Player Matchup

Izanami
Izanami
IvoLFC
Izanami
Level 37
God Stats
64W - 56L
1,575 SR
Queue Stats
158W - 150L
1,519 Elo+
Solo
Jing Wei
Jing Wei
Squinity
Jing Wei
Level 69
God Stats
10W - 12L
1,495 SR
Queue Stats
249W - 338L
1,425 Elo+
Solo
Sun Wukong
Sun Wukong
diablenoiir31
Sun Wukong
Level 121
God Stats
3W - 3L
1,444 SR
Queue Stats
513W - 366L
1,614 Elo+
Solo
Team Averages
Level 76
1,505 SR
1,519 Elo+

VS

Team Averages
Level 82
1,620 SR
1,482 Elo+
Cerberus
Cerberus
 
Cerberus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Arch2078
Baron Samedi
Level 153
God Stats
98W - 95L
1,599 SR
Queue Stats
1,514W - 1,884L
1,446 Elo+
Solo
Neith
Neith
viking0042
Neith
Level 5
God Stats
1W - 3L
1,761 SR
Queue Stats
2W - 6L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
IvoLFC
Izanami
11
5 / 2 / 3
8,152
815
9,024
6,012
2,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jing Wei
Squinity
Jing Wei
10
1 / 3 / 7
7,094
709
6,205
8,104
2,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
diablenoiir31
Sun Wukong
11
4 / 3 / 5
8,131
813
6,830
14,740
8,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
0 / 5 / 2
6,373
637
4,528
11,645
10,961
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Baron Samedi
Arch2078
Baron Samedi
11
4 / 3 / 4
7,807
781
7,515
6,831
3,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Neith
11
4 / 2 / 1
7,691
769
7,256
8,053
2,706
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
15
10
Kills
8
8
Deaths
10
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
5
2
0.2
L
Baron Samedi
Arch2078
Baron Samedi
4
3
4
2
W
Izanami
IvoLFC
Izanami
5
2
3
3.25
W
Jing Wei
Squinity
Jing Wei
1
3
7
1.5
W
Sun Wukong
diablenoiir31
Sun Wukong
4
3
5
2.17
L
Neith
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,059
Damage
19,299
28,856
Taken
26,529
13,065
Mitigated
16,708
8,257
Healing
10,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
4,528
133
111
3,680
11,645
10,961
0
52
11,593
22,781
0
L
Baron Samedi
Arch2078
Baron Samedi
7,515
608
856
1,983
6,831
3,041
0
32
6,799
23,345
0
W
Izanami
IvoLFC
Izanami
9,024
5,646
0
830
6,012
2,001
0
2,681
3,331
0
29,509
W
Jing Wei
Squinity
Jing Wei
6,205
4,840
674
1,672
8,104
2,820
1,185
4,515
3,589
0
22,568
W
Sun Wukong
diablenoiir31
Sun Wukong
6,830
1,222
0
5,081
14,740
8,244
0
4,909
9,831
0
21,586
L
Neith
7,256
4,238
393
3,286
8,053
2,706
0
0
8,053
0
27,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,377
Gold Earned
21,871
118
Minions Killed
152
0
Camps Cleared
0
519,272
Distance Traveled
468,673
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,373
637
72
7
0
152,976
0
L
Baron Samedi
7,807
781
36
4
0
153,620
1
W
Izanami
8,152
815
57
6
0
158,459
2
W
Jing Wei
7,094
709
45
5
0
173,680
0
W
Sun Wukong
8,131
813
16
2
0
187,133
1
L
Neith
7,691
769
44
4
0
162,077
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role