Player Matchup

Vamana
Vamana
Astrolity_Spacy
Vamana
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
Drizzit_Do-Urdin
Nemesis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Skadi
Skadi
MachiavelliAnde
Skadi
Level 17
God Stats
3W - 2L
1,500 SR
Queue Stats
28W - 39L
1,442 Elo+
Solo
Tiamat
Tiamat
Th3Gr3at1mpasta
Tiamat
Level 5
God Stats
0W - 2L
1,202 SR
Queue Stats
96W - 93L
1,429 Elo+
Solo
Bellona
Bellona
bhhggtthh
Bellona
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Team Averages
Level 10
1,440 SR
1,474 Elo+

VS

Team Averages
Level 17
1,588 SR
1,477 Elo+
Neith
Neith
Kushmasterpoe
Neith
Level 15
God Stats
16W - 11L
1,551 SR
Queue Stats
35W - 38L
1,362 Elo+
Solo
Bellona
Bellona
Maveryk_Silver
Bellona
Level 5
God Stats
1W - 1L
1,526 SR
Queue Stats
3W - 1L
1,401 Elo+
Solo
Merlin
Merlin
jhonqsilva
Merlin
Level 29
God Stats
37W - 30L
1,653 SR
Queue Stats
37W - 30L
1,664 Elo+
Solo
Kukulkan
Kukulkan
manzzana
Kukulkan
Level 7
God Stats
84W - 49L
1,560 SR
Queue Stats
213W - 180L
1,400 Elo+
Solo
Ymir
Ymir
prota_86
Ymir
Level 28
God Stats
8W - 4L
1,651 SR
Queue Stats
80W - 65L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 12 / 4
9,635
964
5,988
22,282
12,582
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
0 / 11 / 2
8,311
831
3,039
15,056
9,034
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

15
3 / 7 / 4
9,957
996
12,140
17,549
6,735
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
4 / 6 / 4
10,117
1,012
9,559
11,795
8,185
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bellona
bhhggtthh
Bellona
13
0 / 4 / 1
8,163
816
1,598
6,212
3,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Team 1 Tickets

0

VS

Team 2 Tickets

346

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
19 / 2 / 11
13,251
1,325
24,330
8,058
3,827
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
9 / 4 / 14
10,546
1,055
10,831
12,114
8,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
jhonqsilva
Merlin
16
2 / 0 / 14
9,835
984
8,481
2,534
873
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kukulkan
manzzana
Kukulkan
18
5 / 1 / 17
10,891
1,089
9,244
3,494
1,459
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
17
5 / 2 / 21
11,563
1,156
12,120
10,401
12,544
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
117
9
Kills
40
40
Deaths
9
15
Assists
77
Player
Kills
Deaths
Assists
KDA
L
2
12
4
0.33
L
0
11
2
0.09
W
19
2
11
12.25
L
3
7
4
0.71
W
9
4
14
4
L
4
6
4
1
L
Bellona
bhhggtthh
Bellona
0
4
1
0.13
W
Merlin
jhonqsilva
Merlin
2
0
14
9
W
Kukulkan
manzzana
Kukulkan
5
1
17
13.5
W
Ymir
5
2
21
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,324
Damage
65,006
72,894
Taken
36,601
40,517
Mitigated
27,060
6,472
Healing
6,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,988
2,552
0
3,134
22,282
12,582
0
7,074
15,208
0
20,024
L
3,039
1,170
0
922
15,056
9,034
0
6,900
8,156
0
10,448
W
24,330
15,805
0
3,494
8,058
3,827
0
2,398
5,660
0
41,237
L
12,140
6,664
0
773
17,549
6,735
0
8,062
9,487
0
28,591
W
10,831
5,203
0
1,195
12,114
8,357
0
2,257
9,857
0
14,420
L
9,559
767
0
1,278
11,795
8,185
0
5,333
6,462
14,702
0
L
Bellona
bhhggtthh
Bellona
1,598
268
0
365
6,212
3,981
0
2,476
3,736
0
7,566
W
Merlin
jhonqsilva
Merlin
8,481
414
0
303
2,534
873
0
869
1,665
21,307
0
W
Kukulkan
manzzana
Kukulkan
9,244
394
0
0
3,494
1,459
0
929
2,565
27,583
0
W
Ymir
12,120
3,602
0
1,023
10,401
12,544
0
3,106
7,295
23,302
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,183
Gold Earned
56,086
96
Minions Killed
165
5
Camps Cleared
1
798,208
Distance Traveled
882,048
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
9,635
964
23
2
2
191,352
1
L
Nemesis
8,311
831
8
1
2
154,139
2
W
Neith
13,251
1,325
38
4
0
185,759
0
L
Skadi
9,957
996
34
3
0
182,709
0
W
Bellona
10,546
1,055
5
1
0
180,866
0
L
Tiamat
10,117
1,012
19
2
0
192,946
0
L
Bellona
8,163
816
12
1
1
77,062
1
W
Merlin
9,835
984
40
4
0
170,083
2
W
Kukulkan
10,891
1,089
52
5
0
178,799
0
W
Ymir
11,563
1,156
30
3
1
166,541
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role