Player Matchup

Ganesha
Ganesha
ElSagod
Ganesha
Level 49
God Stats
9W - 5L
1,761 SR
Queue Stats
456W - 438L
1,627 Elo+
Solo
Tiamat
Tiamat
Exsoic
Tiamat
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 53L
1,519 Elo+
Solo
Artemis
Artemis
THeSouPeaRMaN
Artemis
Level 127
God Stats
36W - 28L
1,649 SR
Queue Stats
441W - 429L
1,537 Elo+
Solo
Tsukuyomi
Tsukuyomi
andresferen11
Tsukuyomi
Level 124
God Stats
2W - 4L
1,467 SR
Queue Stats
343W - 358L
1,530 Elo+
Party 2
Horus
Horus
overlordmeat
Horus
Level 96
God Stats
11W - 7L
1,778 SR
Queue Stats
243W - 240L
1,478 Elo+
Party 2
Team Averages
Level 100
1,631 SR
1,538 Elo+

VS

Team Averages
Level 110
1,525 SR
1,485 Elo+
Cthulhu
Cthulhu
CLOSE ONE21
Cthulhu
Level 127
God Stats
42W - 38L
1,575 SR
Queue Stats
55W - 58L
1,535 Elo+
Party 1
Achilles
Achilles
JoelsHyperLOL
Achilles
Level 121
God Stats
90W - 80L
1,566 SR
Queue Stats
195W - 190L
1,454 Elo+
Party 1
Hun Batz
Hun Batz
SickJungle06
Hun Batz
Level 123
God Stats
2W - 4L
1,778 SR
Queue Stats
101W - 97L
1,522 Elo+
Party 1
Cernunnos
Cernunnos
TREking66
Cernunnos
Level 31
God Stats
7W - 11L
1,158 SR
Queue Stats
830W - 871L
1,398 Elo+
Solo
Janus
Janus
chkn_strp
Janus
Level 149
God Stats
25W - 16L
1,547 SR
Queue Stats
120W - 111L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
ElSagod
Ganesha
18
1 / 8 / 17
12,304
473
15,686
34,009
40,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
Exsoic
Tiamat
13
0 / 6 / 0
9,456
364
6,438
10,345
6,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
20
14 / 8 / 6
14,155
544
28,849
25,406
12,397
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tsukuyomi
andresferen11
Tsukuyomi
20
7 / 9 / 1
13,259
510
19,389
23,594
21,506
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
5 / 6 / 3
12,169
468
9,636
19,026
11,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CLOSE ONE21
Cthulhu
20
6 / 6 / 10
13,719
528
15,461
21,030
24,778
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Achilles
JoelsHyperLOL
Achilles
20
9 / 2 / 11
14,117
543
23,443
26,435
23,119
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hun Batz
SickJungle06
Hun Batz
20
5 / 3 / 13
14,027
540
10,880
20,611
9,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cernunnos
TREking66
Cernunnos
16
3 / 11 / 9
11,142
429
11,567
16,080
6,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Janus
chkn_strp
Janus
20
14 / 5 / 10
15,771
607
25,968
21,512
7,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
90
27
Kills
37
37
Deaths
27
27
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
CLOSE ONE21
Cthulhu
6
6
10
1.83
L
Ganesha
ElSagod
Ganesha
1
8
17
1.19
L
Tiamat
Exsoic
Tiamat
0
6
0
0
W
Achilles
JoelsHyperLOL
Achilles
9
2
11
7.25
W
Hun Batz
SickJungle06
Hun Batz
5
3
13
3.83
L
Artemis
14
8
6
2.13
W
Cernunnos
TREking66
Cernunnos
3
11
9
0.68
L
Tsukuyomi
andresferen11
Tsukuyomi
7
9
1
0.83
W
Janus
chkn_strp
Janus
14
5
10
3.8
L
5
6
3
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,998
Damage
87,319
112,380
Taken
105,668
92,770
Mitigated
71,117
25,143
Healing
27,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
CLOSE ONE21
Cthulhu
15,461
1,309
1,508
3,006
21,030
24,778
396
6,420
14,604
72,813
0
L
Ganesha
ElSagod
Ganesha
15,686
2,624
0
6,258
34,009
40,801
479
13,581
19,708
48,409
0
L
Tiamat
Exsoic
Tiamat
6,438
728
0
2,739
10,345
6,909
65
6,712
3,198
46,648
0
W
Achilles
JoelsHyperLOL
Achilles
23,443
6,152
0
8,471
26,435
23,119
816
2,912
23,473
0
99,028
W
Hun Batz
SickJungle06
Hun Batz
10,880
2,402
0
7,047
20,611
9,768
0
2,443
18,124
0
111,278
L
Artemis
28,849
19,450
0
8,777
25,406
12,397
1,176
10,324
14,481
0
117,848
W
Cernunnos
TREking66
Cernunnos
11,567
6,078
0
89
16,080
6,362
2,352
3,400
12,680
0
38,539
L
Tsukuyomi
andresferen11
Tsukuyomi
19,389
4,324
0
3,106
23,594
21,506
814
2,994
19,930
543
77,438
W
Janus
chkn_strp
Janus
25,968
608
682
6,354
21,512
7,090
890
6,935
14,144
102,432
0
L
9,636
4,064
1,097
3,166
19,026
11,157
0
6,687
12,117
0
72,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,343
Gold Earned
68,776
552
Minions Killed
657
0
Camps Cleared
0
2,023,608
Distance Traveled
2,412,986
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,719
528
117
5
0
447,581
4
L
Ganesha
12,304
473
14
1
0
466,963
4
L
Tiamat
9,456
364
94
4
0
277,669
0
W
Achilles
14,117
543
138
5
0
501,452
3
W
Hun Batz
14,027
540
161
6
0
521,905
1
L
Artemis
14,155
544
208
8
0
421,348
6
W
Cernunnos
11,142
429
63
2
0
416,395
0
L
Tsukuyomi
13,259
510
135
5
0
412,779
2
W
Janus
15,771
607
178
7
0
525,653
5
L
Horus
12,169
468
101
4
0
444,849
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role