Player Matchup

Danzaburou
Danzaburou
Night_Crawler_Jr
Danzaburou
Level 154
God Stats
3W - 3L
1,521 SR
Queue Stats
316W - 131L
1,686 Elo+
Party 1
Ra
Ra
Waylon_Jones1
Ra
Level 143
God Stats
5W - 5L
1,548 SR
Queue Stats
179W - 87L
1,669 Elo+
Party 1
Thor
Thor
zZ-Batman-Zz22
Thor
Level 144
God Stats
4W - 3L
1,500 SR
Queue Stats
237W - 157L
1,643 Elo+
Party 1
Team Averages
Level 147
1,523 SR
1,666 Elo+

VS

Team Averages
Level 74
1,476 SR
1,394 Elo+
Fenrir
Fenrir
GOD LIKE IMAGE
Fenrir
Level 84
God Stats
17W - 13L
1,624 SR
Queue Stats
189W - 263L
1,412 Elo+
Solo
Sun Wukong
Sun Wukong
MaarijSzn
Sun Wukong
Level 29
God Stats
18W - 25L
1,394 SR
Queue Stats
47W - 76L
1,340 Elo+
Solo
Merlin
Merlin
VikingrFinn
Merlin
Level 109
God Stats
1W - 4L
1,411 SR
Queue Stats
72W - 75L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Night_Crawler_Jr
Danzaburou
13
3 / 3 / 8
9,181
765
11,574
11,705
6,011
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
7 / 3 / 6
9,881
823
11,537
7,164
2,932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
7 / 3 / 5
10,499
875
8,909
12,355
6,866
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 2
8,197
683
5,668
13,788
10,369
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sun Wukong
MaarijSzn
Sun Wukong
12
1 / 4 / 8
8,379
698
7,349
15,202
8,797
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
10
4 / 10 / 4
8,449
704
9,778
11,533
4,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
22
17
Kills
8
9
Deaths
17
19
Assists
14
Player
Kills
Deaths
Assists
KDA
L
3
3
2
1.33
L
Sun Wukong
MaarijSzn
Sun Wukong
1
4
8
1.25
W
Danzaburou
Night_Crawler_Jr
Danzaburou
3
3
8
2.33
L
Merlin
4
10
4
0.6
W
7
3
6
3.33
W
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,020
Damage
22,795
31,224
Taken
40,523
15,809
Mitigated
23,168
9,565
Healing
6,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,668
695
147
942
13,788
10,369
0
4,072
9,388
0
16,809
L
Sun Wukong
MaarijSzn
Sun Wukong
7,349
1,268
318
4,477
15,202
8,797
0
3,660
11,248
0
35,614
W
Danzaburou
Night_Crawler_Jr
Danzaburou
11,574
6,847
0
3,495
11,705
6,011
1,978
3,005
8,440
0
42,015
L
Merlin
9,778
354
0
700
11,533
4,002
0
3,047
8,314
22,704
0
W
11,537
450
1,751
2,489
7,164
2,932
915
2,475
4,501
39,005
0
W
8,909
1,949
0
1,830
12,355
6,866
0
3,530
8,485
0
28,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,561
Gold Earned
25,025
148
Minions Killed
109
0
Camps Cleared
0
621,863
Distance Traveled
635,754
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,197
683
26
2
0
244,683
0
L
Sun Wukong
8,379
698
50
4
0
230,034
0
W
Danzaburou
9,181
765
54
5
0
202,416
1
L
Merlin
8,449
704
33
3
0
161,037
1
W
Ra
9,881
823
64
5
0
220,202
0
W
Thor
10,499
875
30
3
0
199,245
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role