Player Matchup

Cthulhu
Cthulhu
JackalEternal
Cthulhu
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,390 Elo+
Party 1
Neith
Neith
Papiciulo
Neith
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,235 Elo+
Solo
Discordia
Discordia
RinRee
Discordia
Level 122
God Stats
1W - 5L
1,462 SR
Queue Stats
30W - 29L
1,628 Elo+
Party 1
Team Averages
Level 56
1,487 SR
1,418 Elo+

VS

Team Averages
Level 48
1,589 SR
1,269 Elo+
Izanami
Izanami
KiselNew
Izanami
Level 34
God Stats
16W - 7L
1,516 SR
Queue Stats
27W - 35L
1,265 Elo+
Party 2
King Arthur
King Arthur
Podlbaf
King Arthur
Level 25
God Stats
18W - 16L
1,475 SR
Queue Stats
26W - 35L
1,255 Elo+
Party 2
He Bo
He Bo
Sven4ik
He Bo
Level 84
God Stats
10W - 3L
1,775 SR
Queue Stats
32W - 40L
1,287 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
16
1 / 9 / 11
13,875
578
9,407
25,869
32,272
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Neith
Papiciulo
Neith
17
0 / 6 / 10
13,773
574
9,044
13,987
5,651
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Discordia
RinRee
Discordia
20
15 / 7 / 0
17,574
732
28,553
16,964
6,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
KiselNew
Izanami
20
11 / 4 / 4
17,618
734
14,711
14,353
8,859
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

King Arthur
Podlbaf
King Arthur
20
4 / 4 / 18
16,258
677
10,747
29,578
26,546
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

He Bo
Sven4ik
He Bo
20
7 / 8 / 11
16,468
686
21,912
19,817
6,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
55
16
Kills
22
22
Deaths
16
21
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
1
9
11
0.72
W
Izanami
KiselNew
Izanami
11
4
4
3.25
L
Neith
Papiciulo
Neith
0
6
10
0.83
W
King Arthur
Podlbaf
King Arthur
4
4
18
3.25
L
Discordia
RinRee
Discordia
15
7
0
2.14
W
He Bo
Sven4ik
He Bo
7
8
11
1.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,004
Damage
47,370
56,820
Taken
63,748
44,851
Mitigated
41,928
6,240
Healing
20,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
9,407
294
403
942
25,869
32,272
528
9,666
15,662
31,978
0
W
Izanami
KiselNew
Izanami
14,711
11,393
0
2,349
14,353
8,859
3,059
10,090
3,819
0
120,987
L
Neith
Papiciulo
Neith
9,044
4,401
0
1,835
13,987
5,651
480
5,649
8,056
0
74,881
W
King Arthur
Podlbaf
King Arthur
10,747
953
0
11,490
29,578
26,546
1,313
13,746
15,206
0
53,643
L
Discordia
RinRee
Discordia
28,553
2,841
190
2,870
16,964
6,928
1,213
5,536
10,970
105,205
0
W
He Bo
Sven4ik
He Bo
21,912
487
1,427
5,202
19,817
6,523
156
13,440
5,808
76,978
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,222
Gold Earned
50,344
261
Minions Killed
282
0
Camps Cleared
0
1,108,145
Distance Traveled
1,210,287
19
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
13,875
578
39
2
0
363,034
3
W
Izanami
17,618
734
151
6
0
405,225
0
L
Neith
13,773
574
106
4
0
355,982
7
W
King Arthur
16,258
677
46
2
0
422,263
0
L
Discordia
17,574
732
116
5
0
389,129
9
W
He Bo
16,468
686
85
4
0
382,799
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role