Player Matchup

Apollo
Apollo
Platinum II
Hypersound
Apollo
Platinum II
Level 143
God Stats
6W - 12L
1,421 SR
Queue Stats
375W - 482L
1,890 MMR
Solo
Scylla
Scylla
Diamond III
Spinotop
Scylla
Diamond III
Level 141
God Stats
59W - 45L
1,691 SR
Queue Stats
199W - 180L
2,036 MMR
Solo
Cthulhu
Cthulhu
Gold II
Гoспoдин
Cthulhu
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 148
1,537 SR
1,809 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 114
1,616 SR
1,801 MMR
Osiris
Osiris
Diamond III
DamianDT
Osiris
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Discordia
Discordia
Silver III
GhostArcher12
Discordia
Silver III
Level 115
God Stats
2W - 4L
1,422 SR
Queue Stats
75W - 76L
1,416 MMR
Solo
Fenrir
Fenrir
Diamond II
ΤheDoll
Fenrir
Diamond II
Level 68
God Stats
21W - 3L
1,925 SR
Queue Stats
27W - 4L
2,486 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Hypersound
Apollo
16
12 / 6 / 1
13,472
792
20,014
17,927
7,621
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Scylla
Spinotop
Scylla
13
1 / 3 / 8
10,352
609
10,056
10,464
3,707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
3 / 4 / 12
11,867
698
14,734
18,315
14,392
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
TiamatChang'eThothGuan YuAphrodite

VS

Bans
PersephoneCu ChulainnGebAchillesGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
DamianDT
Osiris
17
11 / 2 / 2
13,207
777
18,534
26,412
23,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Discordia
GhostArcher12
Discordia
13
1 / 8 / 6
10,021
589
8,403
10,181
3,978
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Fenrir
ΤheDoll
Fenrir
14
1 / 6 / 8
11,589
682
9,657
20,759
18,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
29
16
Kills
13
13
Deaths
16
21
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Osiris
DamianDT
Osiris
11
2
2
6
L
Discordia
GhostArcher12
Discordia
1
8
6
0.5
W
Apollo
Hypersound
Apollo
12
6
1
2.08
W
Scylla
Spinotop
Scylla
1
3
8
1.67
L
Fenrir
ΤheDoll
Fenrir
1
6
8
0.83
W
3
4
12
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,804
Damage
36,594
46,706
Taken
57,352
25,720
Mitigated
45,773
14,793
Healing
20,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
DamianDT
Osiris
18,534
5,317
1,134
13,389
26,412
23,794
179
11,600
14,432
0
59,188
L
Discordia
GhostArcher12
Discordia
8,403
258
0
768
10,181
3,978
643
4,585
5,534
41,470
0
W
Apollo
Hypersound
Apollo
20,014
13,612
0
4,316
17,927
7,621
2,166
3,130
14,422
0
59,058
W
Scylla
Spinotop
Scylla
10,056
1,557
0
1,893
10,464
3,707
89
1,252
8,937
40,155
0
L
Fenrir
ΤheDoll
Fenrir
9,657
1,901
0
4,865
20,759
18,001
0
8,020
12,450
692
39,500
W
14,734
1,241
2,439
6,145
18,315
14,392
409
4,234
13,771
51,254
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,691
Gold Earned
34,817
200
Minions Killed
183
0
Camps Cleared
0
942,189
Distance Traveled
911,412
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
13,207
777
74
4
0
326,578
5
L
Discordia
10,021
589
62
4
0
283,779
8
W
Apollo
13,472
792
82
5
0
298,722
2
W
Scylla
10,352
609
54
3
0
299,974
1
L
Fenrir
11,589
682
47
3
0
301,055
0
W
Cthulhu
11,867
698
64
4
0
343,493
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role