Player Matchup

Fafnir
Fafnir
DarkMeadow99
Fafnir
Level 29
God Stats
3W - 1L
1,707 SR
Queue Stats
76W - 81L
1,490 Elo+
Party 1
Chaac
Chaac
SirBoom96
Chaac
Level 26
God Stats
6W - 6L
1,296 SR
Queue Stats
68W - 62L
1,530 Elo+
Party 1
Loki
Loki
SoloOrTrolly
Loki
Level 15
God Stats
6W - 3L
1,766 SR
Queue Stats
34W - 23L
1,615 Elo+
Party 3
Janus
Janus
W4rd4Win
Janus
Level 16
God Stats
3W - 4L
1,337 SR
Queue Stats
124W - 121L
1,500 Elo+
Party 3
Apollo
Apollo
pisacraneos97
Apollo
Level 25
God Stats
16W - 13L
1,570 SR
Queue Stats
62W - 56L
1,606 Elo+
Party 3
Team Averages
Level 22
1,535 SR
1,548 Elo+

VS

Team Averages
Level 14
1,491 SR
1,563 Elo+
Erlang Shen
Erlang Shen
Formiga_das_Play
Erlang Shen
Level 24
God Stats
10W - 17L
1,393 SR
Queue Stats
368W - 418L
1,407 Elo+
Party 2
Cabrakan
Cabrakan
FuSseElfReSse
Cabrakan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,718 Elo+
Solo
Neith
Neith
LehaneClan
Neith
Level 26
God Stats
4W - 7L
1,500 SR
Queue Stats
80W - 86L
1,578 Elo+
Solo
Nemesis
Nemesis
Otacio
Nemesis
Level 15
God Stats
1W - 3L
1,561 SR
Queue Stats
103W - 141L
1,429 Elo+
Party 2
Ra
Ra
TiagoJorge332
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,681 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
14
0 / 0 / 12
10,664
508
3,086
12,779
12,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chaac
SirBoom96
Chaac
17
3 / 2 / 3
11,757
560
6,725
16,780
13,321
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
8 / 0 / 5
12,312
586
9,981
10,221
4,443
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
W4rd4Win
Janus
19
14 / 0 / 7
13,487
642
19,537
11,968
4,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
10 / 0 / 7
12,175
580
12,774
13,499
5,339
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Formiga_das_Play
Erlang Shen
16
2 / 5 / 0
9,771
465
7,782
15,232
9,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Cabrakan
FuSseElfReSse
Cabrakan
6
0 / 7 / 0
6,498
309
2,835
9,753
4,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Neith
13
0 / 6 / 0
8,010
381
8,257
16,137
4,734
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nemesis
Otacio
Nemesis
13
0 / 5 / 1
8,237
392
2,291
14,015
6,824
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 13 / 0
8,080
385
3,294
12,324
3,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
3
35
Kills
2
2
Deaths
36
34
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fafnir
0
0
12
6
L
Erlang Shen
Formiga_das_Play
Erlang Shen
2
5
0
0.4
L
Cabrakan
FuSseElfReSse
Cabrakan
0
7
0
0
L
Neith
0
6
0
0
L
Nemesis
Otacio
Nemesis
0
5
1
0.1
W
Chaac
SirBoom96
Chaac
3
2
3
2.25
W
8
0
5
10.5
L
0
13
0
0
W
Janus
W4rd4Win
Janus
14
0
7
17.5
W
10
0
7
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,103
Damage
24,459
65,247
Taken
67,461
40,047
Mitigated
29,226
24,249
Healing
6,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
3,086
550
0
5,273
12,779
12,385
1,339
3,336
9,391
13,154
0
L
Erlang Shen
Formiga_das_Play
Erlang Shen
7,782
3,790
0
1,951
15,232
9,204
820
2,053
13,133
0
58,945
L
Cabrakan
FuSseElfReSse
Cabrakan
2,835
205
468
1,341
9,753
4,732
0
3,354
6,306
11,912
0
L
Neith
8,257
2,198
0
2,382
16,137
4,734
688
6,928
8,943
0
47,623
L
Nemesis
Otacio
Nemesis
2,291
319
0
371
14,015
6,824
0
3,151
10,712
0
62,360
W
Chaac
SirBoom96
Chaac
6,725
2,252
519
8,680
16,780
13,321
4,671
2,560
14,214
0
59,159
W
9,981
1,872
0
459
10,221
4,443
418
654
9,527
0
83,664
L
3,294
931
0
22
12,324
3,732
392
6,439
5,537
35,918
0
W
Janus
W4rd4Win
Janus
19,537
1,106
0
4,574
11,968
4,559
1,705
3,798
8,040
97,828
0
W
12,774
9,247
0
4,744
13,499
5,339
8,258
2,100
11,371
0
88,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,395
Gold Earned
40,596
574
Minions Killed
383
0
Camps Cleared
0
1,982,532
Distance Traveled
1,621,599
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
10,664
508
13
1
0
369,040
4
L
Erlang Shen
9,771
465
112
5
0
415,066
0
L
Cabrakan
6,498
309
20
1
0
173,551
3
L
Neith
8,010
381
86
4
0
343,753
0
L
Nemesis
8,237
392
92
4
0
384,149
0
W
Chaac
11,757
560
113
5
0
400,107
7
W
Loki
12,312
586
139
7
0
382,730
0
L
Ra
8,080
385
73
3
0
305,080
0
W
Janus
13,487
642
171
8
0
445,032
0
W
Apollo
12,175
580
138
7
0
385,623
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role