Player Matchup

King Arthur
King Arthur
Avenain
King Arthur
Level 24
God Stats
4W - 15L
1,287 SR
Queue Stats
203W - 222L
1,480 Elo+
Solo
Artemis
Artemis
BabbleBunny
Artemis
Level 28
God Stats
1W - 2L
1,443 SR
Queue Stats
182W - 165L
1,509 Elo+
Party 3
Thanatos
Thanatos
Kamcio885
Thanatos
Level 25
God Stats
3W - 2L
1,768 SR
Queue Stats
6W - 6L
1,485 Elo+
Party 1
Zeus
Zeus
Varidier
Zeus
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,395 Elo+
Party 1
Bacchus
Bacchus
Zionswrath
Bacchus
Level 27
God Stats
7W - 6L
1,296 SR
Queue Stats
91W - 87L
1,516 Elo+
Party 3
Team Averages
Level 23
1,459 SR
1,477 Elo+

VS

Team Averages
Level 20
1,554 SR
1,549 Elo+
Cthulhu
Cthulhu
LittleSif
Cthulhu
Level 17
God Stats
1W - 2L
1,299 SR
Queue Stats
9W - 9L
1,481 Elo+
Party 2
Bellona
Bellona
MiloDaPillow
Bellona
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 84L
1,453 Elo+
Party 2
Ra
Ra
RaTooStronK
Ra
Level 19
God Stats
10W - 3L
1,750 SR
Queue Stats
31W - 10L
1,776 Elo+
Solo
Hou Yi
Hou Yi
Scirito
Hou Yi
Level 28
God Stats
5W - 5L
1,722 SR
Queue Stats
76W - 64L
1,588 Elo+
Solo
Thor
Thor
risitas1317
Thor
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 50L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Avenain
King Arthur
13
4 / 2 / 2
8,126
508
6,664
13,341
7,689
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Artemis
BabbleBunny
Artemis
13
2 / 6 / 2
7,798
487
7,077
11,442
3,779
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
Kamcio885
Thanatos
11
7 / 9 / 1
7,974
498
8,487
13,644
4,680
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zeus
11
0 / 8 / 2
6,864
429
8,450
8,823
2,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
Zionswrath
Bacchus
11
1 / 3 / 2
6,606
413
4,663
7,839
3,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
LittleSif
Cthulhu
13
3 / 2 / 10
8,527
533
7,548
12,367
5,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bellona
MiloDaPillow
Bellona
12
2 / 6 / 0
7,409
463
3,620
8,754
6,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

18
14 / 1 / 4
11,189
699
11,053
10,984
7,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hou Yi
Scirito
Hou Yi
14
5 / 2 / 4
8,496
531
7,264
9,395
2,752
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 3 / 9
8,886
555
7,098
11,552
3,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
55
14
Kills
28
28
Deaths
14
9
Assists
27
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Avenain
King Arthur
4
2
2
2.5
L
Artemis
BabbleBunny
Artemis
2
6
2
0.5
L
Thanatos
Kamcio885
Thanatos
7
9
1
0.83
W
Cthulhu
LittleSif
Cthulhu
3
2
10
4
W
Bellona
MiloDaPillow
Bellona
2
6
0
0.33
W
14
1
4
16
W
Hou Yi
Scirito
Hou Yi
5
2
4
3.5
L
Zeus
0
8
2
0.13
L
Bacchus
Zionswrath
Bacchus
1
3
2
0.67
W
4
3
9
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,341
Damage
36,583
55,089
Taken
53,052
22,101
Mitigated
26,446
17,014
Healing
16,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Avenain
King Arthur
6,664
616
0
4,371
13,341
7,689
184
2,146
11,141
0
37,683
L
Artemis
BabbleBunny
Artemis
7,077
3,327
0
2,592
11,442
3,779
765
3,258
8,080
0
47,585
L
Thanatos
Kamcio885
Thanatos
8,487
3,500
0
7,138
13,644
4,680
0
4,858
8,648
0
29,642
W
Cthulhu
LittleSif
Cthulhu
7,548
340
0
3,096
12,367
5,908
663
2,029
10,246
38,834
0
W
Bellona
MiloDaPillow
Bellona
3,620
2,035
0
657
8,754
6,501
0
1,052
7,656
0
24,463
W
11,053
1,504
1,878
6,294
10,984
7,507
1,337
3,510
7,251
87,109
0
W
Hou Yi
Scirito
Hou Yi
7,264
3,121
0
1,802
9,395
2,752
588
3,721
5,620
0
41,899
L
Zeus
8,450
1,324
0
1,039
8,823
2,412
0
4,563
4,078
33,620
0
L
Bacchus
Zionswrath
Bacchus
4,663
568
0
1,874
7,839
3,541
0
3,246
4,541
21,085
0
W
7,098
2,296
0
2,591
11,552
3,778
537
2,290
9,166
0
47,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,368
Gold Earned
44,507
287
Minions Killed
443
0
Camps Cleared
0
1,390,506
Distance Traveled
1,528,308
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,126
508
62
4
0
274,677
4
L
Artemis
7,798
487
82
5
0
273,864
4
L
Thanatos
7,974
498
43
3
0
276,553
2
W
Cthulhu
8,527
533
73
5
0
333,784
4
W
Bellona
7,409
463
53
3
0
254,617
0
W
Ra
11,189
699
164
10
0
334,399
0
W
Hou Yi
8,496
531
71
4
0
290,805
0
L
Zeus
6,864
429
67
4
0
261,181
1
L
Bacchus
6,606
413
33
2
0
304,231
5
W
Thor
8,886
555
82
5
0
314,703
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role