Player Matchup

Medusa
Medusa
DANIELUISbr
Medusa
Level 27
God Stats
11W - 12L
1,460 SR
Queue Stats
42W - 52L
1,392 Elo+
Party 1
Discordia
Discordia
Fluwue
Discordia
Level 28
God Stats
4W - 5L
1,500 SR
Queue Stats
74W - 80L
1,354 Elo+
Party 1
Ymir
Ymir
Gabbsssssss
Ymir
Level 21
God Stats
12W - 14L
1,565 SR
Queue Stats
213W - 252L
1,364 Elo+
Party 1
Pele
Pele
Gchaves55
Pele
Level 17
God Stats
3W - 8L
1,344 SR
Queue Stats
101W - 124L
1,374 Elo+
Solo
Odin
Odin
Pehpman
Odin
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 24
1,474 SR
1,397 Elo+

VS

Team Averages
Level 17
1,463 SR
1,441 Elo+
Thor
Thor
EZmurf
Thor
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 2L
1,913 Elo+
Solo
Hel
Hel
FAPBradock
Hel
Level 18
God Stats
3W - 4L
1,337 SR
Queue Stats
41W - 48L
1,360 Elo+
Solo
Jormungandr
Jormungandr
FelipeLopezAndra
Jormungandr
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 13L
1,184 Elo+
Solo
Cu Chulainn
Cu Chulainn
Heylom
Cu Chulainn
Level 16
God Stats
3W - 3L
1,442 SR
Queue Stats
19W - 21L
1,355 Elo+
Solo
Pele
Pele
vini_nm
Pele
Level 28
God Stats
7W - 4L
1,539 SR
Queue Stats
287W - 298L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
8
0 / 3 / 0
5,675
378
3,362
7,504
2,259
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Discordia
Fluwue
Discordia
12
3 / 6 / 3
7,268
485
7,683
9,253
3,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 4 / 0
6,318
421
3,230
10,812
5,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pele
12
1 / 6 / 2
7,154
477
5,872
11,322
3,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odin
Pehpman
Odin
13
9 / 6 / 1
8,386
559
8,516
13,408
10,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
EZmurf
Thor
15
8 / 0 / 5
9,177
612
13,469
8,448
4,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 4 / 2
6,957
464
2,684
8,161
2,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Jormungandr
FelipeLopezAndra
Jormungandr
11
0 / 3 / 3
6,311
421
1,786
7,778
5,246
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cu Chulainn
Heylom
Cu Chulainn
15
12 / 3 / 4
9,448
630
13,457
12,788
10,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Pele
vini_nm
Pele
14
5 / 3 / 4
8,221
548
6,497
10,690
3,794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
43
13
Kills
25
25
Deaths
13
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Medusa
0
3
0
0
W
Thor
EZmurf
Thor
8
0
5
10.5
W
0
4
2
0.25
W
Jormungandr
FelipeLopezAndra
Jormungandr
0
3
3
0.5
L
Discordia
Fluwue
Discordia
3
6
3
0.75
L
0
4
0
0
L
Pele
1
6
2
0.33
W
Cu Chulainn
Heylom
Cu Chulainn
12
3
4
4.67
L
Odin
Pehpman
Odin
9
6
1
1.58
W
Pele
vini_nm
Pele
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,663
Damage
37,893
52,299
Taken
47,865
24,372
Mitigated
26,360
11,904
Healing
10,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
3,362
1,320
0
790
7,504
2,259
0
250
7,254
0
20,891
W
Thor
EZmurf
Thor
13,469
2,606
0
480
8,448
4,011
612
1,704
6,586
0
54,591
W
2,684
421
1,133
3,291
8,161
2,693
1,403
2,453
5,325
34,203
0
W
Jormungandr
FelipeLopezAndra
Jormungandr
1,786
653
0
110
7,778
5,246
289
2,416
5,105
17,536
0
L
Discordia
Fluwue
Discordia
7,683
633
0
1,662
9,253
3,050
0
1,563
7,514
31,438
0
L
3,230
1,030
0
2,770
10,812
5,354
0
289
10,523
23,726
0
L
Pele
5,872
2,353
0
3,022
11,322
3,562
0
1,812
9,434
0
41,828
W
Cu Chulainn
Heylom
Cu Chulainn
13,457
2,426
0
1,881
12,788
10,616
810
978
11,269
7,279
40,235
L
Odin
Pehpman
Odin
8,516
2,987
0
3,660
13,408
10,147
0
2,275
11,109
0
26,765
W
Pele
vini_nm
Pele
6,497
1,772
0
3,372
10,690
3,794
28
2,745
7,789
0
41,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,801
Gold Earned
40,114
253
Minions Killed
333
0
Camps Cleared
0
1,349,095
Distance Traveled
1,433,123
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,675
378
40
3
0
278,786
4
W
Thor
9,177
612
82
5
0
313,966
4
W
Hel
6,957
464
64
4
0
275,182
2
W
Jormungandr
6,311
421
39
3
0
234,326
1
L
Discordia
7,268
485
57
4
0
246,256
4
L
Ymir
6,318
421
37
2
0
255,491
1
L
Pele
7,154
477
80
5
0
286,136
2
W
Cu Chulainn
9,448
630
67
4
0
294,247
5
L
Odin
8,386
559
39
3
0
282,426
2
W
Pele
8,221
548
81
5
0
315,402
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role