Player Matchup

Bacchus
Bacchus
CheetoBenito
Bacchus
Level 26
God Stats
8W - 8L
1,586 SR
Queue Stats
57W - 80L
1,392 Elo+
Party 1
Erlang Shen
Erlang Shen
KarolRPG
Erlang Shen
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 23L
1,432 Elo+
Party 1
Loki
Loki
Kerumatsu
Loki
Level 18
God Stats
2W - 1L
1,573 SR
Queue Stats
16W - 18L
1,421 Elo+
Party 1
Hel
Hel
SailorDiao
Hel
Level 27
God Stats
4W - 3L
1,236 SR
Queue Stats
53W - 58L
1,332 Elo+
Party 1
Apollo
Apollo
dcccwx2e1
Apollo
Level 12
God Stats
13W - 6L
1,595 SR
Queue Stats
63W - 40L
1,416 Elo+
Solo
Team Averages
Level 30
1,498 SR
1,399 Elo+

VS

Team Averages
Level 21
1,573 SR
1,414 Elo+
Nemesis
Nemesis
AtHeca
Nemesis
Level 15
God Stats
2W - 1L
1,525 SR
Queue Stats
14W - 13L
1,416 Elo+
Solo
Tiamat
Tiamat
HerogamesDafg
Tiamat
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 8L
1,411 Elo+
Solo
Anubis
Anubis
NikoHelpAHH
Anubis
Level 28
God Stats
46W - 38L
1,475 SR
Queue Stats
401W - 437L
1,396 Elo+
Solo
Ymir
Ymir
Sithrasquee
Ymir
Level 26
God Stats
151W - 142L
1,532 SR
Queue Stats
241W - 260L
1,397 Elo+
Party 2
Anhur
Anhur
TrefiFi
Anhur
Level 23
God Stats
23W - 13L
1,832 SR
Queue Stats
127W - 106L
1,449 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CheetoBenito
Bacchus
15
3 / 2 / 12
11,244
489
7,624
12,284
10,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Erlang Shen
KarolRPG
Erlang Shen
19
3 / 4 / 4
12,176
529
10,837
19,370
11,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Loki
17
1 / 5 / 7
10,953
476
7,563
17,250
5,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
7 / 2 / 7
14,158
616
13,306
14,987
5,975
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
dcccwx2e1
Apollo
20
11 / 5 / 6
13,438
584
20,342
23,017
8,570
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AtHeca
Nemesis
3
0 / 2 / 0
6,433
280
491
1,681
248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

20
7 / 6 / 0
13,680
595
18,019
22,892
20,336
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anubis
19
5 / 5 / 3
12,020
523
16,105
17,091
8,798
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
1 / 5 / 6
9,715
422
9,857
20,429
20,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anhur
TrefiFi
Anhur
16
5 / 7 / 3
10,473
455
11,418
16,583
6,192
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
30
25
Kills
18
18
Deaths
25
36
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AtHeca
Nemesis
0
2
0
0
W
Bacchus
CheetoBenito
Bacchus
3
2
12
4.5
L
7
6
0
1.17
W
Erlang Shen
KarolRPG
Erlang Shen
3
4
4
1.25
W
Loki
1
5
7
0.9
L
Anubis
5
5
3
1.3
W
7
2
7
5.25
L
1
5
6
0.8
L
Anhur
TrefiFi
Anhur
5
7
3
0.93
W
Apollo
dcccwx2e1
Apollo
11
5
6
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,672
Damage
55,890
86,908
Taken
78,676
41,528
Mitigated
56,481
32,103
Healing
22,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AtHeca
Nemesis
491
174
0
247
1,681
248
0
227
1,454
0
2,759
W
Bacchus
CheetoBenito
Bacchus
7,624
1,084
0
2,420
12,284
10,493
0
7,094
5,190
15,533
0
L
18,019
2,455
0
11,074
22,892
20,336
2,357
3,985
18,405
110,114
0
W
Erlang Shen
KarolRPG
Erlang Shen
10,837
6,219
0
3,703
19,370
11,111
702
12,404
6,966
0
74,185
W
Loki
7,563
2,605
0
6,172
17,250
5,379
0
7,339
9,911
0
74,578
L
Anubis
16,105
673
0
7,582
17,091
8,798
0
6,872
10,162
84,551
0
W
13,306
752
2,782
6,236
14,987
5,975
142
8,937
6,050
82,846
0
L
9,857
1,288
0
670
20,429
20,907
273
4,644
15,725
30,733
0
L
Anhur
TrefiFi
Anhur
11,418
4,081
0
3,029
16,583
6,192
1,609
5,078
11,455
0
67,098
W
Apollo
dcccwx2e1
Apollo
20,342
12,273
0
10,790
23,017
8,570
4,798
8,207
14,810
0
119,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,969
Gold Earned
52,321
599
Minions Killed
487
0
Camps Cleared
0
2,114,605
Distance Traveled
1,540,522
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,433
280
8
0
0
69,389
0
W
Bacchus
11,244
489
16
1
0
407,448
1
L
Tiamat
13,680
595
198
9
0
329,465
2
W
Erlang Shen
12,176
529
130
6
0
401,663
4
W
Loki
10,953
476
107
5
0
428,320
8
L
Anubis
12,020
523
153
7
0
342,138
3
W
Hel
14,158
616
167
7
0
465,596
0
L
Ymir
9,715
422
37
2
0
434,753
6
L
Anhur
10,473
455
91
4
0
364,777
3
W
Apollo
13,438
584
179
8
0
411,578
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role