Player Matchup

Danzaburou
Danzaburou
BingleDeBear
Danzaburou
Level 145
God Stats
1W - 1L
1,278 SR
Queue Stats
104W - 108L
1,568 Elo+
Party 1
Hel
Hel
The_Wendigo69
Hel
Level 59
God Stats
4W - 4L
1,510 SR
Queue Stats
4W - 8L
1,399 Elo+
Solo
Sun Wukong
Sun Wukong
nate4792
Sun Wukong
Level 140
God Stats
16W - 3L
1,558 SR
Queue Stats
100W - 89L
1,651 Elo+
Party 1
Team Averages
Level 115
1,449 SR
1,539 Elo+

VS

Team Averages
Level 76
1,584 SR
1,477 Elo+
Zeus
Zeus
DieselLord69
Zeus
Level 50
God Stats
9W - 16L
1,608 SR
Queue Stats
118W - 134L
1,438 Elo+
Solo
Erlang Shen
Erlang Shen
IAmKvngClay
Erlang Shen
Level 89
God Stats
7W - 4L
1,563 SR
Queue Stats
86W - 75L
1,522 Elo+
Solo
Izanami
Izanami
octopon
Izanami
Level 89
God Stats
21W - 19L
1,581 SR
Queue Stats
23W - 29L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BingleDeBear
Danzaburou
9
1 / 1 / 7
6,172
772
4,471
6,194
2,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
2 / 2 / 4
5,893
737
2,163
4,790
1,690
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
nate4792
Sun Wukong
10
6 / 1 / 1
7,014
877
3,816
5,633
3,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 2
6,404
801
5,544
5,846
1,571
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
IAmKvngClay
Erlang Shen
4
0 / 1 / 0
4,643
580
969
1,395
395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Izanami
octopon
Izanami
8
1 / 5 / 2
5,669
709
2,539
6,019
1,837
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
7
9
Kills
3
4
Deaths
9
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BingleDeBear
Danzaburou
1
1
7
4.5
L
2
3
2
1
L
Erlang Shen
IAmKvngClay
Erlang Shen
0
1
0
0
W
2
2
4
2
W
Sun Wukong
nate4792
Sun Wukong
6
1
1
6.5
L
Izanami
octopon
Izanami
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,450
Damage
9,052
16,617
Taken
13,260
7,033
Mitigated
3,803
6,100
Healing
2,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BingleDeBear
Danzaburou
4,471
2,027
396
2,069
6,194
2,088
663
2,502
3,692
0
15,850
L
5,544
73
0
1,909
5,846
1,571
0
936
4,835
27,847
0
L
Erlang Shen
IAmKvngClay
Erlang Shen
969
314
0
255
1,395
395
0
0
1,330
0
2,442
W
2,163
0
1,314
1,315
4,790
1,690
0
1,904
2,886
15,388
0
W
Sun Wukong
nate4792
Sun Wukong
3,816
842
0
1,006
5,633
3,255
439
1,150
4,483
0
19,164
L
Izanami
octopon
Izanami
2,539
2,071
218
466
6,019
1,837
0
1,299
4,670
0
13,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,079
Gold Earned
16,716
82
Minions Killed
94
0
Camps Cleared
0
440,793
Distance Traveled
263,551
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,172
772
26
3
0
148,826
0
L
Zeus
6,404
801
57
7
0
117,525
2
L
Erlang Shen
4,643
580
5
1
0
41,024
0
W
Hel
5,893
737
27
3
0
146,235
1
W
Sun Wukong
7,014
877
29
4
0
145,732
3
L
Izanami
5,669
709
32
4
0
105,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role