Player Matchup

Nu Wa
Nu Wa
Gold II
NovatoAncestral
Nu Wa
Gold II
Level 159
God Stats
10W - 3L
1,820 SR
Queue Stats
149W - 147L
1,655 MMR
Solo
Athena
Athena
Masters
Rundas
Athena
Masters
Level 157
God Stats
12W - 9L
1,897 SR
Queue Stats
522W - 457L
3,060 MMR
Solo
Da Ji
Da Ji
Platinum III
Waterhead
Da Ji
Platinum III
Level 158
God Stats
13W - 4L
1,761 SR
Queue Stats
175W - 150L
1,725 MMR
Solo
Xbalanque
Xbalanque
Silver I
derpiy
Xbalanque
Silver I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Gold I
xTentx21
Cerberus
Gold I
Level 125
God Stats
8W - 7L
1,592 SR
Queue Stats
190W - 177L
1,714 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 152
1,714 SR
1,931 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 133
1,492 SR
1,957 MMR
Sobek
Sobek
Gold V
BrutusOldmen
Sobek
Gold V
Level 158
God Stats
5W - 6L
1,640 SR
Queue Stats
68W - 50L
1,642 MMR
Solo
Thoth
Thoth
Diamond I
Deltarage716
Thoth
Diamond I
Level 141
God Stats
0W - 5L
1,221 SR
Queue Stats
137W - 100L
2,605 MMR
Party 1
Ne Zha
Ne Zha
Masters
JTask
Ne Zha
Masters
Level 160
God Stats
9W - 7L
1,931 SR
Queue Stats
503W - 422L
2,478 MMR
Party 1
Khepri
Khepri
Silver I
Nannosphere
Khepri
Silver I
Level 120
God Stats
0W - 2L
1,314 SR
Queue Stats
19W - 30L
1,498 MMR
Solo
Hachiman
Hachiman
Bronze III
sN Blue Magic
Hachiman
Bronze III
Level 87
God Stats
0W - 1L
1,354 SR
Queue Stats
2W - 3L
1,560 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 5 / 9
11,670
556
9,622
9,242
2,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Athena
Rundas
Athena
20
6 / 0 / 5
13,968
665
14,631
14,416
14,105
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Da Ji
Waterhead
Da Ji
19
4 / 3 / 9
12,036
573
11,743
14,109
9,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Xbalanque
derpiy
Xbalanque
20
11 / 2 / 4
13,532
644
13,270
10,420
3,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
xTentx21
Cerberus
14
0 / 2 / 16
10,035
478
6,289
13,897
10,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
TiamatSetGuan YuTsukuyomiApollo

VS

Bans
NemesisCupidSun WukongDanzaburouCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 1 / 1
10,562
503
7,994
18,883
20,541
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

17
7 / 6 / 1
10,544
502
8,631
11,487
4,182
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ne Zha
JTask
Ne Zha
19
1 / 3 / 4
10,564
503
7,929
14,630
5,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Khepri
13
0 / 8 / 4
8,371
399
2,352
15,553
12,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
sN Blue Magic
Hachiman
15
3 / 6 / 1
9,511
453
6,774
12,836
5,382
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
23
24
Kills
12
12
Deaths
24
43
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
1
1
1.5
L
7
6
1
1.25
L
Ne Zha
JTask
Ne Zha
1
3
4
1
L
Khepri
0
8
4
0.25
W
3
5
9
1.5
W
Athena
Rundas
Athena
6
0
5
8.5
W
Da Ji
Waterhead
Da Ji
4
3
9
2.83
W
Xbalanque
derpiy
Xbalanque
11
2
4
6.5
L
Hachiman
sN Blue Magic
Hachiman
3
6
1
0.58
W
Cerberus
xTentx21
Cerberus
0
2
16
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,555
Damage
33,680
62,084
Taken
73,389
39,984
Mitigated
48,601
25,089
Healing
20,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,994
746
0
9,028
18,883
20,541
0
10,287
8,250
73,145
0
L
8,631
279
0
1,478
11,487
4,182
0
4,720
6,389
85,890
0
L
Ne Zha
JTask
Ne Zha
7,929
2,829
0
6,081
14,630
5,974
0
5,269
9,143
0
94,154
L
Khepri
2,352
79
0
721
15,553
12,522
0
5,186
10,239
18,691
0
W
9,622
1,709
0
976
9,242
2,669
1,292
4,345
4,897
76,592
0
W
Athena
Rundas
Athena
14,631
5,065
0
6,896
14,416
14,105
344
6,907
7,509
105,656
0
W
Da Ji
Waterhead
Da Ji
11,743
4,661
0
6,413
14,109
9,566
427
3,808
10,301
0
90,575
W
Xbalanque
derpiy
Xbalanque
13,270
8,143
0
7,533
10,420
3,558
1,863
1,099
9,321
0
106,127
L
Hachiman
sN Blue Magic
Hachiman
6,774
4,330
0
2,762
12,836
5,382
1,258
3,928
8,826
0
59,560
W
Cerberus
xTentx21
Cerberus
6,289
782
0
3,271
13,897
10,086
264
3,132
10,765
25,576
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,241
Gold Earned
49,552
723
Minions Killed
625
0
Camps Cleared
0
2,043,746
Distance Traveled
1,932,906
40
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
10,562
503
155
7
0
430,285
0
L
Thoth
10,544
502
154
7
0
335,098
3
L
Ne Zha
10,564
503
171
8
0
456,000
4
L
Khepri
8,371
399
35
2
0
376,904
10
W
Nu Wa
11,670
556
139
7
0
377,958
9
W
Athena
13,968
665
215
10
0
463,100
5
W
Da Ji
12,036
573
135
6
0
430,871
6
W
Xbalanque
13,532
644
183
9
0
382,671
7
L
Hachiman
9,511
453
110
5
0
334,619
1
W
Cerberus
10,035
478
51
2
0
389,146
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role