Player Matchup

Bacchus
Bacchus
Drow3yyy
Bacchus
Level 16
God Stats
13W - 4L
1,789 SR
Queue Stats
86W - 66L
1,512 Elo+
Solo
Set
Set
Gummibaerdrop
Set
Level 15
God Stats
6W - 5L
1,292 SR
Queue Stats
130W - 106L
1,423 Elo+
Solo
Vulcan
Vulcan
LongV
Vulcan
Level 4
God Stats
1W - 3L
1,133 SR
Queue Stats
5W - 8L
1,120 Elo+
Solo
Horus
Horus
yeeshgameesh
Horus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Армагидец
Thor
Level 18
God Stats
1W - 2L
1,717 SR
Queue Stats
10W - 6L
1,575 Elo+
Solo
Team Averages
Level 16
1,486 SR
1,426 Elo+

VS

Team Averages
Level 16
1,453 SR
1,242 Elo+
Ra
Ra
Aristus94
Ra
Level 2
God Stats
2W - 3L
1,294 SR
Queue Stats
10W - 11L
888 Elo+
Solo
Cerberus
Cerberus
Bika31
Cerberus
Level 29
God Stats
32W - 15L
1,498 SR
Queue Stats
565W - 554L
1,377 Elo+
Solo
Guan Yu
Guan Yu
Forget丶王花花
Guan Yu
Level 10
God Stats
1W - 0L
1,472 SR
Queue Stats
3W - 3L
1,080 Elo+
Solo
Nemesis
Nemesis
xX_CoRpSe_Xx1Wv
Nemesis
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 55L
1,374 Elo+
Solo
Rama
Rama
冥王OG
Rama
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 38L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Drow3yyy
Bacchus
6
0 / 0 / 2
3,429
572
2,313
3,619
1,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

6
3 / 1 / 0
4,209
702
2,864
4,528
1,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Vulcan
LongV
Vulcan
4
0 / 1 / 0
3,169
528
302
764
190
Shoes

Shoes

+6%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

7
1 / 1 / 2
4,157
693
2,297
3,937
1,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

2
0 / 3 / 0
2,809
468
114
1,776
243
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 1 / 0
4,128
688
2,072
2,514
682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
Bika31
Cerberus
5
0 / 1 / 2
3,655
609
1,365
4,664
1,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
1 / 1 / 0
3,559
593
413
2,564
1,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

5
0 / 1 / 0
3,553
592
295
3,112
990
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Rama
5
2 / 0 / 1
3,956
659
3,264
2,650
489
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
8
4
Kills
5
6
Deaths
4
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
1
0
2
W
Cerberus
Bika31
Cerberus
0
1
2
1
L
Bacchus
Drow3yyy
Bacchus
0
0
2
1
W
1
1
0
1
L
3
1
0
3
L
Vulcan
LongV
Vulcan
0
1
0
0
W
0
1
0
0
L
1
1
2
2
L
0
3
0
0
W
Rama
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,890
Damage
7,409
14,624
Taken
15,504
4,603
Mitigated
5,080
4,700
Healing
4,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,072
638
56
285
2,514
682
265
991
1,523
15,111
0
W
Cerberus
Bika31
Cerberus
1,365
136
166
892
4,664
1,770
317
1,333
3,331
12,451
1,508
L
Bacchus
Drow3yyy
Bacchus
2,313
192
0
1,804
3,619
1,600
0
1,100
2,483
5,266
0
W
413
32
0
748
2,564
1,149
0
0
2,564
0
6,564
L
2,864
1,307
0
1,337
4,528
1,356
0
1,398
3,066
0
11,927
L
Vulcan
LongV
Vulcan
302
151
0
0
764
190
0
384
358
3,390
0
W
295
207
0
970
3,112
990
0
0
3,112
0
12,672
L
2,297
864
43
1,516
3,937
1,214
0
248
3,589
0
16,080
L
114
0
0
0
1,776
243
0
157
1,619
0
1,006
W
Rama
3,264
2,596
0
904
2,650
489
168
291
2,359
0
13,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,773
Gold Earned
18,851
67
Minions Killed
145
0
Camps Cleared
0
492,910
Distance Traveled
539,241
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
4,128
688
27
5
0
121,165
1
W
Cerberus
3,655
609
52
9
0
94,521
2
L
Bacchus
3,429
572
7
1
0
124,476
0
W
Guan Yu
3,559
593
15
3
0
93,704
0
L
Set
4,209
702
30
5
0
135,783
0
L
Vulcan
3,169
528
7
1
0
49,537
0
W
Nemesis
3,553
592
29
5
0
120,389
0
L
Horus
4,157
693
22
4
0
118,861
3
L
Thor
2,809
468
1
0
0
64,253
0
W
Rama
3,956
659
22
4
0
109,462
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role