Player Matchup

Athena
Athena
Gold II
 
Athena
Gold II
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Pele
Pele
Gold II
Deivy2
Pele
Gold II
Level 68
God Stats
35W - 30L
1,592 SR
Queue Stats
64W - 66L
1,509 MMR
Solo
Apollo
Apollo
Gold III
Vas-Te
Apollo
Gold III
Level 149
God Stats
55W - 39L
1,624 SR
Queue Stats
554W - 559L
1,496 MMR
Party 2
Jormungandr
Jormungandr
Gold III
meldi_892
Jormungandr
Gold III
Level 107
God Stats
22W - 23L
1,489 SR
Queue Stats
657W - 660L
1,531 MMR
Solo
Chang'e
Chang'e
Gold III
orduts8
Chang'e
Gold III
Level 145
God Stats
20W - 14L
1,700 SR
Queue Stats
450W - 446L
1,530 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 122
1,581 SR
1,513 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 95
1,490 SR
1,518 MMR
Anhur
Anhur
Silver I
Henno005
Anhur
Silver I
Level 98
God Stats
1W - 5L
1,287 SR
Queue Stats
20W - 21L
1,521 MMR
Solo
Khepri
Khepri
Silver I
I vSnxgz TmT I
Khepri
Silver I
Level 37
God Stats
5W - 9L
1,515 SR
Queue Stats
13W - 34L
1,507 MMR
Solo
Merlin
Merlin
Silver I
Mrbig_banana
Merlin
Silver I
Level 91
God Stats
38W - 26L
1,644 SR
Queue Stats
111W - 104L
1,539 MMR
Party 1
Achilles
Achilles
Gold V
Piinapopoll
Achilles
Gold V
Level 120
God Stats
51W - 43L
1,501 SR
Queue Stats
176W - 176L
1,512 MMR
Party 1
Fenrir
Fenrir
Gold V
hamid_btc
Fenrir
Gold V
Level 129
God Stats
0W - 3L
1,500 SR
Queue Stats
178W - 176L
1,511 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
13
2 / 1 / 17
9,357
520
5,995
20,759
11,215
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Pele
Deivy2
Pele
18
12 / 1 / 6
11,117
618
13,293
11,108
4,153
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Apollo
Vas-Te
Apollo
17
4 / 3 / 12
10,444
580
9,486
14,043
5,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
meldi_892
Jormungandr
18
5 / 3 / 6
10,873
604
8,301
16,661
9,762
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chang'e
orduts8
Chang'e
15
4 / 2 / 11
9,553
531
10,056
10,378
3,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
Nu WaDanzaburouSetCu ChulainnJanus

VS

Bans
ScyllaTsukuyomiYmirTyrCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Henno005
Anhur
12
1 / 8 / 0
8,177
454
10,719
15,296
5,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

12
1 / 4 / 3
7,843
436
4,669
12,484
9,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Merlin
14
3 / 7 / 1
8,986
499
8,973
10,955
3,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
Piinapopoll
Achilles
15
4 / 5 / 0
9,640
536
12,446
16,460
10,341
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
hamid_btc
Fenrir
14
1 / 3 / 1
8,722
485
4,296
12,519
4,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
15
27
Kills
10
10
Deaths
27
52
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
2
1
17
10.5
W
Pele
Deivy2
Pele
12
1
6
15
L
Anhur
Henno005
Anhur
1
8
0
0.13
L
1
4
3
0.63
L
Merlin
3
7
1
0.5
L
Achilles
Piinapopoll
Achilles
4
5
0
0.8
W
Apollo
Vas-Te
Apollo
4
3
12
3.33
L
Fenrir
hamid_btc
Fenrir
1
3
1
0.5
W
Jormungandr
meldi_892
Jormungandr
5
3
6
2.67
W
Chang'e
orduts8
Chang'e
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,131
Damage
41,103
72,949
Taken
67,714
34,098
Mitigated
33,153
35,181
Healing
16,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
5,995
1,685
0
10,352
20,759
11,215
461
6,574
14,185
17,971
0
W
Pele
Deivy2
Pele
13,293
2,583
0
4,831
11,108
4,153
1,525
1,898
9,210
0
80,516
L
Anhur
Henno005
Anhur
10,719
3,725
0
2,702
15,296
5,159
384
3,344
11,897
0
62,010
L
4,669
247
0
802
12,484
9,233
0
4,262
8,106
19,461
0
L
Merlin
8,973
665
0
3,037
10,955
3,856
0
3,573
7,136
53,329
0
L
Achilles
Piinapopoll
Achilles
12,446
3,561
0
3,944
16,460
10,341
410
7,257
9,117
909
52,359
W
Apollo
Vas-Te
Apollo
9,486
5,335
0
4,938
14,043
5,170
3,515
3,171
10,872
0
78,143
L
Fenrir
hamid_btc
Fenrir
4,296
768
0
6,474
12,519
4,564
0
5,125
7,106
0
55,396
W
Jormungandr
meldi_892
Jormungandr
8,301
2,004
0
6,220
16,661
9,762
806
618
16,043
66,998
0
W
Chang'e
orduts8
Chang'e
10,056
530
3,706
5,134
10,378
3,798
1,050
2,290
8,088
58,811
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,344
Gold Earned
43,368
544
Minions Killed
412
0
Camps Cleared
0
1,829,466
Distance Traveled
1,579,022
29
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
9,357
520
20
1
0
396,952
10
W
Pele
11,117
618
116
6
0
415,028
3
L
Anhur
8,177
454
95
5
0
272,157
8
L
Khepri
7,843
436
17
1
0
330,399
6
L
Merlin
8,986
499
109
6
0
299,008
3
L
Achilles
9,640
536
96
5
0
332,951
2
W
Apollo
10,444
580
144
8
0
331,148
6
L
Fenrir
8,722
485
95
5
0
344,507
4
W
Jormungandr
10,873
604
152
8
0
313,955
1
W
Chang'e
9,553
531
112
6
0
372,383
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role