Player Matchup

Jormungandr
Jormungandr
Max56098
Jormungandr
Level 9
God Stats
4W - 12L
1,158 SR
Queue Stats
5W - 16L
1,099 Elo+
Solo
Cerberus
Cerberus
Olly13
Cerberus
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,067 Elo+
Solo
Nike
Nike
Zehetsubo
Nike
Level 29
God Stats
30W - 22L
1,761 SR
Queue Stats
713W - 810L
1,393 Elo+
Solo
Sobek
Sobek
pfkpfkpfkpfk
Sobek
Level 8
God Stats
3W - 8L
1,281 SR
Queue Stats
14W - 32L
1,171 Elo+
Solo
Izanami
Izanami
ydy2070
Izanami
Level 18
God Stats
27W - 36L
1,303 SR
Queue Stats
51W - 80L
1,149 Elo+
Solo
Team Averages
Level 15
1,401 SR
1,176 Elo+

VS

Team Averages
Level 13
1,363 SR
1,195 Elo+
Heimdallr
Heimdallr
Barry Hatman
Heimdallr
Level 16
God Stats
8W - 14L
1,204 SR
Queue Stats
134W - 182L
1,283 Elo+
Party 1
Set
Set
JPC2209
Set
Level 27
God Stats
5W - 3L
1,321 SR
Queue Stats
125W - 154L
1,247 Elo+
Party 1
Cerberus
Cerberus
Swag yeti
Cerberus
Level 9
God Stats
4W - 5L
1,500 SR
Queue Stats
17W - 31L
1,073 Elo+
Party 1
King Arthur
King Arthur
XxgamesxX2008
King Arthur
Level 5
God Stats
10W - 15L
1,287 SR
Queue Stats
34W - 52L
1,145 Elo+
Party 1
Terra
Terra
icenano
Terra
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 30L
1,229 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Max56098
Jormungandr
12
0 / 6 / 0
8,016
349
1,319
13,625
5,978
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cerberus
Olly13
Cerberus
10
0 / 14 / 1
7,257
316
1,171
17,908
5,603
Nike
14
5 / 5 / 0
9,546
415
12,383
23,084
13,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
1 / 5 / 0
8,227
358
4,070
15,025
7,648
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Izanami
ydy2070
Izanami
13
1 / 10 / 2
8,643
376
9,994
18,960
5,435
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Barry Hatman
Heimdallr
18
7 / 1 / 9
11,630
506
17,017
12,470
5,502
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Set
20
13 / 0 / 5
12,450
541
13,713
13,095
6,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
Swag yeti
Cerberus
14
4 / 3 / 8
9,679
421
6,572
15,111
12,371
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
XxgamesxX2008
King Arthur
13
4 / 4 / 5
9,644
419
7,559
20,293
14,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Terra
icenano
Terra
19
10 / 0 / 3
12,443
541
15,111
11,095
3,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
68
7
Kills
38
40
Deaths
8
3
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Barry Hatman
Heimdallr
7
1
9
11.5
W
Set
13
0
5
15.5
L
Jormungandr
Max56098
Jormungandr
0
6
0
0
L
Cerberus
Olly13
Cerberus
0
14
1
0.04
W
Cerberus
Swag yeti
Cerberus
4
3
8
2.67
W
King Arthur
XxgamesxX2008
King Arthur
4
4
5
1.63
L
Nike
5
5
0
1
W
Terra
icenano
Terra
10
0
3
11.5
L
1
5
0
0.2
L
Izanami
ydy2070
Izanami
1
10
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,937
Damage
59,972
88,602
Taken
72,064
37,903
Mitigated
42,552
11,927
Healing
22,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Barry Hatman
Heimdallr
17,017
10,156
0
3,471
12,470
5,502
4,721
3,082
9,388
0
77,793
W
Set
13,713
6,310
0
5,595
13,095
6,425
345
2,451
10,644
0
100,784
L
Jormungandr
Max56098
Jormungandr
1,319
294
72
416
13,625
5,978
653
667
12,878
36,148
0
L
Cerberus
Olly13
Cerberus
1,171
365
0
705
17,908
5,603
213
4,420
13,131
18,119
0
W
Cerberus
Swag yeti
Cerberus
6,572
1,300
0
2,225
15,111
12,371
652
228
14,883
40,273
0
W
King Arthur
XxgamesxX2008
King Arthur
7,559
1,412
0
4,727
20,293
14,442
480
216
20,077
0
31,314
L
Nike
12,383
3,347
0
6,042
23,084
13,239
0
7,432
15,085
0
52,589
W
Terra
icenano
Terra
15,111
2,753
1,093
5,257
11,095
3,812
906
583
10,512
67,273
0
L
4,070
361
0
2,056
15,025
7,648
370
565
14,325
23,293
0
L
Izanami
ydy2070
Izanami
9,994
5,384
0
2,636
18,960
5,435
159
7,416
10,973
0
49,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,689
Gold Earned
55,846
290
Minions Killed
560
0
Camps Cleared
0
1,807,325
Distance Traveled
2,090,478
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
11,630
506
131
6
0
422,848
0
W
Set
12,450
541
177
8
0
479,742
2
L
Jormungandr
8,016
349
63
3
0
277,471
0
L
Cerberus
7,257
316
44
2
0
299,403
1
W
Cerberus
9,679
421
80
3
0
368,256
1
W
King Arthur
9,644
419
45
2
0
400,414
1
L
Nike
9,546
415
77
3
0
408,093
1
W
Terra
12,443
541
127
6
0
419,218
0
L
Sobek
8,227
358
31
1
0
489,600
0
L
Izanami
8,643
376
75
3
0
332,758
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role