Player Matchup

Aphrodite
Aphrodite
Diamond II
EpicYorch
Aphrodite
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Geb
Geb
Diamond III
Mercyу
Geb
Diamond III
Level 160
God Stats
1W - 2L
1,500 SR
Queue Stats
103W - 116L
2,230 MMR
Solo
Cu Chulainn
Cu Chulainn
Diamond II
Noloz
Cu Chulainn
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Serqet
Serqet
Diamond I
OjoBlood
Serqet
Diamond I
Level 127
God Stats
3W - 2L
1,684 SR
Queue Stats
137W - 118L
2,368 MMR
Party 2
Jing Wei
Jing Wei
Diamond IV
OrbitalOverlap
Jing Wei
Diamond IV
Level 160
God Stats
10W - 12L
1,607 SR
Queue Stats
186W - 166L
2,216 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 153
1,558 SR
1,963 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 143
1,597 SR
1,994 MMR
Athena
Athena
Masters
Deim0ss
Athena
Masters
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Diamond I
GunjleTime
Fenrir
Diamond I
Level 158
God Stats
39W - 17L
1,747 SR
Queue Stats
82W - 60L
2,484 MMR
Solo
Cerberus
Cerberus
Diamond II
Tron10701
Cerberus
Diamond II
Level 156
God Stats
12W - 14L
1,612 SR
Queue Stats
487W - 459L
2,269 MMR
Solo
The Morrigan
The Morrigan
Masters
Zhainy
The Morrigan
Masters
Level 160
God Stats
42W - 37L
1,623 SR
Queue Stats
577W - 526L
2,217 MMR
Solo
Rama
Rama
Diamond III
Zylurat
Rama
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
EpicYorch
Aphrodite
10
0 / 2 / 2
6,200
477
5,330
7,622
2,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Geb
9
2 / 4 / 1
5,883
453
4,171
10,960
5,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cu Chulainn
Noloz
Cu Chulainn
12
0 / 3 / 1
6,716
517
6,191
10,771
6,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Serqet
OjoBlood
Serqet
13
1 / 1 / 0
6,819
525
2,829
6,723
2,804
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jing Wei
11
0 / 8 / 1
6,183
476
5,896
11,596
2,439
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
PersephoneApolloSetTsukuyomiTiamat

VS

Bans
NemesisHeimdallrCabrakanGuan YuKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Deim0ss
Athena
11
0 / 0 / 11
6,985
537
5,195
7,486
4,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fenrir
GunjleTime
Fenrir
13
4 / 2 / 5
7,378
568
7,505
10,036
3,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
Tron10701
Cerberus
14
2 / 0 / 4
7,816
601
6,746
9,184
7,916
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

The Morrigan
Zhainy
The Morrigan
15
3 / 1 / 4
8,065
620
4,618
3,684
1,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rama
Zylurat
Rama
14
9 / 0 / 0
8,990
692
10,197
10,621
3,722
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
42
3
Kills
18
18
Deaths
3
5
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Athena
Deim0ss
Athena
0
0
11
5.5
L
Aphrodite
EpicYorch
Aphrodite
0
2
2
0.5
W
Fenrir
GunjleTime
Fenrir
4
2
5
3.25
L
Geb
2
4
1
0.63
L
Cu Chulainn
Noloz
Cu Chulainn
0
3
1
0.17
L
Serqet
OjoBlood
Serqet
1
1
0
1
L
Jing Wei
0
8
1
0.06
W
Cerberus
Tron10701
Cerberus
2
0
4
4
W
The Morrigan
Zhainy
The Morrigan
3
1
4
5
W
Rama
Zylurat
Rama
9
0
0
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,417
Damage
34,261
47,672
Taken
41,011
19,877
Mitigated
20,855
16,392
Healing
19,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
Deim0ss
Athena
5,195
1,951
0
2,387
7,486
4,062
46
4,042
3,444
16,778
0
L
Aphrodite
EpicYorch
Aphrodite
5,330
654
2,855
4,498
7,622
2,890
335
2,957
4,665
45,274
0
W
Fenrir
GunjleTime
Fenrir
7,505
1,802
0
3,888
10,036
3,830
0
2,993
6,410
0
45,527
L
Geb
4,171
777
0
854
10,960
5,377
104
4,114
6,672
13,633
0
L
Cu Chulainn
Noloz
Cu Chulainn
6,191
1,061
0
2,774
10,771
6,367
0
6,554
4,217
0
40,749
L
Serqet
OjoBlood
Serqet
2,829
225
0
3,497
6,723
2,804
0
1,626
5,097
0
46,021
L
Jing Wei
5,896
4,663
0
1,914
11,596
2,439
0
989
10,607
0
39,447
W
Cerberus
Tron10701
Cerberus
6,746
300
0
5,227
9,184
7,916
0
66
8,316
46,114
0
W
The Morrigan
Zhainy
The Morrigan
4,618
655
0
941
3,684
1,325
0
1,333
2,345
67,386
145
W
Rama
Zylurat
Rama
10,197
8,467
0
6,835
10,621
3,722
2,556
1,067
9,554
0
53,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,801
Gold Earned
39,234
373
Minions Killed
476
0
Camps Cleared
0
1,347,516
Distance Traveled
1,355,219
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
6,985
537
37
3
0
294,957
5
L
Aphrodite
6,200
477
113
9
0
262,212
4
W
Fenrir
7,378
568
76
6
0
307,395
4
L
Geb
5,883
453
11
1
0
277,824
4
L
Cu Chulainn
6,716
517
70
5
0
241,297
3
L
Serqet
6,819
525
105
8
0
327,538
3
L
Jing Wei
6,183
476
74
6
0
238,645
2
W
Cerberus
7,816
601
120
9
0
256,077
4
W
The Morrigan
8,065
620
140
11
0
258,129
7
W
Rama
8,990
692
103
8
0
238,661
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role