Player Matchup

Yemoja
Yemoja
Aidon23
Yemoja
Level 28
God Stats
7W - 8L
1,380 SR
Queue Stats
234W - 342L
1,413 Elo+
Solo
Neith
Neith
BobbyMfFlay
Neith
Level 27
God Stats
18W - 22L
1,650 SR
Queue Stats
43W - 55L
1,500 Elo+
Solo
Loki
Loki
QentuinsLuck
Loki
Level 27
God Stats
4W - 0L
1,500 SR
Queue Stats
26W - 9L
1,617 Elo+
Solo
Fenrir
Fenrir
firm-reflex1999
Fenrir
Level 6
God Stats
7W - 2L
1,838 SR
Queue Stats
20W - 15L
1,493 Elo+
Solo
Tiamat
Tiamat
shibbo-
Tiamat
Level 29
God Stats
8W - 2L
1,611 SR
Queue Stats
16W - 11L
1,465 Elo+
Solo
Team Averages
Level 23
1,596 SR
1,498 Elo+

VS

Team Averages
Level 16
1,567 SR
1,512 Elo+
Chang'e
Chang'e
BBCTRAIN
Chang'e
Level 8
God Stats
4W - 4L
1,667 SR
Queue Stats
45W - 35L
1,715 Elo+
Solo
Cthulhu
Cthulhu
CUDDLES_THE_GOD
Cthulhu
Level 18
God Stats
2W - 2L
1,500 SR
Queue Stats
184W - 179L
1,528 Elo+
Solo
Pele
Pele
DxntShoot
Pele
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
37W - 56L
1,412 Elo+
Solo
Ares
Ares
The_fazbear_slay
Ares
Level 29
God Stats
12W - 8L
1,670 SR
Queue Stats
103W - 77L
1,499 Elo+
Solo
Neith
Neith
xX7DSXxLeon
Neith
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
12W - 16L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Aidon23
Yemoja
10
0 / 3 / 1
6,346
488
1,760
9,518
3,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
1 / 2 / 2
6,888
530
6,584
6,591
1,914
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
7 / 0 / 3
8,697
669
8,109
6,073
2,920
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
6 / 0 / 5
8,353
643
6,762
9,223
3,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
shibbo-
Tiamat
13
3 / 0 / 4
7,980
614
4,460
4,388
3,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BBCTRAIN
Chang'e
11
0 / 3 / 0
6,366
490
1,161
6,194
1,813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

6
0 / 3 / 0
4,698
361
1,765
4,726
2,661
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pele
9
0 / 5 / 3
5,705
439
3,272
8,434
2,345
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
2 / 4 / 2
5,797
446
4,695
13,450
7,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
3 / 2 / 1
7,198
554
5,927
7,840
2,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
17
Kills
5
5
Deaths
17
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Aidon23
Yemoja
0
3
1
0.17
L
Chang'e
BBCTRAIN
Chang'e
0
3
0
0
W
1
2
2
1
L
0
3
0
0
L
Pele
0
5
3
0.3
W
7
0
3
8.5
L
2
4
2
0.75
W
6
0
5
8.5
W
Tiamat
shibbo-
Tiamat
3
0
4
5
L
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,675
Damage
16,820
35,793
Taken
40,644
15,954
Mitigated
16,496
15,484
Healing
11,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Aidon23
Yemoja
1,760
541
567
2,176
9,518
3,939
384
608
8,910
18,033
0
L
Chang'e
BBCTRAIN
Chang'e
1,161
20
173
1,726
6,194
1,813
0
1,291
4,903
33,893
0
W
6,584
2,792
417
3,584
6,591
1,914
1,116
1,381
5,170
0
41,742
L
1,765
367
0
675
4,726
2,661
0
512
4,214
10,494
0
L
Pele
3,272
1,120
0
1,804
8,434
2,345
0
702
7,732
0
22,704
W
8,109
3,016
0
2,778
6,073
2,920
1,327
1,616
4,359
0
54,849
L
4,695
571
0
3,804
13,450
7,130
477
3,108
10,342
13,172
0
W
6,762
2,045
0
3,994
9,223
3,375
287
1,701
7,464
0
50,899
W
Tiamat
shibbo-
Tiamat
4,460
1,221
0
1,968
4,388
3,806
216
1,956
2,269
42,586
0
L
5,927
2,571
0
3,290
7,840
2,547
517
607
7,233
0
47,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,264
Gold Earned
29,764
367
Minions Killed
282
0
Camps Cleared
0
1,190,525
Distance Traveled
1,055,596
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
6,346
488
30
2
0
188,773
3
L
Chang'e
6,366
490
82
6
0
216,772
1
W
Neith
6,888
530
79
6
0
235,151
2
L
Cthulhu
4,698
361
24
2
0
148,625
1
L
Pele
5,705
439
53
4
0
248,302
0
W
Loki
8,697
669
85
7
0
280,485
1
L
Ares
5,797
446
14
1
0
229,781
0
W
Fenrir
8,353
643
90
7
0
243,517
1
W
Tiamat
7,980
614
83
6
0
242,599
1
L
Neith
7,198
554
109
8
0
212,116
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role