Player Matchup

Odin
Odin
Bocuerga
Odin
Level 29
God Stats
14W - 12L
1,511 SR
Queue Stats
85W - 80L
1,478 Elo+
Party 2
Sol
Sol
GrumpyRetutuff
Sol
Level 39
God Stats
1W - 2L
1,764 SR
Queue Stats
107W - 102L
1,471 Elo+
Party 2
Mercury
Mercury
Ibbii
Mercury
Level 42
God Stats
29W - 29L
1,691 SR
Queue Stats
653W - 582L
1,490 Elo+
Solo
Sobek
Sobek
igualquetuvieja
Sobek
Level 108
God Stats
1W - 1L
1,724 SR
Queue Stats
47W - 54L
1,334 Elo+
Party 1
Hachiman
Hachiman
varoner
Hachiman
Level 14
God Stats
1W - 7L
1,265 SR
Queue Stats
14W - 24L
1,333 Elo+
Party 1
Team Averages
Level 46
1,591 SR
1,421 Elo+

VS

Team Averages
Level 46
1,517 SR
1,419 Elo+
Kali
Kali
Chesterino
Kali
Level 24
God Stats
6W - 2L
1,825 SR
Queue Stats
12W - 10L
1,347 Elo+
Party 3
Neith
Neith
Pharkras
Neith
Level 37
God Stats
7W - 11L
1,469 SR
Queue Stats
207W - 237L
1,474 Elo+
Solo
Hercules
Hercules
Stinkeflo5
Hercules
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 3
Merlin
Merlin
alextron777
Merlin
Level 44
God Stats
17W - 17L
1,440 SR
Queue Stats
96W - 89L
1,424 Elo+
Solo
Cthulhu
Cthulhu
padrich90
Cthulhu
Level 47
God Stats
3W - 1L
1,353 SR
Queue Stats
81W - 111L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
10
3 / 4 / 1
6,354
454
4,861
8,399
3,978
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
3 / 4 / 0
7,077
506
7,529
8,288
2,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mercury
Ibbii
Mercury
13
1 / 5 / 4
7,474
534
3,205
8,760
2,712
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 2 / 2
5,888
421
2,752
10,221
7,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
varoner
Hachiman
10
1 / 3 / 1
5,908
422
3,966
7,665
2,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 2
7,453
532
5,504
10,120
4,964
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Neith
Pharkras
Neith
12
4 / 1 / 3
6,895
493
6,455
4,994
1,834
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
Stinkeflo5
Hercules
14
6 / 2 / 1
8,377
598
7,177
10,002
6,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
14
5 / 1 / 3
8,433
602
6,234
5,380
1,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
padrich90
Cthulhu
12
0 / 1 / 8
6,487
463
5,371
7,101
4,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
35
8
Kills
18
18
Deaths
8
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Odin
3
4
1
0.88
W
3
3
2
1.33
L
3
4
0
0.75
L
Mercury
Ibbii
Mercury
1
5
4
0.6
W
Neith
Pharkras
Neith
4
1
3
5.5
W
Hercules
Stinkeflo5
Hercules
6
2
1
3.25
W
Merlin
5
1
3
6.5
L
0
2
2
0.5
W
Cthulhu
padrich90
Cthulhu
0
1
8
4
L
Hachiman
varoner
Hachiman
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,313
Damage
30,741
43,333
Taken
37,597
19,423
Mitigated
19,630
11,640
Healing
14,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
4,861
2,632
0
300
8,399
3,978
954
700
7,474
0
16,922
W
5,504
3,091
330
2,920
10,120
4,964
0
2,583
7,462
0
40,239
L
7,529
2,683
0
2,527
8,288
2,976
0
3,539
4,441
36,295
1,871
L
Mercury
Ibbii
Mercury
3,205
1,048
0
900
8,760
2,712
0
941
7,699
0
48,119
W
Neith
Pharkras
Neith
6,455
3,173
308
2,145
4,994
1,834
370
1,060
3,934
0
37,782
W
Hercules
Stinkeflo5
Hercules
7,177
2,460
0
4,480
10,002
6,058
304
1,593
8,134
0
43,353
W
Merlin
6,234
533
0
2,754
5,380
1,830
724
2,260
3,120
45,801
0
L
2,752
97
330
5,231
10,221
7,360
0
2,555
7,411
15,374
0
W
Cthulhu
padrich90
Cthulhu
5,371
180
239
968
7,101
4,944
0
2,419
4,682
21,632
0
L
Hachiman
varoner
Hachiman
3,966
2,494
0
2,352
7,665
2,397
0
3,029
4,378
0
25,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,701
Gold Earned
37,645
287
Minions Killed
351
0
Camps Cleared
0
1,222,765
Distance Traveled
1,283,526
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,354
454
35
3
0
283,556
0
W
Kali
7,453
532
71
5
0
246,527
0
L
Sol
7,077
506
75
5
0
241,186
1
L
Mercury
7,474
534
88
6
0
281,986
2
W
Neith
6,895
493
63
5
0
217,183
5
W
Hercules
8,377
598
83
6
0
276,300
3
W
Merlin
8,433
602
100
7
0
275,031
2
L
Sobek
5,888
421
20
1
0
225,936
3
W
Cthulhu
6,487
463
34
2
0
268,485
2
L
Hachiman
5,908
422
69
5
0
190,101
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role