Player Matchup

Danzaburou
Danzaburou
Gold II
 
Danzaburou
Gold II
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Gold IV
D3LT_181
Hercules
Gold IV
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
132W - 139L
1,484 MMR
Solo
Medusa
Medusa
Bronze III
DominikAwesome
Medusa
Bronze III
Level 30
God Stats
1W - 0L
1,938 SR
Queue Stats
5W - 2L
1,500 MMR
Solo
Awilix
Awilix
Gold IV
Pika_De
Awilix
Gold IV
Level 149
God Stats
13W - 19L
1,443 SR
Queue Stats
110W - 116L
1,487 MMR
Solo
Kuzenbo
Kuzenbo
Gold II
xTotemic
Kuzenbo
Gold II
Level 159
God Stats
17W - 19L
1,632 SR
Queue Stats
161W - 147L
1,475 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 117
1,603 SR
1,489 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 98
1,583 SR
1,490 MMR
Sylvanus
Sylvanus
Gold IV
KOS Thatguy
Sylvanus
Gold IV
Level 117
God Stats
3W - 4L
1,540 SR
Queue Stats
69W - 69L
1,483 MMR
Solo
Cthulhu
Cthulhu
Silver I
MarcFinesse
Cthulhu
Silver I
Level 61
God Stats
1W - 2L
1,554 SR
Queue Stats
9W - 11L
1,497 MMR
Solo
Bakasura
Bakasura
Bronze III
Nico_Geronimo_Mz
Bakasura
Bronze III
Level 31
God Stats
2W - 3L
1,393 SR
Queue Stats
11W - 28L
1,500 MMR
Solo
The Morrigan
The Morrigan
Gold III
ivagustincabj17
The Morrigan
Gold III
Level 128
God Stats
3W - 5L
1,614 SR
Queue Stats
427W - 432L
1,468 MMR
Solo
Hou Yi
Hou Yi
Bronze III
kerenelKINGKONG
Hou Yi
Bronze III
Level 155
God Stats
0W - 2L
1,815 SR
Queue Stats
0W - 4L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
2 / 1 / 4
5,512
612
2,880
4,791
1,449
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hercules
D3LT_181
Hercules
10
0 / 0 / 3
5,224
580
1,399
5,030
2,101
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
0 / 0 / 1
5,103
567
2,828
3,574
942
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Awilix
Pika_De
Awilix
9
3 / 0 / 2
5,312
590
2,428
4,458
1,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Kuzenbo
xTotemic
Kuzenbo
8
2 / 1 / 3
5,364
596
2,319
6,221
3,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
SetTiamatScyllaCu ChulainnApollo

VS

Bans
Nu WaErlang ShenJanusArachneSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
KOS Thatguy
Sylvanus
7
0 / 2 / 0
4,052
450
2,992
5,842
3,182
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cthulhu
MarcFinesse
Cthulhu
10
0 / 1 / 0
5,266
585
2,385
3,674
2,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

7
2 / 1 / 0
4,788
532
2,579
4,176
1,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Morrigan
ivagustincabj17
The Morrigan
8
0 / 2 / 0
4,704
523
1,917
3,001
789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
0 / 1 / 0
4,443
494
1,807
4,952
1,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
2
7
Kills
2
2
Deaths
7
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
1
4
4
W
Hercules
D3LT_181
Hercules
0
0
3
1.5
W
0
0
1
0.5
L
Sylvanus
KOS Thatguy
Sylvanus
0
2
0
0
L
Cthulhu
MarcFinesse
Cthulhu
0
1
0
0
L
2
1
0
2
W
Awilix
Pika_De
Awilix
3
0
2
4
L
The Morrigan
ivagustincabj17
The Morrigan
0
2
0
0
L
0
1
0
0
W
Kuzenbo
xTotemic
Kuzenbo
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,854
Damage
11,680
24,074
Taken
21,645
9,223
Mitigated
8,748
9,867
Healing
8,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
2,880
941
0
667
4,791
1,449
789
1,909
2,737
0
28,423
W
Hercules
D3LT_181
Hercules
1,399
475
0
2,272
5,030
2,101
314
2,060
2,645
0
25,557
W
2,828
1,280
0
2,645
3,574
942
660
176
3,398
0
29,383
L
Sylvanus
KOS Thatguy
Sylvanus
2,992
377
439
2,689
5,842
3,182
0
1,073
4,769
13,816
0
L
Cthulhu
MarcFinesse
Cthulhu
2,385
252
0
1,238
3,674
2,097
108
0
3,674
26,362
0
L
2,579
1,520
0
1,335
4,176
1,592
0
499
3,677
0
18,130
W
Awilix
Pika_De
Awilix
2,428
858
0
1,896
4,458
1,260
16
798
3,630
0
22,203
L
The Morrigan
ivagustincabj17
The Morrigan
1,917
334
0
490
3,001
789
0
378
2,623
21,231
810
L
1,807
888
0
1,881
4,952
1,088
0
369
4,583
0
20,981
W
Kuzenbo
xTotemic
Kuzenbo
2,319
897
0
2,387
6,221
3,471
331
1,126
4,990
9,717
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,515
Gold Earned
23,253
234
Minions Killed
218
0
Camps Cleared
0
838,188
Distance Traveled
825,148
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,512
612
57
6
0
163,535
6
W
Hercules
5,224
580
53
6
0
163,125
1
W
Medusa
5,103
567
59
7
0
157,404
2
L
Sylvanus
4,052
450
19
2
0
168,406
2
L
Cthulhu
5,266
585
56
6
0
169,667
2
L
Bakasura
4,788
532
42
5
0
194,978
0
W
Awilix
5,312
590
52
6
0
181,327
1
L
The Morrigan
4,704
523
64
7
0
131,556
2
L
Hou Yi
4,443
494
37
4
0
160,541
1
W
Kuzenbo
5,364
596
13
1
0
172,797
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role