Player Matchup

Arachne
Arachne
Vanixly
Arachne
Level 67
God Stats
2W - 2L
1,530 SR
Queue Stats
36W - 22L
1,675 Elo+
Party 2
Cthulhu
Cthulhu
XAquiveredX
Cthulhu
Level 129
God Stats
69W - 23L
1,483 SR
Queue Stats
344W - 230L
1,640 Elo+
Party 2
Scylla
Scylla
o0Sad0o
Scylla
Level 126
God Stats
29W - 15L
1,728 SR
Queue Stats
282W - 168L
1,696 Elo+
Party 2
Team Averages
Level 107
1,581 SR
1,670 Elo+

VS

Team Averages
Level 126
1,662 SR
1,634 Elo+
Danzaburou
Danzaburou
AssaultZero96
Danzaburou
Level 119
God Stats
47W - 37L
1,615 SR
Queue Stats
283W - 222L
1,646 Elo+
Party 1
Horus
Horus
lzybms
Horus
Level 121
God Stats
11W - 7L
1,740 SR
Queue Stats
243W - 165L
1,711 Elo+
Party 1
Kukulkan
Kukulkan
v DeLiRi0uS x
Kukulkan
Level 139
God Stats
23W - 22L
1,631 SR
Queue Stats
267W - 311L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Vanixly
Arachne
15
4 / 4 / 2
12,549
627
5,516
21,811
9,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cthulhu
XAquiveredX
Cthulhu
18
5 / 1 / 5
14,072
704
16,619
18,413
18,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Scylla
o0Sad0o
Scylla
17
1 / 1 / 8
12,530
627
16,406
8,757
3,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AssaultZero96
Danzaburou
14
1 / 2 / 3
11,034
552
10,670
10,813
4,047
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
lzybms
Horus
13
2 / 2 / 2
10,745
537
5,212
21,260
21,812
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Kukulkan
v DeLiRi0uS x
Kukulkan
15
2 / 6 / 2
11,414
571
17,376
13,432
10,116
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
10
Kills
5
6
Deaths
10
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AssaultZero96
Danzaburou
1
2
3
1.25
W
Arachne
Vanixly
Arachne
4
4
2
1.25
W
Cthulhu
XAquiveredX
Cthulhu
5
1
5
7.5
L
Horus
lzybms
Horus
2
2
2
1.5
W
Scylla
o0Sad0o
Scylla
1
1
8
5
L
Kukulkan
v DeLiRi0uS x
Kukulkan
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,541
Damage
33,258
48,981
Taken
45,505
30,511
Mitigated
35,975
17,316
Healing
11,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AssaultZero96
Danzaburou
10,670
5,280
0
1,680
10,813
4,047
276
7,710
3,037
0
50,096
W
Arachne
Vanixly
Arachne
5,516
3,627
0
7,643
21,811
9,004
424
8,687
11,812
0
76,280
W
Cthulhu
XAquiveredX
Cthulhu
16,619
372
232
5,235
18,413
18,178
603
5,158
13,255
70,550
0
L
Horus
lzybms
Horus
5,212
1,753
2,822
5,760
21,260
21,812
0
13,793
6,876
0
15,965
W
Scylla
o0Sad0o
Scylla
16,406
1,449
184
4,022
8,757
3,329
2,475
4,013
4,744
71,875
0
L
Kukulkan
v DeLiRi0uS x
Kukulkan
17,376
342
374
908
13,432
10,116
0
10,543
2,515
76,307
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,151
Gold Earned
33,193
274
Minions Killed
201
0
Camps Cleared
0
1,107,092
Distance Traveled
965,876
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
11,034
552
75
4
0
289,759
0
W
Arachne
12,549
627
79
4
0
368,050
4
W
Cthulhu
14,072
704
76
4
0
403,753
0
L
Horus
10,745
537
18
1
0
378,151
4
W
Scylla
12,530
627
119
6
0
335,289
6
L
Kukulkan
11,414
571
108
5
0
297,966
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role