Player Matchup

Scylla
Scylla
FATALErrorFFS
Scylla
Level 133
God Stats
3W - 7L
1,625 SR
Queue Stats
226W - 183L
1,664 Elo+
Party 2
Chaac
Chaac
Jayyman10
Chaac
Level 63
God Stats
12W - 10L
1,626 SR
Queue Stats
49W - 41L
1,603 Elo+
Party 2
Izanami
Izanami
stylinzebra
Izanami
Level 28
God Stats
8W - 9L
1,424 SR
Queue Stats
43W - 41L
1,441 Elo+
Party 2
Team Averages
Level 75
1,558 SR
1,569 Elo+

VS

Team Averages
Level 57
1,433 SR
1,444 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
KFCJP1
Fafnir
Level 26
God Stats
0W - 2L
1,300 SR
Queue Stats
6W - 7L
1,577 Elo+
Party 1
Baron Samedi
Baron Samedi
YonaNrA
Baron Samedi
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 51L
1,256 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 0 / 9
9,506
792
13,709
4,797
1,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
Jayyman10
Chaac
13
7 / 1 / 6
9,174
765
8,297
10,652
9,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
stylinzebra
Izanami
12
3 / 3 / 8
8,750
729
4,312
6,390
2,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
2 / 4 / 2
7,761
647
7,502
10,401
4,325
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fafnir
KFCJP1
Fafnir
11
2 / 7 / 2
8,810
734
2,072
13,963
13,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Baron Samedi
YonaNrA
Baron Samedi
9
0 / 5 / 3
7,066
589
4,678
8,187
3,472
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
11
16
Kills
4
4
Deaths
16
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
2
4
2
0.75
W
6
0
9
10.5
W
Chaac
Jayyman10
Chaac
7
1
6
10
L
Fafnir
KFCJP1
Fafnir
2
7
2
0.43
L
Baron Samedi
YonaNrA
Baron Samedi
0
5
3
0.3
W
Izanami
stylinzebra
Izanami
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,318
Damage
14,252
21,839
Taken
32,551
13,021
Mitigated
20,804
9,468
Healing
7,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
7,502
3,928
0
3,091
10,401
4,325
0
4,626
5,539
0
27,016
W
13,709
1,041
344
2,543
4,797
1,666
374
1,254
3,543
49,619
0
W
Chaac
Jayyman10
Chaac
8,297
1,338
0
5,982
10,652
9,089
298
2,780
7,872
0
31,920
L
Fafnir
KFCJP1
Fafnir
2,072
822
0
1,831
13,963
13,007
0
5,318
7,871
11,494
0
L
Baron Samedi
YonaNrA
Baron Samedi
4,678
421
975
2,067
8,187
3,472
0
3,025
4,862
23,570
0
W
Izanami
stylinzebra
Izanami
4,312
2,884
0
599
6,390
2,266
541
2,776
3,614
0
19,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,430
Gold Earned
23,637
156
Minions Killed
106
0
Camps Cleared
0
632,511
Distance Traveled
545,237
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,761
647
44
4
0
195,044
3
W
Scylla
9,506
792
70
6
0
215,926
0
W
Chaac
9,174
765
45
4
0
227,607
3
L
Fafnir
8,810
734
25
2
0
197,461
0
L
Baron Samedi
7,066
589
37
3
0
152,732
0
W
Izanami
8,750
729
41
3
0
188,978
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role