Player Matchup

Da Ji
Da Ji
KrallaxXx
Da Ji
Level 22
God Stats
12W - 14L
1,565 SR
Queue Stats
54W - 72L
1,405 Elo+
Party 1
Thoth
Thoth
SamyMayflower
Thoth
Level 22
God Stats
21W - 27L
1,585 SR
Queue Stats
53W - 70L
1,413 Elo+
Party 1
Danzaburou
Danzaburou
XirusCZ
Danzaburou
Level 13
God Stats
2W - 2L
1,410 SR
Queue Stats
2W - 8L
1,198 Elo+
Party 2
Sun Wukong
Sun Wukong
neversoberjura
Sun Wukong
Level 13
God Stats
7W - 4L
1,192 SR
Queue Stats
20W - 26L
1,252 Elo+
Party 2
Anubis
Anubis
nistiklaiz
Anubis
Level 16
God Stats
2W - 2L
1,620 SR
Queue Stats
4W - 9L
1,274 Elo+
Solo
Team Averages
Level 17
1,474 SR
1,308 Elo+

VS

Team Averages
Level 20
1,427 SR
1,322 Elo+
Hel
Hel
Fokuki
Hel
Level 29
God Stats
57W - 45L
1,575 SR
Queue Stats
81W - 81L
1,428 Elo+
Solo
Bellona
Bellona
JeeBizZ
Bellona
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,367 Elo+
Solo
Agni
Agni
LordOdai
Agni
Level 17
God Stats
18W - 13L
1,563 SR
Queue Stats
283W - 306L
1,280 Elo+
Solo
Chang'e
Chang'e
Nekhen
Chang'e
Level 26
God Stats
13W - 18L
1,364 SR
Queue Stats
60W - 76L
1,373 Elo+
Solo
Neith
Neith
TrespoZgamo
Neith
Level 24
God Stats
1W - 2L
1,133 SR
Queue Stats
4W - 14L
1,162 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
KrallaxXx
Da Ji
20
9 / 13 / 7
15,326
464
20,885
33,370
15,561
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
5 / 13 / 15
13,661
414
16,102
20,740
11,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
XirusCZ
Danzaburou
20
19 / 9 / 11
20,387
618
42,279
29,476
12,569
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
neversoberjura
Sun Wukong
19
5 / 13 / 15
14,493
439
12,737
31,347
18,912
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Anubis
nistiklaiz
Anubis
20
3 / 20 / 12
15,033
456
18,774
36,154
20,431
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Fokuki
Hel
20
28 / 5 / 14
20,685
627
40,031
46,216
21,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
JeeBizZ
Bellona
20
7 / 9 / 14
16,366
496
16,666
29,028
26,082
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Agni
20
17 / 9 / 18
16,983
515
28,464
18,851
8,036
S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chang'e
Nekhen
Chang'e
20
9 / 8 / 25
15,568
472
22,922
26,397
21,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
7 / 11 / 24
14,777
448
15,623
22,243
11,506
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
163
41
Kills
68
68
Deaths
42
60
Assists
95
Player
Kills
Deaths
Assists
KDA
W
Hel
Fokuki
Hel
28
5
14
7
W
Bellona
JeeBizZ
Bellona
7
9
14
1.56
L
Da Ji
KrallaxXx
Da Ji
9
13
7
0.96
W
Agni
17
9
18
2.89
W
Chang'e
Nekhen
Chang'e
9
8
25
2.69
L
5
13
15
0.96
W
7
11
24
1.73
L
Danzaburou
XirusCZ
Danzaburou
19
9
11
2.72
L
Sun Wukong
neversoberjura
Sun Wukong
5
13
15
0.96
L
Anubis
nistiklaiz
Anubis
3
20
12
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

110,777
Damage
123,706
151,087
Taken
142,735
79,282
Mitigated
88,748
25,411
Healing
61,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
Fokuki
Hel
40,031
2,700
13,314
31,823
46,216
21,784
3,998
10,549
35,667
134,601
0
W
Bellona
JeeBizZ
Bellona
16,666
5,914
0
1,037
29,028
26,082
4,150
8,340
20,688
331
95,066
L
Da Ji
KrallaxXx
Da Ji
20,885
5,221
0
4,342
33,370
15,561
0
16,996
15,627
0
102,645
W
Agni
28,464
2,068
289
2,149
18,851
8,036
418
4,072
14,779
73,242
0
W
Chang'e
Nekhen
Chang'e
22,922
1,482
4,733
6,792
26,397
21,340
2,151
6,943
19,454
68,107
0
L
16,102
233
0
480
20,740
11,809
826
12,586
7,387
52,502
0
W
15,623
7,459
0
1,446
22,243
11,506
2,435
4,972
17,271
0
45,062
L
Danzaburou
XirusCZ
Danzaburou
42,279
25,742
0
2,328
29,476
12,569
2,638
17,902
10,755
0
113,230
L
Sun Wukong
neversoberjura
Sun Wukong
12,737
1,333
0
7,941
31,347
18,912
0
20,583
9,934
0
36,761
L
Anubis
nistiklaiz
Anubis
18,774
688
0
10,320
36,154
20,431
983
19,296
15,662
105,357
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,900
Gold Earned
84,379
511
Minions Killed
557
0
Camps Cleared
0
2,463,737
Distance Traveled
2,745,217
2
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
20,685
627
165
5
0
588,548
3
W
Bellona
16,366
496
150
5
0
591,618
2
L
Da Ji
15,326
464
130
4
0
538,512
2
W
Agni
16,983
515
95
3
0
520,287
1
W
Chang'e
15,568
472
87
3
0
564,420
7
L
Thoth
13,661
414
59
2
0
502,748
0
W
Neith
14,777
448
60
2
0
480,344
2
L
Danzaburou
20,387
618
137
4
0
509,970
0
L
Sun Wukong
14,493
439
52
2
0
462,740
0
L
Anubis
15,033
456
133
4
0
449,767
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role