Player Matchup

Mercury
Mercury
AirAce
Mercury
Level 123
God Stats
54W - 20L
1,736 SR
Queue Stats
174W - 139L
1,604 Elo+
Party 1
Vamana
Vamana
Ivana250407
Vamana
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,500 Elo+
Party 1
Apollo
Apollo
KaramazovBrother
Apollo
Level 15
God Stats
14W - 7L
1,780 SR
Queue Stats
59W - 49L
1,530 Elo+
Solo
Geb
Geb
Zegamore
Geb
Level 29
God Stats
9W - 5L
1,695 SR
Queue Stats
62W - 51L
1,605 Elo+
Party 1
Zeus
Zeus
anonimengamerbg
Zeus
Level 28
God Stats
6W - 5L
1,505 SR
Queue Stats
73W - 59L
1,568 Elo+
Party 1
Team Averages
Level 40
1,643 SR
1,561 Elo+

VS

Team Averages
Level 16
1,473 SR
1,502 Elo+
Cerberus
Cerberus
MeGaArOuF
Cerberus
Level 5
God Stats
1W - 2L
1,270 SR
Queue Stats
1W - 3L
1,376 Elo+
Solo
Tsukuyomi
Tsukuyomi
Mimatix
Tsukuyomi
Level 21
God Stats
3W - 4L
1,457 SR
Queue Stats
120W - 127L
1,513 Elo+
Solo
Osiris
Osiris
Niuzi
Osiris
Level 27
God Stats
2W - 3L
1,437 SR
Queue Stats
87W - 67L
1,497 Elo+
Solo
Agni
Agni
Pléthorique
Agni
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,552 Elo+
Solo
Fafnir
Fafnir
Xiduz
Fafnir
Level 26
God Stats
3W - 3L
1,700 SR
Queue Stats
469W - 442L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AirAce
Mercury
12
4 / 1 / 4
6,965
633
4,392
6,802
2,255
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vamana
10
0 / 6 / 2
5,613
510
1,803
6,156
2,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
3 / 1 / 2
6,741
613
5,565
6,348
2,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
2 / 2 / 1
5,840
531
3,760
5,523
2,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
12 / 1 / 2
8,241
749
7,753
4,682
1,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
MeGaArOuF
Cerberus
7
1 / 6 / 2
4,819
438
2,364
7,102
3,792
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tsukuyomi
Mimatix
Tsukuyomi
10
2 / 5 / 3
6,334
576
4,464
8,971
3,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Osiris
Niuzi
Osiris
13
6 / 1 / 1
7,450
677
5,595
5,606
4,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
1 / 8 / 1
5,396
491
1,792
5,946
2,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fafnir
Xiduz
Fafnir
9
1 / 1 / 2
5,826
530
2,529
6,108
3,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
20
21
Kills
11
11
Deaths
21
11
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Mercury
AirAce
Mercury
4
1
4
6
W
Vamana
0
6
2
0.17
W
3
1
2
4
L
Cerberus
MeGaArOuF
Cerberus
1
6
2
0.33
L
Tsukuyomi
Mimatix
Tsukuyomi
2
5
3
0.7
L
Osiris
Niuzi
Osiris
6
1
1
6.5
L
1
8
1
0.19
L
Fafnir
Xiduz
Fafnir
1
1
2
2
W
2
2
1
1.25
W
12
1
2
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,273
Damage
16,744
29,511
Taken
33,733
11,404
Mitigated
16,566
6,373
Healing
7,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
AirAce
Mercury
4,392
2,044
0
660
6,802
2,255
0
516
6,234
0
45,944
W
Vamana
1,803
699
0
46
6,156
2,726
38
190
5,966
0
18,939
W
5,565
3,584
0
2,848
6,348
2,544
0
1,316
5,032
0
50,017
L
Cerberus
MeGaArOuF
Cerberus
2,364
439
0
457
7,102
3,792
0
2,130
4,936
9,194
0
L
Tsukuyomi
Mimatix
Tsukuyomi
4,464
860
0
2,725
8,971
3,044
0
2,325
6,502
0
27,054
L
Osiris
Niuzi
Osiris
5,595
2,735
0
1,921
5,606
4,197
0
853
4,745
0
41,280
L
1,792
72
0
25
5,946
2,056
527
3,811
1,979
16,058
0
L
Fafnir
Xiduz
Fafnir
2,529
554
0
2,764
6,108
3,477
0
2,010
4,058
16,375
0
W
3,760
355
0
1,564
5,523
2,618
315
2,787
2,736
14,263
0
W
7,753
1,440
0
1,255
4,682
1,261
1,335
1,664
2,858
31,319
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,400
Gold Earned
29,825
326
Minions Killed
217
0
Camps Cleared
0
1,133,949
Distance Traveled
1,020,128
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,965
633
85
8
0
271,803
1
W
Vamana
5,613
510
41
4
0
213,624
2
W
Apollo
6,741
613
107
10
0
207,745
6
L
Cerberus
4,819
438
26
2
0
208,388
5
L
Tsukuyomi
6,334
576
48
4
0
204,023
2
L
Osiris
7,450
677
93
8
0
218,982
0
L
Agni
5,396
491
27
2
0
173,231
0
L
Fafnir
5,826
530
23
2
0
215,504
4
W
Geb
5,840
531
19
2
0
217,628
2
W
Zeus
8,241
749
74
7
0
223,149
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role