Player Matchup

Fafnir
Fafnir
Dhallemaaan
Fafnir
Level 29
God Stats
2W - 8L
1,168 SR
Queue Stats
95W - 85L
1,428 Elo+
Solo
Da Ji
Da Ji
FreeHotDog07
Da Ji
Level 28
God Stats
2W - 6L
1,289 SR
Queue Stats
183W - 171L
1,413 Elo+
Party 2
Kukulkan
Kukulkan
Gldestr
Kukulkan
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,280 Elo+
Solo
Rama
Rama
RW_Arda
Rama
Level 27
God Stats
0W - 2L
1,234 SR
Queue Stats
164W - 178L
1,399 Elo+
Party 2
Hades
Hades
krahobor_91
Hades
Level 24
God Stats
16W - 18L
1,344 SR
Queue Stats
46W - 59L
1,365 Elo+
Solo
Team Averages
Level 24
1,307 SR
1,377 Elo+

VS

Team Averages
Level 20
1,539 SR
1,377 Elo+
Medusa
Medusa
Countyspring
Medusa
Level 22
God Stats
22W - 12L
1,549 SR
Queue Stats
75W - 64L
1,366 Elo+
Solo
Fenrir
Fenrir
Eldragone_
Fenrir
Level 25
God Stats
21W - 20L
1,561 SR
Queue Stats
73W - 77L
1,439 Elo+
Party 1
Zeus
Zeus
Fawz_Wake
Zeus
Level 21
God Stats
11W - 8L
1,822 SR
Queue Stats
52W - 51L
1,495 Elo+
Party 1
Pele
Pele
kingozelops
Pele
Level 26
God Stats
1W - 2L
1,264 SR
Queue Stats
65W - 82L
1,362 Elo+
Solo
Hel
Hel
xXcasperXx91
Hel
Level 7
God Stats
5W - 10L
1,500 SR
Queue Stats
237W - 327L
1,224 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
8
1 / 2 / 0
5,502
500
3,591
7,668
4,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 3 / 0
5,146
468
5,370
7,238
2,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kukulkan
Gldestr
Kukulkan
6
0 / 4 / 1
4,436
403
2,129
3,689
1,139
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
RW_Arda
Rama
8
1 / 3 / 1
4,981
453
1,787
4,397
1,073
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

6
0 / 4 / 0
4,279
389
81
3,460
1,275
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
3 / 1 / 1
5,925
539
5,935
6,770
1,858
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
Eldragone_
Fenrir
11
5 / 0 / 4
6,633
603
4,152
7,104
2,712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Zeus
11
7 / 0 / 3
7,101
646
4,813
3,901
1,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 0 / 1
6,241
567
2,695
5,153
1,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
0 / 1 / 2
4,910
446
1,256
2,248
478
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
2
Kills
16
16
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Medusa
3
1
1
3.5
L
Fafnir
1
2
0
0.5
W
Fenrir
Eldragone_
Fenrir
5
0
4
7
W
Zeus
7
0
3
8.5
L
0
3
0
0
L
Kukulkan
Gldestr
Kukulkan
0
4
1
0.13
L
Rama
RW_Arda
Rama
1
3
1
0.5
W
1
0
1
1.5
L
0
4
0
0
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,958
Damage
18,851
26,452
Taken
25,176
11,141
Mitigated
8,034
3,909
Healing
10,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
5,935
2,870
0
3,278
6,770
1,858
536
2,520
4,180
0
30,117
L
Fafnir
3,591
1,049
62
2,624
7,668
4,722
240
1,539
6,081
15,591
0
W
Fenrir
Eldragone_
Fenrir
4,152
616
0
3,000
7,104
2,712
118
1,458
5,568
0
32,351
W
Zeus
4,813
1,800
0
710
3,901
1,069
995
789
3,054
28,871
0
L
5,370
1,360
0
660
7,238
2,932
0
538
6,660
0
26,492
L
Kukulkan
Gldestr
Kukulkan
2,129
252
0
0
3,689
1,139
0
1,861
1,602
11,096
0
L
Rama
RW_Arda
Rama
1,787
1,137
0
382
4,397
1,073
0
267
4,130
0
19,540
W
2,695
584
0
1,298
5,153
1,917
584
0
5,153
0
29,315
L
81
48
0
181
3,460
1,275
192
1,407
1,910
7,999
0
W
1,256
521
1,060
772
2,248
478
144
828
1,420
7,974
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,344
Gold Earned
30,810
149
Minions Killed
245
0
Camps Cleared
0
817,268
Distance Traveled
1,002,906
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,925
539
41
4
0
167,246
0
L
Fafnir
5,502
500
19
2
0
198,360
0
W
Fenrir
6,633
603
64
6
0
227,299
1
W
Zeus
7,101
646
65
6
0
197,926
2
L
Da Ji
5,146
468
57
5
0
221,929
0
L
Kukulkan
4,436
403
17
2
0
136,459
0
L
Rama
4,981
453
40
4
0
175,758
0
W
Pele
6,241
567
55
5
0
225,073
1
L
Hades
4,279
389
16
1
0
84,762
0
W
Hel
4,910
446
20
2
0
185,362
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role