Player Matchup

Ra
Ra
 
Ra
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Lino_M16
Sun Wukong
Level 83
God Stats
326W - 310L
1,563 SR
Queue Stats
632W - 635L
1,598 Elo+
Solo
Yemoja
Yemoja
MxFsKrEaM
Yemoja
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
StainingPeak01
Skadi
Level 70
God Stats
3W - 1L
1,843 SR
Queue Stats
11W - 10L
1,610 Elo+
Solo
Tiamat
Tiamat
sguza24
Tiamat
Level 100
God Stats
0W - 3L
1,500 SR
Queue Stats
23W - 30L
1,517 Elo+
Solo
Team Averages
Level 99
1,581 SR
1,545 Elo+

VS

Team Averages
Level 110
1,599 SR
1,533 Elo+
Chang'e
Chang'e
Arachnic
Chang'e
Level 63
God Stats
9W - 5L
1,603 SR
Queue Stats
192W - 155L
1,567 Elo+
Party 1
Fenrir
Fenrir
HermannSaltzaa
Fenrir
Level 104
God Stats
23W - 6L
1,670 SR
Queue Stats
142W - 137L
1,538 Elo+
Party 1
Bellona
Bellona
I_Believe13
Bellona
Level 119
God Stats
3W - 7L
1,531 SR
Queue Stats
225W - 243L
1,457 Elo+
Solo
Chaac
Chaac
OZWE
Chaac
Level 117
God Stats
7W - 10L
1,530 SR
Queue Stats
119W - 143L
1,435 Elo+
Solo
Nu Wa
Nu Wa
Wi1destDr3am
Nu Wa
Level 149
God Stats
44W - 38L
1,660 SR
Queue Stats
782W - 801L
1,668 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
19
3 / 4 / 9
13,094
935
20,693
22,831
10,011
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Lino_M16
Sun Wukong
19
7 / 3 / 5
13,496
964
26,961
28,949
23,786
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yemoja
MxFsKrEaM
Yemoja
19
1 / 3 / 9
13,315
951
8,602
20,770
17,082
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
0 / 0 / 0
10,070
719
0
1,223
447
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
sguza24
Tiamat
19
1 / 5 / 10
12,292
878
15,024
18,263
9,286
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

94

VS

Team 2 Tickets

152

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Arachnic
Chang'e
20
5 / 0 / 9
13,404
957
19,991
10,924
5,017
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
1 / 6 / 5
11,600
829
9,835
19,472
8,577
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bellona
I_Believe13
Bellona
19
0 / 2 / 11
12,154
868
9,152
20,729
13,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Chaac
OZWE
Chaac
20
6 / 3 / 9
13,727
981
18,464
21,137
11,613
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
3 / 1 / 11
13,430
959
29,734
10,976
3,756
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
60
12
Kills
15
15
Deaths
12
33
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
3
4
9
1.88
W
Chang'e
Arachnic
Chang'e
5
0
9
9.5
W
1
6
5
0.58
W
Bellona
I_Believe13
Bellona
0
2
11
2.75
L
Sun Wukong
Lino_M16
Sun Wukong
7
3
5
3.17
L
Yemoja
MxFsKrEaM
Yemoja
1
3
9
1.83
W
Chaac
OZWE
Chaac
6
3
9
3.5
L
0
0
0
0
W
3
1
11
8.5
L
Tiamat
sguza24
Tiamat
1
5
10
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,280
Damage
87,176
92,036
Taken
83,238
60,612
Mitigated
42,867
21,735
Healing
37,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
20,693
951
5,353
5,492
22,831
10,011
0
10,603
12,228
70,674
0
W
Chang'e
Arachnic
Chang'e
19,991
830
11,471
7,335
10,924
5,017
0
4,986
5,813
47,023
0
W
9,835
2,748
0
1,751
19,472
8,577
0
10,868
8,384
0
24,560
W
Bellona
I_Believe13
Bellona
9,152
4,385
0
5,970
20,729
13,904
0
10,340
10,114
0
33,611
L
Sun Wukong
Lino_M16
Sun Wukong
26,961
5,100
1,347
2,777
28,949
23,786
0
17,200
11,749
0
51,710
L
Yemoja
MxFsKrEaM
Yemoja
8,602
2,011
3,231
1,719
20,770
17,082
0
11,706
9,064
40,775
0
W
Chaac
OZWE
Chaac
18,464
1,443
0
6,863
21,137
11,613
0
12,103
8,863
0
37,495
L
0
0
0
0
1,223
447
0
1,223
0
0
0
W
29,734
6,771
488
3,466
10,976
3,756
0
6,022
4,779
71,327
0
L
Tiamat
sguza24
Tiamat
15,024
1,531
0
1,816
18,263
9,286
0
8,993
9,270
50,141
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,267
Gold Earned
64,315
306
Minions Killed
293
5
Camps Cleared
14
1,068,853
Distance Traveled
1,388,274
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
13,094
935
128
9
2
295,596
0
W
Chang'e
13,404
957
64
5
1
288,041
0
W
Fenrir
11,600
829
31
2
4
281,788
0
W
Bellona
12,154
868
69
5
4
267,769
1
L
Sun Wukong
13,496
964
56
4
0
284,146
3
L
Yemoja
13,315
951
59
4
0
243,563
0
W
Chaac
13,727
981
34
2
4
283,016
0
L
Skadi
10,070
719
0
0
0
508
0
W
Nu Wa
13,430
959
95
7
1
267,660
1
L
Tiamat
12,292
878
63
5
3
245,040
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role