Player Matchup

Thanatos
Thanatos
Silver II
BOOOMH
Thanatos
Silver II
Level 36
God Stats
79W - 73L
1,578 SR
Queue Stats
187W - 180L
1,324 MMR
Solo
Osiris
Osiris
Bronze III
OneDies
Osiris
Bronze III
Level 105
God Stats
3W - 2L
1,490 SR
Queue Stats
28W - 34L
1,319 MMR
Party 1
Ymir
Ymir
Silver II
SaiKaNna
Ymir
Silver II
Level 160
God Stats
17W - 9L
1,896 SR
Queue Stats
767W - 768L
1,223 MMR
Party 3
Discordia
Discordia
Bronze III
SilentSeal
Discordia
Bronze III
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 73L
1,319 MMR
Party 1
Rama
Rama
Silver I
xxAjayxx
Rama
Silver I
Level 160
God Stats
224W - 209L
1,338 SR
Queue Stats
606W - 609L
1,406 MMR
Party 3
Team Averages
Silver IV
Silver IV
Average Tier
Level 111
1,560 SR
1,318 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 113
1,526 SR
1,352 MMR
Tyr
Tyr
Silver III
DeadWhiskers
Tyr
Silver III
Level 105
God Stats
2W - 2L
1,629 SR
Queue Stats
19W - 22L
1,316 MMR
Party 2
Xing Tian
Xing Tian
Silver III
MoertelVier
Xing Tian
Silver III
Level 113
God Stats
5W - 1L
1,599 SR
Queue Stats
19W - 22L
1,316 MMR
Party 2
Mercury
Mercury
Gold V
MrHutt
Mercury
Gold V
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 70L
1,308 MMR
Solo
Thoth
Thoth
Gold V
forshow8
Thoth
Gold V
Level 114
God Stats
15W - 17L
1,401 SR
Queue Stats
575W - 579L
1,321 MMR
Solo
Anhur
Anhur
Gold IV
nimnamnizeera
Anhur
Gold IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BOOOMH
Thanatos
15
6 / 10 / 3
11,230
432
13,231
21,186
8,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Osiris
OneDies
Osiris
18
2 / 7 / 1
11,697
450
14,923
24,609
22,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Ymir
13
1 / 7 / 3
9,971
384
8,026
25,154
18,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Discordia
SilentSeal
Discordia
19
4 / 3 / 5
12,818
493
22,213
14,941
5,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
20
3 / 4 / 1
13,043
502
8,712
17,421
6,498
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
ApolloTsukuyomiDanzaburouScyllaArachne

VS

Bans
AthenaSobekAwilixAresCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 3 / 3
14,054
541
14,639
23,938
28,627
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Xing Tian
MoertelVier
Xing Tian
17
4 / 0 / 11
13,001
500
10,291
21,355
23,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mercury
MrHutt
Mercury
20
6 / 7 / 11
15,170
583
16,308
23,205
9,952
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Thoth
forshow8
Thoth
20
5 / 5 / 4
14,579
561
11,374
12,836
5,061
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

20
11 / 1 / 8
16,627
640
23,613
17,690
7,683
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
67
16
Kills
30
31
Deaths
16
13
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Thanatos
BOOOMH
Thanatos
6
10
3
0.75
W
4
3
3
1.83
W
Xing Tian
MoertelVier
Xing Tian
4
0
11
9.5
W
Mercury
MrHutt
Mercury
6
7
11
1.64
L
Osiris
OneDies
Osiris
2
7
1
0.36
L
Ymir
1
7
3
0.36
L
Discordia
SilentSeal
Discordia
4
3
5
2.17
W
Thoth
forshow8
Thoth
5
5
4
1.4
W
11
1
8
15
L
Rama
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,105
Damage
76,225
103,311
Taken
99,024
61,669
Mitigated
75,117
29,748
Healing
32,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
BOOOMH
Thanatos
13,231
2,503
0
13,505
21,186
8,841
0
1,583
19,528
0
62,137
W
14,639
2,134
0
8,671
23,938
28,627
2,181
4,020
19,830
0
72,102
W
Xing Tian
MoertelVier
Xing Tian
10,291
1,342
0
5,159
21,355
23,794
458
9,903
11,217
30,808
0
W
Mercury
MrHutt
Mercury
16,308
7,844
0
4,474
23,205
9,952
3,749
6,842
16,125
0
118,961
L
Osiris
OneDies
Osiris
14,923
5,812
0
4,982
24,609
22,322
754
5,074
19,160
751
76,008
L
Ymir
8,026
1,455
0
1,840
25,154
18,075
60
6,191
18,963
27,830
0
L
Discordia
SilentSeal
Discordia
22,213
258
0
1,345
14,941
5,933
122
6,037
8,891
96,909
0
W
Thoth
forshow8
Thoth
11,374
319
0
3,331
12,836
5,061
2,491
4,315
8,189
95,918
0
W
23,613
16,000
0
11,348
17,690
7,683
5,825
5,143
12,379
0
139,469
L
Rama
8,712
7,384
0
8,076
17,421
6,498
870
2,317
15,104
0
106,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,759
Gold Earned
73,431
628
Minions Killed
654
0
Camps Cleared
0
2,376,070
Distance Traveled
2,573,925
30
Wards Purchased
42
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
11,230
432
86
3
0
424,700
5
W
Tyr
14,054
541
130
5
0
495,695
3
W
Xing Tian
13,001
500
22
1
0
549,608
9
W
Mercury
15,170
583
137
5
0
546,746
3
L
Osiris
11,697
450
141
5
0
460,468
2
L
Ymir
9,971
384
27
1
0
510,374
8
L
Discordia
12,818
493
178
7
0
511,192
9
W
Thoth
14,579
561
168
6
0
491,093
15
W
Anhur
16,627
640
197
8
0
490,783
12
L
Rama
13,043
502
196
8
0
469,336
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role