Player Matchup

Cthulhu
Cthulhu
Graaape
Cthulhu
Level 8
God Stats
23W - 17L
1,467 SR
Queue Stats
116W - 120L
1,530 Elo+
Party 2
Skadi
Skadi
Whiter16
Skadi
Level 27
God Stats
1W - 0L
1,649 SR
Queue Stats
43W - 36L
1,471 Elo+
Solo
Osiris
Osiris
Willbatross
Osiris
Level 43
God Stats
2W - 1L
1,346 SR
Queue Stats
48W - 63L
1,401 Elo+
Party 2
Cu Chulainn
Cu Chulainn
grande42
Cu Chulainn
Level 29
God Stats
9W - 16L
1,360 SR
Queue Stats
77W - 72L
1,506 Elo+
Party 1
Sol
Sol
strwbrrybnny
Sol
Level 26
God Stats
8W - 16L
1,806 SR
Queue Stats
77W - 75L
1,502 Elo+
Party 1
Team Averages
Level 27
1,526 SR
1,482 Elo+

VS

Team Averages
Level 23
1,523 SR
1,373 Elo+
Cupid
Cupid
KrispsLy
Cupid
Level 14
God Stats
3W - 5L
1,483 SR
Queue Stats
15W - 21L
1,417 Elo+
Party 3
Kukulkan
Kukulkan
Meleph3Thin
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,234 Elo+
Solo
Kuzenbo
Kuzenbo
R8MLO
Kuzenbo
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
291W - 338L
1,409 Elo+
Party 3
Fenrir
Fenrir
ViperCQ
Fenrir
Level 16
God Stats
53W - 55L
1,456 SR
Queue Stats
199W - 259L
1,398 Elo+
Party 3
Mulan
Mulan
danxhkh
Mulan
Level 66
God Stats
21W - 12L
1,675 SR
Queue Stats
700W - 756L
1,405 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Graaape
Cthulhu
13
1 / 1 / 4
8,523
474
4,290
8,153
5,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Skadi
Whiter16
Skadi
14
4 / 1 / 4
9,289
516
10,991
7,711
2,719
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Osiris
17
1 / 3 / 4
10,128
563
7,575
13,463
14,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cu Chulainn
grande42
Cu Chulainn
16
10 / 1 / 6
10,313
573
10,295
10,874
11,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Boots

Boots

+6%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
11 / 1 / 3
10,767
598
11,621
7,595
2,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
KrispsLy
Cupid
11
0 / 5 / 1
6,742
375
4,575
8,008
2,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kukulkan
Meleph3Thin
Kukulkan
14
2 / 15 / 0
9,132
507
5,733
13,783
4,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
R8MLO
Kuzenbo
11
1 / 5 / 1
7,345
408
5,126
13,530
12,433
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
ViperCQ
Fenrir
14
2 / 2 / 2
8,485
471
4,091
13,009
5,607
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mulan
danxhkh
Mulan
15
1 / 2 / 2
8,759
487
8,409
13,596
9,910
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
12
27
Kills
6
7
Deaths
29
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Graaape
Cthulhu
1
1
4
3
L
Cupid
KrispsLy
Cupid
0
5
1
0.1
L
Kukulkan
Meleph3Thin
Kukulkan
2
15
0
0.13
L
Kuzenbo
R8MLO
Kuzenbo
1
5
1
0.3
L
Fenrir
ViperCQ
Fenrir
2
2
2
1.5
W
Skadi
Whiter16
Skadi
4
1
4
6
W
Osiris
1
3
4
1
L
Mulan
danxhkh
Mulan
1
2
2
1
W
Cu Chulainn
grande42
Cu Chulainn
10
1
6
13
W
11
1
3
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,772
Damage
27,934
47,796
Taken
61,926
36,536
Mitigated
34,767
12,295
Healing
13,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Graaape
Cthulhu
4,290
390
0
1,888
8,153
5,789
492
2,674
5,479
21,713
0
L
Cupid
KrispsLy
Cupid
4,575
2,118
105
1,837
8,008
2,177
0
1,678
6,283
0
30,229
L
Kukulkan
Meleph3Thin
Kukulkan
5,733
1,732
0
532
13,783
4,640
629
7,712
5,555
34,451
0
L
Kuzenbo
R8MLO
Kuzenbo
5,126
1,321
0
1,017
13,530
12,433
0
3,025
10,473
22,015
0
L
Fenrir
ViperCQ
Fenrir
4,091
1,444
0
3,390
13,009
5,607
1,157
2,623
10,310
0
48,703
W
Skadi
Whiter16
Skadi
10,991
4,765
0
1,172
7,711
2,719
2,108
2,065
5,646
0
60,121
W
Osiris
7,575
2,250
0
4,565
13,463
14,186
288
406
12,588
381
62,480
L
Mulan
danxhkh
Mulan
8,409
990
0
7,010
13,596
9,910
1,052
1,218
12,288
0
60,054
W
Cu Chulainn
grande42
Cu Chulainn
10,295
2,014
0
1,927
10,874
11,418
336
1,898
8,899
5,425
56,372
W
11,621
1,914
0
2,743
7,595
2,424
1,638
3,538
3,836
50,406
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,020
Gold Earned
40,463
471
Minions Killed
375
0
Camps Cleared
0
1,688,062
Distance Traveled
1,441,114
22
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,523
474
28
2
0
368,360
3
L
Cupid
6,742
375
64
4
0
225,082
0
L
Kukulkan
9,132
507
69
4
0
254,719
1
L
Kuzenbo
7,345
408
26
1
0
316,437
2
L
Fenrir
8,485
471
92
5
0
332,600
0
W
Skadi
9,289
516
116
6
0
302,129
8
W
Osiris
10,128
563
131
7
0
338,381
6
L
Mulan
8,759
487
124
7
0
312,276
2
W
Cu Chulainn
10,313
573
97
5
0
326,985
0
W
Sol
10,767
598
99
6
0
352,207
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role