Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
 
Geb
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
MoaningEnderman
Merlin
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,432 Elo+
Party 2
Team Averages
Level 52
1,500 SR
1,477 Elo+

VS

Team Averages
Level 34
1,481 SR
1,329 Elo+
Fenrir
Fenrir
Crustiebuns
Fenrir
Level 22
God Stats
14W - 9L
1,429 SR
Queue Stats
265W - 244L
1,436 Elo+
Party 1
Sobek
Sobek
joselillominiyo
Sobek
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
1,125 Elo+
Solo
Erlang Shen
Erlang Shen
l Tigger I
Erlang Shen
Level 69
God Stats
3W - 6L
1,514 SR
Queue Stats
592W - 596L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
5 / 4 / 8
10,791
719
9,298
12,880
5,084
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Geb
 
Geb
13
4 / 4 / 9
10,459
697
6,913
8,554
3,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
7 / 4 / 6
11,319
755
10,190
8,594
3,123
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
4 / 6 / 3
10,091
673
7,552
12,621
6,415
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
0 / 7 / 2
7,965
531
117
8,228
3,032
Erlang Shen
l Tigger I
Erlang Shen
14
8 / 4 / 3
10,970
731
14,760
16,505
11,942
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
20
16
Kills
12
12
Deaths
17
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
5
4
8
2.25
W
Geb
 
Geb
4
4
9
2.13
L
Fenrir
4
6
3
0.92
W
7
4
6
2.5
L
0
7
2
0.14
L
Erlang Shen
l Tigger I
Erlang Shen
8
4
3
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,401
Damage
22,429
30,028
Taken
37,354
11,579
Mitigated
21,389
5,757
Healing
3,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
9,298
4,558
0
3,530
12,880
5,084
1,224
182
12,698
0
33,735
W
Geb
 
Geb
6,913
634
176
1,171
8,554
3,372
406
204
8,350
25,687
0
L
Fenrir
7,552
808
0
612
12,621
6,415
0
5,852
6,455
0
34,975
W
10,190
959
0
880
8,594
3,123
286
203
8,391
43,503
0
L
117
0
0
184
8,228
3,032
0
3,350
4,780
3,939
0
L
Erlang Shen
l Tigger I
Erlang Shen
14,760
5,640
0
2,692
16,505
11,942
0
7,555
8,578
396
54,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,569
Gold Earned
29,026
141
Minions Killed
123
0
Camps Cleared
0
736,200
Distance Traveled
725,164
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,791
719
36
2
0
260,049
0
W
Geb
10,459
697
35
2
0
220,709
0
L
Fenrir
10,091
673
54
4
0
254,271
1
W
Merlin
11,319
755
70
5
0
255,442
2
L
Sobek
7,965
531
6
0
0
176,222
0
L
Erlang Shen
10,970
731
63
4
0
294,671
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role