Player Matchup

Yemoja
Yemoja
Almost5
Yemoja
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 10L
1,246 Elo+
Solo
Izanami
Izanami
Crisso
Izanami
Level 27
God Stats
4W - 1L
1,524 SR
Queue Stats
71W - 71L
1,418 Elo+
Solo
Nemesis
Nemesis
Takush2
Nemesis
Level 3
God Stats
4W - 2L
1,463 SR
Queue Stats
8W - 9L
1,284 Elo+
Party 1
Sun Wukong
Sun Wukong
maslim12
Sun Wukong
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
102W - 82L
1,441 Elo+
Party 1
Olorun
Olorun
nindzsapanda
Olorun
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Team Averages
Level 14
1,497 SR
1,378 Elo+

VS

Team Averages
Level 22
1,452 SR
1,266 Elo+
Tsukuyomi
Tsukuyomi
Bxnelxrd
Tsukuyomi
Level 26
God Stats
1W - 2L
1,436 SR
Queue Stats
3W - 6L
1,276 Elo+
Solo
Chernobog
Chernobog
Caliiii
Chernobog
Level 26
God Stats
12W - 6L
1,539 SR
Queue Stats
52W - 53L
1,347 Elo+
Solo
King Arthur
King Arthur
IINONSTOPII
King Arthur
Level 26
God Stats
0W - 1L
1,277 SR
Queue Stats
2W - 6L
1,213 Elo+
Solo
Ares
Ares
Metaxis
Ares
Level 15
God Stats
1W - 4L
1,165 SR
Queue Stats
82W - 80L
1,165 Elo+
Party 2
Agni
Agni
Wolverin29
Agni
Level 16
God Stats
5W - 2L
1,842 SR
Queue Stats
57W - 54L
1,329 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Almost5
Yemoja
17
2 / 1 / 7
11,175
508
11,053
11,008
9,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Izanami
Crisso
Izanami
16
4 / 4 / 3
10,668
485
10,685
12,605
4,453
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Takush2
Nemesis
20
12 / 0 / 3
12,723
578
9,772
15,088
7,659
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
maslim12
Sun Wukong
20
3 / 2 / 5
12,945
588
10,588
15,113
14,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Olorun
14
1 / 11 / 3
9,479
431
4,683
14,928
5,060
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Bxnelxrd
Tsukuyomi
16
4 / 7 / 1
9,878
449
11,913
16,255
7,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chernobog
Caliiii
Chernobog
17
2 / 2 / 4
9,706
441
7,530
9,528
4,335
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
IINONSTOPII
King Arthur
14
1 / 3 / 2
9,214
419
9,080
17,349
19,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ares
Metaxis
Ares
15
3 / 4 / 2
9,659
439
5,131
16,141
13,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
8 / 6 / 1
10,234
465
13,206
12,061
4,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
28
22
Kills
18
18
Deaths
22
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Almost5
Yemoja
2
1
7
5.5
L
Tsukuyomi
Bxnelxrd
Tsukuyomi
4
7
1
0.64
L
Chernobog
Caliiii
Chernobog
2
2
4
2
W
Izanami
Crisso
Izanami
4
4
3
1.38
L
King Arthur
IINONSTOPII
King Arthur
1
3
2
0.67
L
Ares
Metaxis
Ares
3
4
2
1
W
Nemesis
Takush2
Nemesis
12
0
3
13.5
L
8
6
1
1.42
W
Sun Wukong
maslim12
Sun Wukong
3
2
5
2.75
W
Olorun
1
11
3
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,781
Damage
46,860
68,742
Taken
71,334
41,226
Mitigated
48,859
20,394
Healing
7,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Almost5
Yemoja
11,053
1,319
1,059
2,797
11,008
9,228
487
3,618
7,030
40,722
0
L
Tsukuyomi
Bxnelxrd
Tsukuyomi
11,913
2,076
0
4,175
16,255
7,218
0
1,332
14,923
322
74,966
L
Chernobog
Caliiii
Chernobog
7,530
3,357
0
145
9,528
4,335
0
3,082
6,446
0
62,486
W
Izanami
Crisso
Izanami
10,685
6,506
0
3,263
12,605
4,453
965
3,223
9,186
0
73,817
L
King Arthur
IINONSTOPII
King Arthur
9,080
1,117
0
1,616
17,349
19,388
224
1,739
15,610
0
50,147
L
Ares
Metaxis
Ares
5,131
269
0
1,442
16,141
13,689
0
5,768
10,373
15,703
0
W
Nemesis
Takush2
Nemesis
9,772
4,642
0
7,574
15,088
7,659
0
1,994
12,825
0
104,230
L
13,206
2,108
0
0
12,061
4,229
0
3,815
8,246
40,087
0
W
Sun Wukong
maslim12
Sun Wukong
10,588
2,957
0
3,299
15,113
14,826
306
2,015
12,624
0
93,921
W
Olorun
4,683
4,005
0
2,402
14,928
5,060
0
6,604
7,793
37,148
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,990
Gold Earned
48,691
554
Minions Killed
386
0
Camps Cleared
0
1,890,355
Distance Traveled
1,905,301
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
11,175
508
60
3
0
414,549
5
L
Tsukuyomi
9,878
449
92
4
0
396,064
0
L
Chernobog
9,706
441
100
5
0
389,692
2
W
Izanami
10,668
485
142
6
0
363,094
6
L
King Arthur
9,214
419
93
4
0
375,960
0
L
Ares
9,659
439
19
1
0
337,485
3
W
Nemesis
12,723
578
125
6
0
422,902
0
L
Agni
10,234
465
82
4
0
406,100
2
W
Sun Wukong
12,945
588
167
8
0
426,095
2
W
Olorun
9,479
431
60
3
0
263,715
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role