Player Matchup

Serqet
Serqet
ARACT
Serqet
Level 49
God Stats
8W - 6L
1,280 SR
Queue Stats
46W - 53L
1,333 Elo+
Party 3
Danzaburou
Danzaburou
Dawid26
Danzaburou
Level 24
God Stats
6W - 6L
1,690 SR
Queue Stats
48W - 53L
1,333 Elo+
Party 3
Bacchus
Bacchus
Naitbain
Bacchus
Level 35
God Stats
23W - 27L
1,183 SR
Queue Stats
565W - 580L
1,375 Elo+
Solo
Ah Puch
Ah Puch
VitaDödeN
Ah Puch
Level 138
God Stats
3W - 5L
1,555 SR
Queue Stats
37W - 42L
1,408 Elo+
Party 2
Bellona
Bellona
WiSHZZZ
Bellona
Level 27
God Stats
8W - 9L
1,584 SR
Queue Stats
126W - 151L
1,314 Elo+
Party 2
Team Averages
Level 55
1,458 SR
1,353 Elo+

VS

Team Averages
Level 48
1,604 SR
1,448 Elo+
Chaac
Chaac
Akumi91
Chaac
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
118W - 159L
1,335 Elo+
Solo
Medusa
Medusa
Domiii__93
Medusa
Level 29
God Stats
2W - 1L
1,809 SR
Queue Stats
8W - 2L
1,807 Elo+
Party 4
Serqet
Serqet
Laststandguy
Serqet
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
jeckLSD
Zeus
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,169 Elo+
Party 1
Bacchus
Bacchus
wiismax
Bacchus
Level 88
God Stats
2W - 2L
1,712 SR
Queue Stats
496W - 523L
1,429 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
ARACT
Serqet
9
1 / 1 / 3
5,483
548
1,292
5,340
1,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
Dawid26
Danzaburou
10
4 / 1 / 1
6,439
644
3,146
3,427
841
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bacchus
Naitbain
Bacchus
8
0 / 1 / 5
4,995
500
3,489
3,770
2,067
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ah Puch
VitaDödeN
Ah Puch
12
6 / 0 / 1
6,757
676
5,634
2,865
834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
WiSHZZZ
Bellona
9
0 / 0 / 1
5,013
501
2,867
5,184
3,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Akumi91
Chaac
9
0 / 2 / 0
5,455
546
2,572
6,535
5,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Medusa
Domiii__93
Medusa
7
0 / 3 / 1
4,539
454
1,422
4,135
1,054
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Serqet
7
0 / 2 / 0
4,588
459
592
5,290
1,381
Heavy Mace

Heavy Mace

+30
Physical Power

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Zeus
jeckLSD
Zeus
8
0 / 3 / 1
4,992
499
3,290
4,777
1,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
wiismax
Bacchus
8
3 / 1 / 0
5,562
556
2,242
5,651
3,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
11
Kills
3
3
Deaths
11
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Serqet
ARACT
Serqet
1
1
3
2.5
L
Chaac
Akumi91
Chaac
0
2
0
0
W
Danzaburou
Dawid26
Danzaburou
4
1
1
4.5
L
Medusa
Domiii__93
Medusa
0
3
1
0.17
L
Serqet
0
2
0
0
W
Bacchus
Naitbain
Bacchus
0
1
5
2.5
W
Ah Puch
VitaDödeN
Ah Puch
6
0
1
6.5
W
Bellona
WiSHZZZ
Bellona
0
0
1
0.5
L
Zeus
jeckLSD
Zeus
0
3
1
0.17
L
Bacchus
wiismax
Bacchus
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,428
Damage
10,118
20,586
Taken
26,388
8,423
Mitigated
12,612
8,840
Healing
8,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
ARACT
Serqet
1,292
120
0
2,859
5,340
1,526
0
1,264
3,984
0
18,571
L
Chaac
Akumi91
Chaac
2,572
459
0
2,864
6,535
5,207
210
560
5,975
0
24,716
W
Danzaburou
Dawid26
Danzaburou
3,146
1,516
0
732
3,427
841
2,335
1,119
2,296
0
30,600
L
Medusa
Domiii__93
Medusa
1,422
720
0
580
4,135
1,054
0
1,999
1,974
0
15,841
L
Serqet
592
128
0
2,558
5,290
1,381
0
1,091
4,199
0
15,809
W
Bacchus
Naitbain
Bacchus
3,489
508
406
387
3,770
2,067
515
1,395
2,193
11,675
0
W
Ah Puch
VitaDödeN
Ah Puch
5,634
652
0
1,240
2,865
834
0
1,419
1,262
33,829
0
W
Bellona
WiSHZZZ
Bellona
2,867
946
0
3,216
5,184
3,155
0
0
4,934
0
13,906
L
Zeus
jeckLSD
Zeus
3,290
810
0
1,311
4,777
1,298
0
2,814
1,711
18,165
0
L
Bacchus
wiismax
Bacchus
2,242
180
0
1,092
5,651
3,672
0
2,659
2,992
11,721
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,687
Gold Earned
25,136
232
Minions Killed
204
0
Camps Cleared
0
954,578
Distance Traveled
883,884
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
5,483
548
49
5
0
206,708
2
L
Chaac
5,455
546
56
6
0
164,832
0
W
Danzaburou
6,439
644
71
7
0
169,180
2
L
Medusa
4,539
454
34
3
0
178,574
0
L
Serqet
4,588
459
42
4
0
153,599
2
W
Bacchus
4,995
500
14
1
0
201,187
4
W
Ah Puch
6,757
676
62
6
0
200,572
0
W
Bellona
5,013
501
36
4
0
176,931
0
L
Zeus
4,992
499
48
5
0
177,566
1
L
Bacchus
5,562
556
24
2
0
209,313
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role