Player Matchup

Fenrir
Fenrir
Bronze III
HvS Saiir
Fenrir
Bronze III
Level 129
God Stats
1W - 2L
1,604 SR
Queue Stats
6W - 8L
1,500 MMR
Party 1
Chang'e
Chang'e
Bronze III
HvS faded monk
Chang'e
Bronze III
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,459 MMR
Party 1
Kukulkan
Kukulkan
Bronze III
STGRobert
Kukulkan
Bronze III
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,449 MMR
Solo
Izanami
Izanami
Silver I
Wrath_Sin_Gaming
Izanami
Silver I
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 18L
1,438 MMR
Solo
King Arthur
King Arthur
Gold II
sistt
King Arthur
Gold II
Level 129
God Stats
7W - 14L
1,314 SR
Queue Stats
220W - 216L
1,442 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 99
1,484 SR
1,458 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 118
1,569 SR
1,440 MMR
Poseidon
Poseidon
Gold IV
Christian RL 20
Poseidon
Gold IV
Level 85
God Stats
4W - 3L
1,563 SR
Queue Stats
115W - 122L
1,456 MMR
Solo
Cerberus
Cerberus
Silver III
LMT 4quiles
Cerberus
Silver III
Level 104
God Stats
12W - 12L
1,500 SR
Queue Stats
259W - 256L
1,372 MMR
Party 2
Sun Wukong
Sun Wukong
Gold IV
Nookie iXi
Sun Wukong
Gold IV
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
382W - 383L
1,463 MMR
Solo
Tsukuyomi
Tsukuyomi
Bronze III
vYaiZee
Tsukuyomi
Bronze III
Level 107
God Stats
2W - 0L
1,679 SR
Queue Stats
11W - 8L
1,458 MMR
Party 2
Cernunnos
Cernunnos
Silver III
zurman21
Cernunnos
Silver III
Level 138
God Stats
7W - 2L
1,602 SR
Queue Stats
41W - 47L
1,450 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
HvS Saiir
Fenrir
17
8 / 7 / 0
11,226
468
12,310
20,926
8,410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
3 / 6 / 4
9,625
401
10,941
21,849
14,538
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Kukulkan
STGRobert
Kukulkan
16
0 / 4 / 2
10,077
420
4,795
11,882
4,987
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 7 / 4
10,314
430
10,669
20,969
6,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
sistt
King Arthur
19
1 / 3 / 0
11,974
499
9,752
19,453
18,034
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
Cu ChulainnAthenaDanzaburouArachneCthulhu

VS

Bans
ScyllaSetCupidNemesisAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
19
6 / 3 / 9
13,168
549
12,334
11,835
4,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cerberus
LMT 4quiles
Cerberus
18
3 / 2 / 16
12,501
521
9,699
21,096
22,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sun Wukong
Nookie iXi
Sun Wukong
20
2 / 0 / 9
14,534
606
12,846
16,508
22,330
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tsukuyomi
vYaiZee
Tsukuyomi
20
13 / 3 / 10
14,600
608
23,091
15,353
6,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cernunnos
zurman21
Cernunnos
18
3 / 5 / 10
12,341
514
11,625
20,879
7,437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
81
13
Kills
27
27
Deaths
13
10
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Poseidon
6
3
9
3.5
L
Fenrir
HvS Saiir
Fenrir
8
7
0
1.14
L
3
6
4
0.83
W
Cerberus
LMT 4quiles
Cerberus
3
2
16
5.5
W
Sun Wukong
Nookie iXi
Sun Wukong
2
0
9
6.5
L
Kukulkan
STGRobert
Kukulkan
0
4
2
0.25
L
1
7
4
0.43
L
King Arthur
sistt
King Arthur
1
3
0
0.33
W
Tsukuyomi
vYaiZee
Tsukuyomi
13
3
10
6
W
Cernunnos
zurman21
Cernunnos
3
5
10
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,467
Damage
69,595
95,079
Taken
85,671
52,941
Mitigated
63,189
25,063
Healing
37,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
12,334
924
0
4,684
11,835
4,167
2,325
1,612
10,223
101,516
0
L
Fenrir
HvS Saiir
Fenrir
12,310
2,781
0
1,867
20,926
8,410
0
6,552
14,374
0
63,361
L
10,941
412
3,656
8,754
21,849
14,538
0
6,006
15,843
50,462
0
W
Cerberus
LMT 4quiles
Cerberus
9,699
372
0
8,351
21,096
22,636
735
5,471
15,625
58,582
0
W
Sun Wukong
Nookie iXi
Sun Wukong
12,846
2,510
0
7,391
16,508
22,330
768
1,381
14,875
0
109,133
L
Kukulkan
STGRobert
Kukulkan
4,795
409
0
1,664
11,882
4,987
344
4,930
6,952
65,687
0
L
10,669
6,706
0
5,797
20,969
6,972
717
3,825
17,144
0
84,093
L
King Arthur
sistt
King Arthur
9,752
684
0
3,325
19,453
18,034
0
720
18,733
0
91,603
W
Tsukuyomi
vYaiZee
Tsukuyomi
23,091
8,315
0
6,401
15,353
6,619
655
2,973
12,380
0
106,104
W
Cernunnos
zurman21
Cernunnos
11,625
5,795
0
10,464
20,879
7,437
4,251
5,226
15,653
0
109,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,216
Gold Earned
67,144
628
Minions Killed
733
0
Camps Cleared
0
2,136,951
Distance Traveled
2,340,788
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
13,168
549
145
6
0
461,051
4
L
Fenrir
11,226
468
91
4
0
437,625
0
L
Chang'e
9,625
401
64
3
0
413,011
8
W
Cerberus
12,501
521
100
4
0
481,206
5
W
Sun Wukong
14,534
606
213
9
0
477,794
2
L
Kukulkan
10,077
420
134
6
0
431,403
5
L
Izanami
10,314
430
149
6
0
384,434
2
L
King Arthur
11,974
499
190
8
0
470,478
3
W
Tsukuyomi
14,600
608
140
6
0
516,955
0
W
Cernunnos
12,341
514
135
6
0
403,782
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role