunnos
5,680
2,723
783
1,441
7,755
2,590
1,229
1,541
6,184
0
38,022
W
8,453
6,321
0
1,900
9,947
4,067
176
2,449
7,424
0
47,974
W
4,106
741
0
374
12,023
10,072
1,622
888
11,095
33,508
2,602
L
Ao Kuang
SrPottiTo
Ao Kuang
3,234
1,108
0
4,939
14,255
5,537
142
3,545
10,710
54,270
0
L
Ra
4,341
591
317
3,655
10,194
3,801
42
5,494
4,700
53,410
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,491
Gold Earned
39,915
447
Minions Killed
414
0
Camps Cleared
0
1,606,754
Distance Traveled
1,455,987
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,332
431
21
1
0
272,582
4
W
Zhong Kui
11,044
650
165
10
0
364,903
4
W
Ymir
7,768
457
34
2
0
296,535
0
L
Cu Chulainn
8,489
499
100
6
0
306,477
2
L
Ah Muzen Cab
7,567
445
87
5
0
287,672
1
W
Cernunnos
7,663
451
91
5
0
289,148
6
W
Arachne
8,481
499
79
5
0
366,336
0
W
Ares
8,535
502
78
5
0
289,832
0
L
Ao Kuang
8,206
483
96
6
0
315,198
0
L
Ra
8,321
489
110
6
0
274,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role