Player Matchup

Loki
Loki
JorgeFraago
Loki
Level 27
God Stats
38W - 38L
1,517 SR
Queue Stats
125W - 136L
1,449 Elo+
Party 2
Apollo
Apollo
XELLIUM_iiXflavZ
Apollo
Level 29
God Stats
13W - 10L
1,624 SR
Queue Stats
74W - 73L
1,484 Elo+
Solo
Da Ji
Da Ji
danielop39
Da Ji
Level 17
God Stats
6W - 4L
1,709 SR
Queue Stats
8W - 8L
1,288 Elo+
Solo
Ymir
Ymir
javierrmg
Ymir
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 34L
1,422 Elo+
Party 2
Vamana
Vamana
kalaisama88
Vamana
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 7L
1,399 Elo+
Solo
Team Averages
Level 20
1,570 SR
1,408 Elo+

VS

Team Averages
Level 19
1,366 SR
1,375 Elo+
Bellona
Bellona
CardHornet4943
Bellona
Level 23
God Stats
2W - 2L
1,500 SR
Queue Stats
44W - 52L
1,404 Elo+
Party 1
Anubis
Anubis
The4neau
Anubis
Level 7
God Stats
1W - 1L
1,309 SR
Queue Stats
36W - 19L
1,693 Elo+
Solo
Sol
Sol
The_eXampLex
Sol
Level 13
God Stats
12W - 10L
1,321 SR
Queue Stats
14W - 19L
1,113 Elo+
Solo
Anhur
Anhur
TrishDevil1
Anhur
Level 23
God Stats
1W - 3L
1,191 SR
Queue Stats
91W - 91L
1,315 Elo+
Solo
Ymir
Ymir
oisingabriel1
Ymir
Level 28
God Stats
41W - 31L
1,507 SR
Queue Stats
97W - 99L
1,349 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 4 / 0
8,954
560
7,195
9,593
2,696
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
2 / 5 / 4
7,129
446
7,857
12,231
3,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Da Ji
11
2 / 9 / 0
7,084
443
2,063
9,934
3,027
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
9
0 / 5 / 1
5,879
367
1,345
8,353
3,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Vamana
5
0 / 0 / 1
5,291
331
90
2,380
607
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 3
8,482
530
3,592
5,794
4,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
The4neau
Anubis
17
8 / 2 / 1
10,678
667
8,367
10,252
4,594
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

13
2 / 4 / 3
8,172
511
4,639
7,740
2,690
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
4 / 2 / 7
8,810
551
7,670
11,538
3,880
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
5 / 2 / 6
8,788
549
4,822
8,458
7,486
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
43
10
Kills
23
23
Deaths
11
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
4
1
3
5.5
L
6
4
0
1.5
W
Anubis
The4neau
Anubis
8
2
1
4.25
W
2
4
3
0.88
W
4
2
7
3.75
L
2
5
4
0.8
L
Da Ji
2
9
0
0.22
L
Ymir
0
5
1
0.1
L
Vamana
0
0
1
0.5
W
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,550
Damage
29,090
42,491
Taken
43,782
12,992
Mitigated
23,093
5,736
Healing
16,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,592
808
0
960
5,794
4,443
0
0
5,794
0
41,516
L
7,195
2,267
0
1,737
9,593
2,696
936
4,286
5,307
0
50,008
W
Anubis
The4neau
Anubis
8,367
389
0
6,996
10,252
4,594
3,013
66
10,186
81,534
0
W
4,639
1,760
0
2,040
7,740
2,690
3,066
120
7,620
33,902
715
W
7,670
5,281
0
5,640
11,538
3,880
1,888
890
10,648
0
42,232
L
7,857
4,580
0
2,954
12,231
3,057
590
3,475
8,756
0
32,142
L
Da Ji
2,063
464
0
0
9,934
3,027
150
5,431
4,503
0
23,647
L
Ymir
1,345
38
34
1,011
8,353
3,605
0
4,140
4,213
20,368
0
L
Vamana
90
47
0
0
2,380
607
0
457
1,923
0
6,313
W
4,822
1,228
0
861
8,458
7,486
344
269
8,189
39,426
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,337
Gold Earned
44,930
229
Minions Killed
400
0
Camps Cleared
0
1,130,208
Distance Traveled
1,458,560
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,482
530
67
4
0
372,685
0
L
Loki
8,954
560
90
6
0
280,217
1
W
Anubis
10,678
667
148
9
0
251,020
1
W
Sol
8,172
511
48
3
0
250,342
0
W
Anhur
8,810
551
81
5
0
242,557
2
L
Apollo
7,129
446
46
3
0
250,336
3
L
Da Ji
7,084
443
52
3
0
254,109
5
L
Ymir
5,879
367
27
2
0
237,818
3
L
Vamana
5,291
331
14
1
0
107,728
2
W
Ymir
8,788
549
56
4
0
341,956
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role