Player Matchup

Athena
Athena
Level CeeJ
Athena
Level 160
God Stats
0W - 3L
1,500 SR
Queue Stats
283W - 170L
1,608 Elo+
Party 4
Rama
Rama
Rama your mum
Rama
Level 48
God Stats
2W - 3L
1,598 SR
Queue Stats
59W - 46L
1,673 Elo+
Party 4
Fenrir
Fenrir
SotkaBar420
Fenrir
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Sumbih
Baron Samedi
Level 37
God Stats
25W - 19L
1,663 SR
Queue Stats
134W - 134L
1,540 Elo+
Party 2
Anhur
Anhur
guitarpro1994
Anhur
Level 154
God Stats
14W - 17L
1,386 SR
Queue Stats
420W - 394L
1,522 Elo+
Party 2
Team Averages
Level 87
1,529 SR
1,569 Elo+

VS

Team Averages
Level 88
1,574 SR
1,622 Elo+
Ah Puch
Ah Puch
FloW_Gecho
Ah Puch
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 25L
1,547 Elo+
Party 1
Izanami
Izanami
Javichuu_21
Izanami
Level 20
God Stats
5W - 0L
1,992 SR
Queue Stats
29W - 21L
1,511 Elo+
Party 1
Nemesis
Nemesis
Mikasa8526
Nemesis
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
144W - 59L
1,720 Elo+
Party 3
Khepri
Khepri
ZeroDeath178
Khepri
Level 158
God Stats
25W - 22L
1,600 SR
Queue Stats
176W - 128L
1,665 Elo+
Party 3
Raijin
Raijin
joe k stormer
Raijin
Level 153
God Stats
6W - 3L
1,280 SR
Queue Stats
369W - 314L
1,668 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Level CeeJ
Athena
3
0 / 0 / 0
2,665
533
165
752
199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

4
0 / 0 / 0
2,854
571
255
779
192
Short Bow

Short Bow

+15%
Attack Speed

Fenrir
2
0 / 1 / 0
2,572
514
101
2,195
501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Baron Samedi
Sumbih
Baron Samedi
5
1 / 0 / 1
3,313
663
1,306
2,854
857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

4
1 / 1 / 1
3,196
639
1,237
2,601
524
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
FloW_Gecho
Ah Puch
7
0 / 0 / 0
3,747
749
925
818
237
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Izanami
Javichuu_21
Izanami
5
0 / 0 / 0
3,155
631
1,090
1,827
415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nemesis
Mikasa8526
Nemesis
6
2 / 0 / 0
3,775
755
990
2,556
511
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Khepri
4
0 / 2 / 1
3,147
629
951
3,178
843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

5
0 / 0 / 1
3,482
696
941
1,357
298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
4
2
Kills
2
2
Deaths
2
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
FloW_Gecho
Ah Puch
0
0
0
0
W
Izanami
Javichuu_21
Izanami
0
0
0
0
L
Athena
Level CeeJ
Athena
0
0
0
0
W
Nemesis
Mikasa8526
Nemesis
2
0
0
2
L
0
0
0
0
L
Fenrir
0
1
0
0
L
Baron Samedi
Sumbih
Baron Samedi
1
0
1
1.5
W
Khepri
0
2
1
0.25
L
1
1
1
1.5
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,064
Damage
4,897
9,181
Taken
9,736
2,273
Mitigated
2,304
3,491
Healing
3,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
FloW_Gecho
Ah Puch
925
68
0
670
818
237
0
0
818
18,091
0
W
Izanami
Javichuu_21
Izanami
1,090
640
0
932
1,827
415
0
455
1,372
0
11,556
L
Athena
Level CeeJ
Athena
165
41
0
332
752
199
0
0
752
3,550
0
W
Nemesis
Mikasa8526
Nemesis
990
408
0
376
2,556
511
0
211
2,345
0
13,234
L
255
217
0
207
779
192
0
293
486
0
5,492
L
Fenrir
101
29
0
545
2,195
501
0
742
1,429
0
3,069
L
Baron Samedi
Sumbih
Baron Samedi
1,306
281
265
1,449
2,854
857
0
893
1,891
7,661
0
W
Khepri
951
145
0
768
3,178
843
0
662
2,516
5,287
0
L
1,237
772
0
693
2,601
524
0
761
1,806
0
8,708
W
941
126
0
487
1,357
298
15
143
1,214
13,230
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,600
Gold Earned
17,306
72
Minions Killed
140
0
Camps Cleared
0
336,364
Distance Traveled
430,306
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
3,747
749
38
8
0
90,282
1
W
Izanami
3,155
631
29
6
0
75,521
1
L
Athena
2,665
533
10
2
0
41,807
1
W
Nemesis
3,775
755
33
7
0
110,176
0
L
Rama
2,854
571
22
4
0
42,232
0
L
Fenrir
2,572
514
7
1
0
88,100
0
L
Baron Samedi
3,313
663
10
2
0
86,529
1
W
Khepri
3,147
629
7
1
0
76,041
1
L
Anhur
3,196
639
23
5
0
77,696
1
W
Raijin
3,482
696
33
7
0
78,286
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role