Player Matchup

Apollo
Apollo
Masters
Evermolt
Apollo
Masters
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Masters
Hawkk
Merlin
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Masters
N33vy
Xing Tian
Masters
Level 160
God Stats
3W - 1L
1,715 SR
Queue Stats
328W - 251L
3,046 MMR
Solo
Sun Wukong
Sun Wukong
Masters
YesShot
Sun Wukong
Masters
Level 69
God Stats
6W - 5L
1,693 SR
Queue Stats
118W - 73L
3,048 MMR
Solo
He Bo
He Bo
Masters
tpezaske
He Bo
Masters
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 129
1,582 SR
2,119 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 152
1,552 SR
2,063 MMR
Cthulhu
Cthulhu
Masters
BeAzrael
Cthulhu
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chernobog
Chernobog
Grandmaster
Echrome
Chernobog
Grandmaster
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Masters
EmilZy
Fenrir
Masters
Level 158
God Stats
10W - 5L
1,758 SR
Queue Stats
276W - 189L
2,943 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Grandmaster
sap7
Ah Muzen Cab
Grandmaster
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
The Morrigan
The Morrigan
Masters
tоri
The Morrigan
Masters
Level 125
God Stats
3W - 0L
1,500 SR
Queue Stats
97W - 48L
2,874 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Evermolt
Apollo
16
2 / 4 / 3
9,353
550
3,630
12,426
3,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
Hawkk
Merlin
15
1 / 2 / 5
9,250
544
5,821
6,984
2,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xing Tian
N33vy
Xing Tian
11
0 / 3 / 4
7,414
436
5,042
12,609
6,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
YesShot
Sun Wukong
18
3 / 4 / 1
10,464
616
10,165
18,139
12,320
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

He Bo
tpezaske
He Bo
18
6 / 2 / 0
10,634
626
7,421
7,639
2,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
TsukuyomiAthenaAphroditeSetYemoja

VS

Bans
TiamatYmirSobekCabrakanTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BeAzrael
Cthulhu
17
2 / 2 / 3
10,826
637
9,415
15,271
15,820
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Chernobog
Echrome
Chernobog
19
1 / 2 / 7
11,504
677
8,247
12,064
4,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
EmilZy
Fenrir
16
6 / 3 / 5
9,772
575
7,144
17,613
11,357
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Muzen Cab
sap7
Ah Muzen Cab
19
3 / 1 / 6
11,402
671
12,438
12,363
5,050
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

The Morrigan
tоri
The Morrigan
17
3 / 4 / 5
10,645
626
6,289
5,640
1,964
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
41
12
Kills
15
15
Deaths
12
13
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BeAzrael
Cthulhu
2
2
3
1.75
W
Chernobog
Echrome
Chernobog
1
2
7
2.25
W
Fenrir
EmilZy
Fenrir
6
3
5
2.83
L
Apollo
Evermolt
Apollo
2
4
3
0.88
L
Merlin
Hawkk
Merlin
1
2
5
1.75
L
Xing Tian
N33vy
Xing Tian
0
3
4
0.67
L
Sun Wukong
YesShot
Sun Wukong
3
4
1
0.88
W
Ah Muzen Cab
sap7
Ah Muzen Cab
3
1
6
6
L
He Bo
tpezaske
He Bo
6
2
0
3
W
The Morrigan
tоri
The Morrigan
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,079
Damage
43,533
57,797
Taken
62,951
28,364
Mitigated
38,869
18,121
Healing
27,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BeAzrael
Cthulhu
9,415
693
635
5,937
15,271
15,820
0
4,365
10,906
64,761
0
W
Chernobog
Echrome
Chernobog
8,247
6,373
0
7,140
12,064
4,678
2,710
2,356
9,708
0
111,063
W
Fenrir
EmilZy
Fenrir
7,144
2,173
301
7,266
17,613
11,357
664
5,956
11,657
0
28,780
L
Apollo
Evermolt
Apollo
3,630
3,210
0
4,753
12,426
3,639
0
1,907
10,519
0
57,549
L
Merlin
Hawkk
Merlin
5,821
724
0
979
6,984
2,713
120
907
6,077
77,255
0
L
Xing Tian
N33vy
Xing Tian
5,042
295
0
3,548
12,609
6,961
0
1,087
11,522
17,138
0
L
Sun Wukong
YesShot
Sun Wukong
10,165
2,738
0
6,268
18,139
12,320
0
10,326
7,735
0
72,530
W
Ah Muzen Cab
sap7
Ah Muzen Cab
12,438
4,838
0
5,827
12,363
5,050
3,458
4,508
7,855
0
112,552
L
He Bo
tpezaske
He Bo
7,421
908
0
2,573
7,639
2,731
0
2,387
5,252
88,714
0
W
The Morrigan
tоri
The Morrigan
6,289
927
0
501
5,640
1,964
722
1,601
3,709
75,038
903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,115
Gold Earned
54,149
654
Minions Killed
700
0
Camps Cleared
0
1,674,780
Distance Traveled
1,761,343
27
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,826
637
162
10
0
350,196
7
W
Chernobog
11,504
677
198
12
0
332,051
8
W
Fenrir
9,772
575
29
2
0
388,219
9
L
Apollo
9,353
550
124
7
0
301,877
5
L
Merlin
9,250
544
170
10
0
321,411
4
L
Xing Tian
7,414
436
25
1
0
352,162
7
L
Sun Wukong
10,464
616
158
9
0
339,796
5
W
Ah Muzen Cab
11,402
671
175
10
0
346,217
8
L
He Bo
10,634
626
177
10
0
359,534
6
W
The Morrigan
10,645
626
136
8
0
344,660
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role