Player Matchup

Merlin
Merlin
Baramar35
Merlin
Level 20
God Stats
35W - 23L
1,423 SR
Queue Stats
85W - 74L
1,372 Elo+
Solo
Scylla
Scylla
Fizzledizzles
Scylla
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Jelager
Izanami
Level 20
God Stats
67W - 50L
1,482 SR
Queue Stats
115W - 130L
1,368 Elo+
Party 1
Yemoja
Yemoja
Magicka03
Yemoja
Level 26
God Stats
7W - 3L
1,266 SR
Queue Stats
125W - 115L
1,456 Elo+
Solo
Fenrir
Fenrir
MikeJezZ
Fenrir
Level 22
God Stats
24W - 43L
1,381 SR
Queue Stats
132W - 153L
1,343 Elo+
Party 1
Team Averages
Level 23
1,410 SR
1,408 Elo+

VS

Team Averages
Level 26
1,463 SR
1,432 Elo+
Artemis
Artemis
GüntherHD84
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Agni
Agni
ISMAEL3232VLC
Agni
Level 18
God Stats
0W - 3L
1,221 SR
Queue Stats
116W - 153L
1,422 Elo+
Solo
Arachne
Arachne
TheGor1lla
Arachne
Level 29
God Stats
22W - 21L
1,596 SR
Queue Stats
107W - 149L
1,356 Elo+
Solo
Cabrakan
Cabrakan
fireandbloodd
Cabrakan
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,381 Elo+
Solo
Cerberus
Cerberus
julixn22
Cerberus
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Baramar35
Merlin
15
6 / 3 / 15
10,434
454
13,953
11,317
4,011
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 9 / 9
9,106
396
10,128
13,713
4,199
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Jelager
Izanami
17
16 / 4 / 7
11,748
511
17,023
20,076
6,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
Magicka03
Yemoja
12
2 / 3 / 15
9,147
398
5,287
13,181
10,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
MikeJezZ
Fenrir
17
13 / 1 / 4
11,508
500
13,593
15,612
7,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
GüntherHD84
Artemis
11
1 / 11 / 5
7,584
330
3,535
11,741
3,332
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
3 / 5 / 5
10,300
448
13,694
9,256
3,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
TheGor1lla
Arachne
17
11 / 5 / 4
11,893
517
23,143
20,648
9,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cabrakan
fireandbloodd
Cabrakan
13
1 / 9 / 6
8,920
388
5,682
18,606
15,485
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
julixn22
Cerberus
14
4 / 9 / 4
9,640
419
10,056
25,088
21,499
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
44
38
Kills
20
20
Deaths
39
50
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Merlin
Baramar35
Merlin
6
3
15
4.5
W
1
9
9
0.61
L
Artemis
GüntherHD84
Artemis
1
11
5
0.32
L
3
5
5
1.1
W
Izanami
Jelager
Izanami
16
4
7
4.88
W
Yemoja
Magicka03
Yemoja
2
3
15
3.17
W
Fenrir
MikeJezZ
Fenrir
13
1
4
15
L
Arachne
TheGor1lla
Arachne
11
5
4
2.6
L
Cabrakan
fireandbloodd
Cabrakan
1
9
6
0.44
L
Cerberus
julixn22
Cerberus
4
9
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,984
Damage
56,110
73,899
Taken
85,339
33,704
Mitigated
53,179
20,188
Healing
12,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Baramar35
Merlin
13,953
1,590
1,216
2,941
11,317
4,011
675
5,357
5,614
61,303
0
W
10,128
1,745
0
260
13,713
4,199
138
4,404
8,923
47,777
0
L
Artemis
GüntherHD84
Artemis
3,535
1,933
0
0
11,741
3,332
538
2,962
8,779
0
21,446
L
13,694
363
0
1,150
9,256
3,346
0
4,523
4,733
48,518
0
W
Izanami
Jelager
Izanami
17,023
12,839
0
5,496
20,076
6,843
942
7,751
12,139
0
88,644
W
Yemoja
Magicka03
Yemoja
5,287
819
4,077
1,423
13,181
10,881
54
6,598
6,359
18,689
0
W
Fenrir
MikeJezZ
Fenrir
13,593
2,230
0
4,775
15,612
7,770
306
3,963
11,432
0
62,433
L
Arachne
TheGor1lla
Arachne
23,143
15,678
0
5,855
20,648
9,517
0
7,449
13,199
0
89,107
L
Cabrakan
fireandbloodd
Cabrakan
5,682
247
0
2,268
18,606
15,485
911
5,396
13,210
34,772
0
L
Cerberus
julixn22
Cerberus
10,056
767
231
3,038
25,088
21,499
600
9,038
16,050
53,479
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,943
Gold Earned
48,337
449
Minions Killed
354
0
Camps Cleared
0
1,948,779
Distance Traveled
1,916,716
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,434
454
102
4
0
400,568
0
W
Scylla
9,106
396
76
3
0
370,608
5
L
Artemis
7,584
330
28
1
0
341,197
2
L
Agni
10,300
448
72
3
0
374,688
1
W
Izanami
11,748
511
149
6
0
365,126
2
W
Yemoja
9,147
398
27
1
0
369,602
4
W
Fenrir
11,508
500
95
4
0
442,875
3
L
Arachne
11,893
517
115
5
0
472,592
3
L
Cabrakan
8,920
388
62
3
0
324,405
1
L
Cerberus
9,640
419
77
3
0
403,834
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role