Player Matchup

Pele
Pele
Goonk99
Pele
Level 18
God Stats
0W - 2L
1,322 SR
Queue Stats
3W - 4L
1,470 Elo+
Solo
Ymir
Ymir
Ironurgol
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,640 Elo+
Party 2
Neith
Neith
SpiritFlare
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,640 Elo+
Party 2
Guan Yu
Guan Yu
wilmersid
Guan Yu
Level 4
God Stats
1W - 2L
1,701 SR
Queue Stats
1W - 4L
1,448 Elo+
Solo
Merlin
Merlin
一骑当千我
Merlin
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,167 Elo+
Solo
Team Averages
Level 6
1,505 SR
1,473 Elo+

VS

Team Averages
Level 17
1,713 SR
1,478 Elo+
Ra
Ra
Scirito
Ra
Level 28
God Stats
7W - 4L
1,582 SR
Queue Stats
76W - 64L
1,581 Elo+
Solo
Cthulhu
Cthulhu
Soqaa
Cthulhu
Level 22
God Stats
3W - 3L
1,760 SR
Queue Stats
27W - 22L
1,507 Elo+
Party 1
Neith
Neith
Xcitorz
Neith
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 4L
1,255 Elo+
Solo
Cabrakan
Cabrakan
Árvimaster
Cabrakan
Level 5
God Stats
6W - 0L
1,801 SR
Queue Stats
220W - 157L
1,517 Elo+
Party 1
Anubis
Anubis
该我上场了
Anubis
Level 28
God Stats
4W - 1L
1,920 SR
Queue Stats
118W - 114L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Goonk99
Pele
12
5 / 6 / 0
7,497
500
4,938
13,016
4,456
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
11
8 / 7 / 3
7,738
516
8,194
15,395
5,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
4 / 3 / 4
7,347
490
7,446
8,017
2,091
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Guan Yu
wilmersid
Guan Yu
12
0 / 4 / 2
6,635
442
2,747
7,398
3,989
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
0 / 8 / 3
6,201
413
1,335
6,433
1,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 6 / 4
8,479
565
5,495
8,977
3,146
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Soqaa
Cthulhu
15
3 / 1 / 3
8,705
580
6,160
8,648
4,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Neith
Xcitorz
Neith
11
1 / 3 / 2
6,797
453
2,620
6,607
2,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cabrakan
Árvimaster
Cabrakan
17
15 / 0 / 4
10,381
692
13,139
6,500
5,638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

12
3 / 7 / 6
7,083
472
8,540
10,408
5,388
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
47
17
Kills
28
28
Deaths
17
12
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Pele
Goonk99
Pele
5
6
0
0.83
L
Ymir
8
7
3
1.36
W
6
6
4
1.33
W
Cthulhu
Soqaa
Cthulhu
3
1
3
4.5
L
4
3
4
2
W
Neith
Xcitorz
Neith
1
3
2
0.67
L
Guan Yu
wilmersid
Guan Yu
0
4
2
0.25
W
Cabrakan
Árvimaster
Cabrakan
15
0
4
17
L
0
8
3
0.19
W
3
7
6
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,660
Damage
35,954
50,259
Taken
41,140
18,126
Mitigated
21,883
9,788
Healing
11,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
Goonk99
Pele
4,938
1,500
0
3,024
13,016
4,456
144
7,128
5,838
0
36,184
L
Ymir
8,194
2,278
0
3,088
15,395
5,790
0
10,704
4,691
25,529
0
W
5,495
303
205
1,698
8,977
3,146
826
3,422
5,479
45,386
0
W
Cthulhu
Soqaa
Cthulhu
6,160
246
0
2,630
8,648
4,956
238
113
8,457
52,518
0
L
7,446
3,921
0
2,472
8,017
2,091
416
4,836
3,181
0
36,771
W
Neith
Xcitorz
Neith
2,620
975
0
2,160
6,607
2,755
701
1,082
5,491
0
35,835
L
Guan Yu
wilmersid
Guan Yu
2,747
257
60
1,144
7,398
3,989
0
5,122
1,951
0
25,610
W
Cabrakan
Árvimaster
Cabrakan
13,139
1,648
0
2,450
6,500
5,638
0
1,080
5,344
65,534
0
L
1,335
76
0
0
6,433
1,800
306
5,169
1,264
17,653
0
W
8,540
377
0
2,449
10,408
5,388
28
3,534
6,840
38,364
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,418
Gold Earned
41,445
272
Minions Killed
428
0
Camps Cleared
0
1,245,881
Distance Traveled
1,318,872
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,497
500
69
5
0
254,145
1
L
Ymir
7,738
516
25
2
0
220,884
3
W
Ra
8,479
565
75
5
0
265,423
1
W
Cthulhu
8,705
580
117
8
0
288,612
3
L
Neith
7,347
490
73
5
0
256,272
0
W
Neith
6,797
453
55
4
0
243,969
0
L
Guan Yu
6,635
442
64
4
0
282,610
0
W
Cabrakan
10,381
692
123
8
0
294,183
1
L
Merlin
6,201
413
41
3
0
231,970
2
W
Anubis
7,083
472
58
4
0
226,685
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role