Player Matchup

Sol
Sol
Cymek05
Sol
Level 105
God Stats
9W - 7L
1,502 SR
Queue Stats
24W - 25L
1,508 Elo+
Solo
Tiamat
Tiamat
NeroZephyr
Tiamat
Level 121
God Stats
1W - 0L
1,656 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
PinkiePieMadi
Kuzenbo
Level 89
God Stats
30W - 28L
1,472 SR
Queue Stats
544W - 509L
1,506 Elo+
Party 1
Danzaburou
Danzaburou
PleaseAdoptMe
Danzaburou
Level 129
God Stats
2W - 1L
1,497 SR
Queue Stats
149W - 146L
1,528 Elo+
Party 1
Susano
Susano
Spencerino
Susano
Level 113
God Stats
171W - 84L
1,618 SR
Queue Stats
757W - 714L
1,541 Elo+
Party 1
Team Averages
Level 111
1,549 SR
1,516 Elo+

VS

Team Averages
Level 74
1,463 SR
1,510 Elo+
Discordia
Discordia
Lonelyrookie
Discordia
Level 81
God Stats
3W - 3L
1,624 SR
Queue Stats
118W - 116L
1,503 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Rafauello
Ah Muzen Cab
Level 48
God Stats
5W - 7L
1,543 SR
Queue Stats
90W - 75L
1,535 Elo+
Solo
Chaac
Chaac
SteeDante
Chaac
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Yakullun
Chang'e
Level 94
God Stats
9W - 4L
1,461 SR
Queue Stats
123W - 96L
1,566 Elo+
Solo
Tsukuyomi
Tsukuyomi
corpralhicks45
Tsukuyomi
Level 80
God Stats
1W - 4L
1,190 SR
Queue Stats
120W - 163L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
20
2 / 3 / 15
12,755
911
19,613
20,479
8,512
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
NeroZephyr
Tiamat
20
11 / 1 / 13
14,314
1,022
29,530
15,417
12,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kuzenbo
20
3 / 1 / 18
13,452
961
12,686
17,511
28,289
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Danzaburou
PleaseAdoptMe
Danzaburou
19
2 / 4 / 14
12,767
912
16,110
16,360
6,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Susano
Spencerino
Susano
20
16 / 1 / 11
15,410
1,101
30,115
12,995
6,463
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

176

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Lonelyrookie
Discordia
19
3 / 9 / 4
13,053
932
26,533
18,835
6,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
Rafauello
Ah Muzen Cab
19
2 / 6 / 7
12,717
908
12,832
18,015
7,334
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chaac
SteeDante
Chaac
18
1 / 5 / 7
12,118
866
12,910
28,598
41,217
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Chang'e
Yakullun
Chang'e
19
4 / 3 / 3
13,079
934
15,308
24,448
16,870
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tsukuyomi
corpralhicks45
Tsukuyomi
17
0 / 11 / 4
11,420
816
11,272
23,471
9,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
35
34
Kills
10
10
Deaths
34
71
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Sol
2
3
15
3.17
L
Discordia
Lonelyrookie
Discordia
3
9
4
0.56
W
Tiamat
NeroZephyr
Tiamat
11
1
13
17.5
W
Kuzenbo
3
1
18
12
W
Danzaburou
PleaseAdoptMe
Danzaburou
2
4
14
2.25
L
Ah Muzen Cab
Rafauello
Ah Muzen Cab
2
6
7
0.92
W
Susano
Spencerino
Susano
16
1
11
21.5
L
Chaac
SteeDante
Chaac
1
5
7
0.9
L
Chang'e
Yakullun
Chang'e
4
3
3
1.83
L
Tsukuyomi
corpralhicks45
Tsukuyomi
0
11
4
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,054
Damage
78,855
82,762
Taken
113,367
62,535
Mitigated
81,735
18,502
Healing
26,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
19,613
1,462
1,747
5,825
20,479
8,512
0
9,509
10,722
51,935
0
L
Discordia
Lonelyrookie
Discordia
26,533
1,137
231
561
18,835
6,773
0
12,171
6,464
53,935
0
W
Tiamat
NeroZephyr
Tiamat
29,530
1,478
0
3,198
15,417
12,441
0
6,780
8,312
51,059
0
W
Kuzenbo
12,686
4,894
2,158
1,696
17,511
28,289
0
8,182
8,974
28,090
0
W
Danzaburou
PleaseAdoptMe
Danzaburou
16,110
4,992
0
3,514
16,360
6,830
0
9,655
6,281
0
46,801
L
Ah Muzen Cab
Rafauello
Ah Muzen Cab
12,832
4,992
0
881
18,015
7,334
0
9,771
8,110
0
36,136
W
Susano
Spencerino
Susano
30,115
8,972
0
364
12,995
6,463
0
6,141
6,632
0
49,385
L
Chaac
SteeDante
Chaac
12,910
2,516
1,180
6,941
28,598
41,217
0
15,872
12,226
0
31,573
L
Chang'e
Yakullun
Chang'e
15,308
1,044
7,849
7,302
24,448
16,870
0
11,339
12,861
42,663
0
L
Tsukuyomi
corpralhicks45
Tsukuyomi
11,272
3,386
633
1,226
23,471
9,541
0
11,346
11,877
0
33,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,698
Gold Earned
62,387
288
Minions Killed
273
14
Camps Cleared
4
1,426,287
Distance Traveled
1,326,837
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,755
911
87
6
0
266,093
0
L
Discordia
13,053
932
77
6
2
251,133
4
W
Tiamat
14,314
1,022
60
4
2
287,818
0
W
Kuzenbo
13,452
961
40
3
0
302,207
3
W
Danzaburou
12,767
912
73
5
3
249,524
1
L
Ah Muzen Cab
12,717
908
60
4
1
272,429
1
W
Susano
15,410
1,101
28
2
9
320,645
1
L
Chaac
12,118
866
42
3
0
263,005
1
L
Chang'e
13,079
934
50
4
0
295,152
1
L
Tsukuyomi
11,420
816
44
3
1
245,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role