Player Matchup

Odin
Odin
Gold I
Askrincha
Odin
Gold I
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
385W - 338L
1,396 MMR
Party 2
Chaac
Chaac
Gold IV
Loupio_213
Chaac
Gold IV
Level 105
God Stats
43W - 35L
1,439 SR
Queue Stats
325W - 277L
1,207 MMR
Party 2
Erlang Shen
Erlang Shen
Platinum IV
djelalex-68
Erlang Shen
Platinum IV
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
426W - 386L
1,506 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 118
1,480 SR
1,369 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 54
1,382 SR
1,220 MMR
Tiamat
Tiamat
Bronze IV
AlvaroTez05
Tiamat
Bronze IV
Level 38
God Stats
0W - 7L
1,271 SR
Queue Stats
2W - 11L
1,224 MMR
Party 1
Neith
Neith
Silver I
Zek8_vic
Neith
Silver I
Level 76
God Stats
10W - 13L
1,409 SR
Queue Stats
54W - 55L
1,389 MMR
Solo
Cerberus
Cerberus
Bronze IV
oscarbe97
Cerberus
Bronze IV
Level 48
God Stats
0W - 4L
1,465 SR
Queue Stats
2W - 13L
1,048 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
17
4 / 3 / 7
13,069
653
13,682
16,911
12,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chaac
16
4 / 2 / 7
12,649
632
15,227
19,238
17,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Erlang Shen
djelalex-68
Erlang Shen
16
4 / 4 / 7
12,784
639
12,561
21,471
10,533
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AphroditeSobekThothDiscordiaScylla

VS

Bans
TyrCthulhuChang'eCabrakanHel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
2 / 3 / 5
10,996
550
9,506
10,530
7,366
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Neith
Zek8_vic
Neith
16
3 / 3 / 5
11,979
599
14,497
16,637
15,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
oscarbe97
Cerberus
15
3 / 6 / 4
12,341
617
13,488
22,111
28,198
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
22
12
Kills
8
9
Deaths
12
21
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Tiamat
2
3
5
1.5
W
Odin
4
3
7
2.5
W
Chaac
4
2
7
3.75
L
Neith
Zek8_vic
Neith
3
3
5
1.83
W
Erlang Shen
djelalex-68
Erlang Shen
4
4
7
1.88
L
Cerberus
oscarbe97
Cerberus
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,470
Damage
37,491
57,620
Taken
49,278
40,187
Mitigated
50,638
16,960
Healing
20,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
9,506
981
918
5,706
10,530
7,366
37
12
10,254
37,231
0
W
Odin
13,682
4,359
0
2,057
16,911
12,138
296
7,317
9,594
0
73,691
W
Chaac
15,227
3,540
0
8,024
19,238
17,516
271
6,604
12,634
0
63,459
L
Neith
Zek8_vic
Neith
14,497
5,256
0
4,896
16,637
15,074
219
0
16,162
0
61,382
W
Erlang Shen
djelalex-68
Erlang Shen
12,561
4,854
0
6,879
21,471
10,533
2,366
9,267
12,204
0
58,111
L
Cerberus
oscarbe97
Cerberus
13,488
678
17
8,832
22,111
28,198
0
0
21,215
28,804
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,502
Gold Earned
35,316
245
Minions Killed
185
0
Camps Cleared
0
1,075,091
Distance Traveled
937,968
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,996
550
56
3
0
236,002
1
W
Odin
13,069
653
91
5
0
367,838
0
W
Chaac
12,649
632
61
3
0
379,691
3
L
Neith
11,979
599
82
4
0
351,575
2
W
Erlang Shen
12,784
639
93
5
0
327,562
2
L
Cerberus
12,341
617
47
2
0
350,391
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role