Player Matchup

Apollo
Apollo
Caouse
Apollo
Level 151
God Stats
4W - 2L
1,718 SR
Queue Stats
108W - 118L
1,460 Elo+
Solo
Mercury
Mercury
MrMonster2907
Mercury
Level 87
God Stats
3W - 2L
1,714 SR
Queue Stats
22W - 25L
1,433 Elo+
Solo
Horus
Horus
mpitroanbu
Horus
Level 88
God Stats
3W - 2L
1,171 SR
Queue Stats
106W - 109L
1,443 Elo+
Party 1
Nu Wa
Nu Wa
pithkiavli
Nu Wa
Level 65
God Stats
6W - 2L
1,739 SR
Queue Stats
72W - 78L
1,465 Elo+
Party 1
Artio
Artio
ultra777pl
Artio
Level 63
God Stats
3W - 2L
1,579 SR
Queue Stats
193W - 187L
1,471 Elo+
Solo
Team Averages
Level 91
1,584 SR
1,455 Elo+

VS

Team Averages
Level 88
1,653 SR
1,504 Elo+
Ah Muzen Cab
Ah Muzen Cab
DankestBlanket
Ah Muzen Cab
Level 83
God Stats
1W - 1L
1,735 SR
Queue Stats
30W - 27L
1,509 Elo+
Party 2
Vamana
Vamana
Equ1noccio
Vamana
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 103L
1,474 Elo+
Solo
Bakasura
Bakasura
Pr0je3ct187
Bakasura
Level 63
God Stats
7W - 2L
1,928 SR
Queue Stats
866W - 833L
1,445 Elo+
Solo
Sylvanus
Sylvanus
SpinTable
Sylvanus
Level 107
God Stats
1W - 5L
1,500 SR
Queue Stats
385W - 378L
1,600 Elo+
Party 2
Agni
Agni
YonkiMonky
Agni
Level 98
God Stats
3W - 7L
1,602 SR
Queue Stats
228W - 196L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Caouse
Apollo
14
3 / 1 / 3
8,153
582
5,184
7,955
2,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
14
5 / 0 / 1
8,387
599
3,681
8,525
3,461
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Horus
11
3 / 1 / 0
7,183
513
4,811
7,955
4,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Nu Wa
12
3 / 3 / 4
7,723
552
8,662
8,397
2,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artio
12
2 / 2 / 1
7,506
536
7,759
12,699
7,597
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
DankestBlanket
Ah Muzen Cab
10
0 / 3 / 0
5,946
425
2,238
5,912
1,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Vamana
Equ1noccio
Vamana
12
0 / 1 / 2
7,126
509
8,114
12,792
7,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bakasura
Pr0je3ct187
Bakasura
12
3 / 3 / 1
7,421
530
4,359
9,148
4,285
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sylvanus
SpinTable
Sylvanus
9
0 / 4 / 1
5,841
417
3,419
7,762
5,994
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
4 / 5 / 1
7,262
519
7,776
7,546
2,465
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
16
Kills
7
7
Deaths
16
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Apollo
Caouse
Apollo
3
1
3
4.5
L
Ah Muzen Cab
DankestBlanket
Ah Muzen Cab
0
3
0
0
L
Vamana
Equ1noccio
Vamana
0
1
2
1
W
Mercury
5
0
1
5.5
L
Bakasura
Pr0je3ct187
Bakasura
3
3
1
1.17
L
Sylvanus
SpinTable
Sylvanus
0
4
1
0.13
L
4
5
1
0.9
W
Horus
3
1
0
3
W
Nu Wa
3
3
4
1.67
W
Artio
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,097
Damage
25,906
45,531
Taken
43,160
21,395
Mitigated
21,405
15,228
Healing
13,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Caouse
Apollo
5,184
2,695
0
3,063
7,955
2,633
690
1,099
6,646
0
63,773
L
Ah Muzen Cab
DankestBlanket
Ah Muzen Cab
2,238
845
0
1,414
5,912
1,448
159
746
5,070
0
27,036
L
Vamana
Equ1noccio
Vamana
8,114
3,204
0
6,180
12,792
7,213
0
7,756
4,940
0
40,122
W
Mercury
3,681
1,694
0
370
8,525
3,461
0
1,078
7,337
0
54,503
L
Bakasura
Pr0je3ct187
Bakasura
4,359
3,278
0
2,180
9,148
4,285
511
2,127
6,847
0
37,970
L
Sylvanus
SpinTable
Sylvanus
3,419
963
793
2,149
7,762
5,994
0
2,258
5,402
17,671
4,370
L
7,776
658
0
909
7,546
2,465
766
2,736
4,480
43,020
0
W
Horus
4,811
2,887
758
2,465
7,955
4,862
0
2,724
5,011
0
20,121
W
Nu Wa
8,662
2,442
132
2,117
8,397
2,842
642
5,821
2,484
38,122
0
W
Artio
7,759
989
160
6,163
12,699
7,597
756
186
12,388
36,219
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,952
Gold Earned
33,596
412
Minions Killed
369
0
Camps Cleared
0
1,338,884
Distance Traveled
1,218,674
20
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
8,153
582
129
9
0
236,292
6
L
Ah Muzen Cab
5,946
425
75
5
0
202,933
0
L
Vamana
7,126
509
83
6
0
295,366
4
W
Mercury
8,387
599
103
7
0
312,942
8
L
Bakasura
7,421
530
80
6
0
254,559
2
L
Sylvanus
5,841
417
43
3
0
236,204
1
L
Agni
7,262
519
88
6
0
229,612
1
W
Horus
7,183
513
36
3
0
289,592
4
W
Nu Wa
7,723
552
69
5
0
248,966
2
W
Artio
7,506
536
75
5
0
251,092
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role