Player Matchup

Erlang Shen
Erlang Shen
Chrisboiii
Erlang Shen
Level 30
God Stats
23W - 25L
1,555 SR
Queue Stats
391W - 415L
1,490 Elo+
Solo
Da Ji
Da Ji
Drow3yyy
Da Ji
Level 17
God Stats
8W - 5L
1,211 SR
Queue Stats
86W - 66L
1,492 Elo+
Solo
Chang'e
Chang'e
Revγ
Chang'e
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
140W - 100L
1,723 Elo+
Solo
Izanami
Izanami
Tezzel1
Izanami
Level 18
God Stats
32W - 21L
1,555 SR
Queue Stats
71W - 58L
1,511 Elo+
Solo
Cabrakan
Cabrakan
ДЖИН182
Cabrakan
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,540 Elo+
Solo
Team Averages
Level 19
1,464 SR
1,551 Elo+

VS

Team Averages
Level 22
1,571 SR
1,484 Elo+
Izanami
Izanami
BestManOK
Izanami
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
RandomVillain13
Guan Yu
Level 26
God Stats
35W - 29L
1,845 SR
Queue Stats
277W - 295L
1,530 Elo+
Party 1
Olorun
Olorun
Skelenox09
Olorun
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,295 Elo+
Solo
Rama
Rama
ariendx
Rama
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
你真的快乐吗
Tiamat
Level 23
God Stats
4W - 7L
1,507 SR
Queue Stats
98W - 84L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Chrisboiii
Erlang Shen
17
5 / 6 / 1
10,231
568
6,668
13,143
7,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Da Ji
Drow3yyy
Da Ji
16
5 / 6 / 8
10,287
572
12,433
14,729
8,982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Chang'e
Revγ
Chang'e
18
12 / 3 / 5
12,107
673
19,003
17,859
7,462
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Tezzel1
Izanami
16
2 / 2 / 1
9,743
541
6,651
9,856
3,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cabrakan
ДЖИН182
Cabrakan
15
3 / 2 / 5
9,514
529
4,909
7,764
7,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BestManOK
Izanami
16
4 / 5 / 6
9,749
542
9,377
20,322
12,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
10 / 2 / 4
10,467
582
11,284
15,293
18,438
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Olorun
Skelenox09
Olorun
10
0 / 12 / 4
7,082
393
2,983
14,782
5,191
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rama
ariendx
Rama
13
0 / 5 / 4
7,889
438
1,495
9,609
3,282
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
5 / 3 / 5
10,045
558
8,356
13,155
12,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
42
27
Kills
19
19
Deaths
27
20
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Izanami
BestManOK
Izanami
4
5
6
1.4
W
Erlang Shen
Chrisboiii
Erlang Shen
5
6
1
0.92
W
Da Ji
Drow3yyy
Da Ji
5
6
8
1.5
L
10
2
4
6
W
Chang'e
Revγ
Chang'e
12
3
5
4.83
L
Olorun
Skelenox09
Olorun
0
12
4
0.17
W
Izanami
Tezzel1
Izanami
2
2
1
1.25
L
Rama
ariendx
Rama
0
5
4
0.4
W
Cabrakan
ДЖИН182
Cabrakan
3
2
5
2.75
L
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,664
Damage
33,495
63,351
Taken
73,161
35,326
Mitigated
52,184
24,500
Healing
23,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
BestManOK
Izanami
9,377
6,059
0
5,490
20,322
12,897
62
4,352
15,970
0
73,633
W
Erlang Shen
Chrisboiii
Erlang Shen
6,668
3,723
0
3,318
13,143
7,396
1,419
1,295
11,548
0
58,524
W
Da Ji
Drow3yyy
Da Ji
12,433
2,927
0
3,076
14,729
8,982
784
3,093
11,512
0
48,496
L
11,284
1,925
2,381
7,852
15,293
18,438
569
5,528
9,765
0
48,718
W
Chang'e
Revγ
Chang'e
19,003
2,025
1,552
8,843
17,859
7,462
1,194
4,184
13,450
90,906
0
L
Olorun
Skelenox09
Olorun
2,983
2,346
105
1,043
14,782
5,191
1,357
4,896
9,886
22,544
0
W
Izanami
Tezzel1
Izanami
6,651
4,514
0
4,835
9,856
3,582
5,854
1,694
8,137
0
83,659
L
Rama
ariendx
Rama
1,495
1,141
0
1,409
9,609
3,282
0
1,942
7,667
0
45,993
W
Cabrakan
ДЖИН182
Cabrakan
4,909
737
0
2,876
7,764
7,904
514
1,073
6,691
16,503
0
L
8,356
1,214
0
4,957
13,155
12,376
447
7,194
5,961
49,867
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,882
Gold Earned
45,232
570
Minions Killed
414
0
Camps Cleared
0
1,639,578
Distance Traveled
1,493,945
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,749
542
121
7
0
236,906
2
W
Erlang Shen
10,231
568
108
6
0
343,435
0
W
Da Ji
10,287
572
87
5
0
324,984
7
L
Guan Yu
10,467
582
71
4
0
347,348
5
W
Chang'e
12,107
673
169
9
0
340,160
1
L
Olorun
7,082
393
41
2
0
260,266
3
W
Izanami
9,743
541
177
10
0
308,715
7
L
Rama
7,889
438
92
5
0
319,673
1
W
Cabrakan
9,514
529
29
2
0
322,284
2
L
Tiamat
10,045
558
89
5
0
329,752
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role